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Found 2 results

  1. Version 1.1.2

    668 downloads

    Easy to use Death Message ! Less CPU, Less memory ! No redundant code, No redundant permissions, No redundant settings, Easy to use! Automatically identify the name of an NPC whose name has been changed by the plugins Automatically identify the name of the weapon whose name has been changed by the plugins Each player can change their display mode Anything that can be killed can be individually set to display death messages Mode message display mode : FloatUI The default setting is that the message will disappear after 10 seconds About Permissions: deathmessage.admin (Used to open the FloatUI parameter setting panel ) Chat Command: /dm - Switch to display death message to FloatiUI or ChatBox /dm diy - Open the FloatUI parameter setting panel (Permission : deathmessage.admin) Other : When the FloatUI blocks other buttons, the death message will temporarily switch to the chat box after clicking (Time depends on config setting) Config : DeathMessage.json { "Version": { "Major": 1, "Minor": 0, "Patch": 8 }, "➊ Global Messages settings": { "Enable About Animal": true, "Enable About Entitys": true, "Enable About NPC": true, "Enable Player Deaths": true }, "➊ Discord settings": { "Webhook URL": "https://discordapp.com/api/webhooks/1112615109920047144/C2BvSMtWQiSM-9pEpsjbzwzSgFaUZpilYvlSWG_qqc4mllgZL6Jh4QUHItRwwDTj7Wud", "Bot Name": "Death Messages Bot", "Bot Avatar Link": "https://avatarfiles.alphacoders.com/128/128573.png", "Enable Animal Deaths": true, "Enable Entities Deaths": true, "Enable NPC Deaths": true, "Enable Player Deaths": true }, "➋ Display name modification and activation": { "➀ Animal name": { "bear": { "Enable": true, "Display name": "bear" }, "boar": { "Enable": true, "Display name": "boar" }, "chicken": { "Enable": true, "Display name": "chicken" }, "horse": { "Enable": true, "Display name": "horse" }, "polarbear": { "Enable": true, "Display name": "polarbear" }, "stag": { "Enable": true, "Display name": "stag" }, "testridablehorse": { "Enable": true, "Display name": "testridablehorse" }, "wolf": { "Enable": true, "Display name": "wolf" }, "zombie": { "Enable": true, "Display name": "zombie" } }, "➁ NPC name": { "bandit_conversationalist": { "Enable": true, "Display name": "bandit_conversationalist" }, "bandit_shopkeeper": { "Enable": true, "Display name": "bandit_shopkeeper" }, "boat_shopkeeper": { "Enable": true, "Display name": "boat_shopkeeper" }, "missionprovider_bandit_a": { "Enable": true, "Display name": "missionprovider_bandit_a" }, "missionprovider_bandit_b": { "Enable": true, "Display name": "missionprovider_bandit_b" }, "missionprovider_fishing_a": { "Enable": true, "Display name": "missionprovider_fishing_a" }, "missionprovider_fishing_b": { "Enable": true, "Display name": "missionprovider_fishing_b" }, "missionprovider_outpost_a": { "Enable": true, "Display name": "missionprovider_outpost_a" }, "missionprovider_outpost_b": { "Enable": true, "Display name": "missionprovider_outpost_b" }, "missionprovider_stables_a": { "Enable": true, "Display name": "missionprovider_stables_a" }, "missionprovider_stables_b": { "Enable": true, "Display name": "missionprovider_stables_b" }, "npc_bandit_guard": { "Enable": true, "Display name": "npc_bandit_guard" }, "npc_tunneldweller": { "Enable": true, "Display name": "npc_tunneldweller" }, "npc_underwaterdweller": { "Enable": true, "Display name": "npc_underwaterdweller" }, "player": { "Enable": true, "Display name": "player" }, "scarecrow": { "Enable": true, "Display name": "scarecrow" }, "scientistnpc_patrol": { "Enable": true, "Display name": "scientistnpc_patrol" }, "scientistnpc_peacekeeper": { "Enable": true, "Display name": "scientistnpc_peacekeeper" }, "scientistnpc_roam": { "Enable": true, "Display name": "scientistnpc_roam" }, "scientistnpc_roamtethered": { "Enable": true, "Display name": "scientistnpc_roamtethered" }, "stables_shopkeeper": { "Enable": true, "Display name": "stables_shopkeeper" } }, "➂ Entity name": { "autoturret_deployed": { "Enable": true, "Display name": "autoturret_deployed" }, "beartrap": { "Enable": false, "Display name": "beartrap" }, "bradleyapc": { "Enable": true, "Display name": "bradleyapc" }, "flameturret.deployed": { "Enable": false, "Display name": "flameturret.deployed" }, "guntrap.deployed": { "Enable": false, "Display name": "guntrap.deployed" }, "landmine": { "Enable": false, "Display name": "landmine" }, "patrolhelicopter": { "Enable": true, "Display name": "patrolhelicopter" }, "sam_site_turret_deployed": { "Enable": false, "Display name": "sam_site_turret_deployed" }, "sentry.scientist.static": { "Enable": false, "Display name": "sentry.scientist.static" } }, "➃ Weapon name": { "Assault Rifle": "Assault Rifle", "Bolt Action Rifle": "Bolt Action Rifle", "Bone Club": "Bone Club", "Bone Knife": "Bone Knife", "Butcher Knife": "Butcher Knife", "Candy Cane Club": "Candy Cane Club", "Chainsaw": "Chainsaw", "Combat Knife": "Combat Knife", "Compound Bow": "Compound Bow", "Crossbow": "Crossbow", "Custom SMG": "Custom SMG", "Double Barrel Shotgun": "Double Barrel Shotgun", "Eoka Pistol": "Eoka Pistol", "explosive": "explosive", "Flame Thrower": "Flame Thrower", "Flashlight": "Flashlight", "grenade": "grenade", "Hatchet": "Hatchet", "heat": "heat", "Hunting Bow": "Hunting Bow", "Jackhammer": "Jackhammer", "L96 Rifle": "L96 Rifle", "Longsword": "Longsword", "LR-300 Assault Rifle": "LR-300 Assault Rifle", "M249": "M249", "M39 Rifle": "M39 Rifle", "M92 Pistol": "M92 Pistol", "Mace": "Mace", "MP5A4": "MP5A4", "Multiple Grenade Launcher": "Multiple Grenade Launcher", "Nailgun": "Nailgun", "Pickaxe": "Pickaxe", "Pump Shotgun": "Pump Shotgun", "Python Revolver": "Python Revolver", "Revolver": "Revolver", "Rock": "Rock", "Rocket Launcher": "Rocket Launcher", "Salvaged Axe": "Salvaged Axe", "Salvaged Cleaver": "Salvaged Cleaver", "Salvaged Hammer": "Salvaged Hammer", "Salvaged Icepick": "Salvaged Icepick", "Salvaged Sword": "Salvaged Sword", "Semi-Automatic Pistol": "Semi-Automatic Pistol", "Semi-Automatic Rifle": "Semi-Automatic Rifle", "Spas-12 Shotgun": "Spas-12 Shotgun", "Stone Hatchet": "Stone Hatchet", "Stone Pickaxe": "Stone Pickaxe", "Stone Spear": "Stone Spear", "Thompson": "Thompson", "Torch": "Torch", "Waterpipe Shotgun": "Waterpipe Shotgun", "Wooden Spear": "Wooden Spear" }, "➄ Body part name": { "Arm": "Arm", "Body": "Body", "Chest": "Chest", "Foot": "Foot", "Hand": "Hand", "Head": "Head", "Leg": "Leg", "Stomach": "Stomach" } }, "➌ Other settings": { "Default command": "dm", "Chat Icon Id": "0", "Default display(true = FloatUI , false = Chat box)": true, "FloatUI message closing time second": 10, "Click on FloatUI switch to the chat box in seconds": 10 }, "➍ Lang settings": { "AnimalKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "BradleyapcKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "ButtonSwitch": "Auto switch death message to <color=#FFFF00>ChatBox</color> <color=#FF0000>{0}</color> seconds", "ChatTitle": "", "DisplayNumber": "Display number", "DIY": "DIY control panel", "EntityKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "FloatUILocation": "UI Location", "FontPosition": "Font position", "FontSize": "Font size", "IntervalStretch": "Interval stretch", "LengthWidth": "Length Width", "MessageTochat": "Toggle death message to <color=#FFFF00>ChatBox</color>", "MessageToFloatUI": "Toggle death message to <color=#66FF00>FloatUI</color>", "NoPermission": "Not have permission !", "NPCKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PatrolHelicopterKillPlayer": "<color=#66FF00>{0}</color> Kill <color=#FFFF00>{1}</color> <color=#FF9900>{2}</color> m", "PlayerKillAnimal": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillBradleyapc": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillEntity": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillNPC": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerKillPatrolHelicopter": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#FF9900>{3}</color> m", "PlayerKillPlayer": "<color=#66FF00>{0}</color> <color=#66FFFF>{1}</color> Kill <color=#FFFF00>{2}</color> <color=#6699FF>{3}</color> <color=#FF9900>{4}</color> m", "PlayerSuicide": "<color=#FFFF00>{0}</color> suicide", "Reset": "Reset" } } If you have any questions or problems, join my discord https://discord.gg/D2zTWCEnrN
    $15.00
  2. Version 1.02

    23 downloads

    RustyDeath The plugin allows you to see in real time the murders of players in the user interface. There are a large number of settings, in the configuration you can change all the pop-up labels The plugin has two versions: Russian and English. I provided English config and English lang Config file: { "Interface update time": 7, "Font size in the displayed interface": 13, "The position of the left corners (AnchorMin):": "0.5 0.8", "The position of the right corners (AnchorMax):": "0.99 0.995", "Right-align the text? (false = will flatten to the left edge).": true, "Show animal-related deaths and murders ?": true, "Show deaths and murders associated with the NPS?": true, "Show sliper-related deaths and murders ?": true, "Default killer highlight code": "#FFAE42", "Default victim highlighting code": "#00A1E0", "Default animal highlighting code": "#99FF99", "Default NPS highlighting code": "#FF0000", "Default code for distance illumination": "#FFCD8F", "Keep a history of player kills and deaths ?": true, "Maximum number of objects for the history of deaths": 15, "Privilege to view the history of deaths": "rustydeath.deathhistory", "Enable special highlighting of messages related to me ?": true, "The color of the special illumination": "#000000", "Dynamic Privileges: EXAMPLE \"rustydeath.vip\" = \"#FF0000\"": { "rustydeath.vip": "#848484" }, "Dynamic distance illumination: EXAMPLE 10 = \"#FF00FF\"": { "10": "#ff9c00", "50": "#ffffff", "120": "#01A9DB", "200": "#F7FE2E", "300": "#FF0000" }, "Dynamic Names. Specify your names for different types of entities": { "Npc": { "Npc": "NPC Scientist" }, "Animal": { "Bear": "Bear", "Boar": "Boar", "Horse": "Horse", "Wolf": "Wolf", "Chicken": "Chicken", "Stag": "Stag" }, "Helicopter": { "Helicopter": "Patrol Helicopter" }, "Tank": { "Tank": "Brandley APC" }, "Building": { "WoodenBarricade": "Wooden barricade", "BarbedWooden Barricade": "Prickly wooden barricade", "MetalBarricade": "Metal barricade", "GatesExternalHighWood": "High wooden gate", "GatesExternalHighStone": "High stone gates", "WallExternalHighWood": "High wooden wall", "WallExternalHighStone": "High stone wall" }, "Trap": { "Guntrap": "Guntrap", "Minetrap": "Minetrap", "Snaptrap": "Snaptrap", "Spikes": "Wooden spikes" }, "Zombie": { "Zombie": "Zombie" }, "Sleeper": { "Sleeper": "Sleeper" }, "Turret": { "Autoturret": "Autoturret", "Flameturret": "Flameturret", "Scientist": "Scientist Turret" } }, "Dynamic strings of information output under the kill type": { "PlayerToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "PlayerToNpc": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "NpcToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "PlayerToAnimal": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "AnimalToPlayer": [ "<color={0}>{1}</color> eaten <color={2}>{3}</color>" ], "PlayerToTank": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "TankToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "PlayerToHelicopter": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "HelicopterToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "PlayerToSleeper": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "TurretToPlayer": [ "<color={0}>{1}</color> killed <color={2}>{3}</color>" ], "GuntrapToPlayer": [ "<color={0}>{1}</color> kill <color={2}>{3}</color>" ], "BuildingToPlayer": [ "Player <color={2}>{3}</color> caught on the <color={0}>{1}</color>" ], "TrapToPlayer": [ "Player <color={2}>{3}</color> caught in a trap (<color={0}>{1}</color>)" ], "Zombie": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={6}>Distance > {7}м</color>)" ], "Fall": [ "Player <color={2}>{3}</color> <color=#6d41f4>fell from a great height and crashed</color>" ], "Suicide": [ "Player <color={2}>{3}</color> <color=#eb41f4>self-destructed</color>" ], "Cold": [ "Player <color={2}>{3}</color> <color=#41e2f4>died of cold</color>" ], "Bleedeing": [ "Player <color={2}>{3}</color> <color=#f44141>bled out</color>" ], "Poison": [ "Player <color={2}>{3}</color> <color=#c4f441>died of poisoning</color>" ], "Radiation": [ "Player <color={2}>{3}</color> <color=#eef441>died of radiation</color>" ], "Hungry": [ "Player <color={2}>{3}</color> <color=#41f488>starved to death</color>" ], "Explosion": [ "Player <color={2}>{3}</color> <color=#f4ca41>exploded</color>" ], "ExplosionPlayer": [ "<color={0}>{1}</color> blew up <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "Drowned": [ "Player <color={2}>{3}</color> <color=#415ef4>drowned</color>" ], "Heat": [ "Player <color={2}>{3}</color> <color=#f49a41>burned alive</color>" ], "Stab": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "Arrow": [ "<color={0}>{1}</color> kill <color={2}>{3}</color> (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ], "Slash": [ "<color={0}>{1}</color> ripped <color={2}>{3}</color> to shreds (<color={4}>{5}</color> - <color={6}>Distance > {7}м</color>)" ] }, "Dynamic names and lights for weapons": { "Assault Rifle": { "АК-74": "#F50000" }, "Beancan Grenade": { "Beancan Grenade": "#F50000" }, "Bolt Action Rifle": { "Bolt": "#F50000" }, "Bone Club": { "Bone Club": "#00BFFF" }, "Bone Knife": { "Bone Knife": "#00BFFF" }, "Rock": { "Rock": "#00BFFF" }, "Crossbow": { "Crossbow": "#00BFFF" }, "Custom SMG": { "SMG": "#F50000" }, "Double Barrel Shotgun": { "Double Barrel Shotgun": "#F50000" }, "Eoka Pistol": { "ЕОКА": "#F50000" }, "F1 Grenade": { "F1 Grenade": "#F50000" }, "Flame Thrower": { "Flame Thrower": "#F50000" }, "Hunting Bow": { "Bow": "#00BFFF" }, "Compound Bow": { "Compound Bow": "#00BFFF" }, "Longsword": { "Longsword": "#00BFFF" }, "Candy Cane Club": { "Candy Cane Club": "#00BFFF" }, "Nailgun": { "Nailgun": "#00BFFF" }, "LR-300 Assault Rifle": { "LR-300": "#F50000" }, "M249": { "М249": "#F50000" }, "M92 Pistol": { "М92": "#F50000" }, "Mace": { "Mace": "#00BFFF" }, "Machete": { "Machete": "#00BFFF" }, "MP5A4": { "MP5A4": "#F50000" }, "Pump Shotgun": { "Pump Shotgun": "#F50000" }, "Spas-12 Shotgun": { "Spas-12": "#F50000" }, "Flashlight": { "Flashlight": "#00BFFF" }, "Python Revolver": { "Python Revolver": "#F50000" }, "Revolver": { "Revolver": "#F50000" }, "Salvaged Cleaver": { "Salvaged Cleaver": "#00BFFF" }, "Salvaged Sword": { "Salvaged Sword": "#00BFFF" }, "Semi-Automatic Pistol": { "Semi-Automatic Pistol": "#F50000" }, "Semi-Automatic Rifle": { "Semi-Automatic Rifle": "#F50000" }, "Stone Spear": { "Stone Spear": "#00BFFF" }, "Thompson": { "Thompson": "#F50000" }, "Waterpipe Shotgun": { "Waterpipe Shotgun": "#F50000" }, "Wooden Spear": { "Wooden Spear": "#00BFFF" }, "Hatchet": { "Hatchet": "#00BFFF" }, "Pick Axe": { "Pick Axe": "#00BFFF" }, "Salvaged Axe": { "Salvaged Axe": "#00BFFF" }, "Chainsaw": { "Chainsaw": "#00BFFF" }, "Jackhammer": { "Jackhammer": "#00BFFF" }, "Salvaged Hammer": { "Salvaged Hammer": "#00BFFF" }, "Salvaged Icepick": { "Salvaged Icepick": "#00BFFF" }, "Satchel Charge": { "Satchel Charge": "#00BFFF" }, "Stone Hatchet": { "Stone Hatchet": "#00BFFF" }, "Snowball": { "Snowball": "#00BFFF" }, "Stone Pickaxe": { "Stone Pickaxe": "#00BFFF" }, "Survey Charge": { "Survey Charge": "#00BFFF" }, "Timed Explosive Charge": { "Timed Explosive Charge": "#F50000" }, "Torch": { "Torch": "#00BFFF" }, "RocketSpeed": { "High Velocity Rocket": "#F50000" }, "Incendiary Rocket": { "Incendiary Rocket": "#F50000" }, "Rocket": { "Rocket": "#F50000" }, "RocketHeli": { "Helicopter napalm": "#F50000" }, "RocketBradley": { "Bradley APC napalm": "#F50000" }, "MainCannonShell": { "Bradley APC rockets": "#F50000" }, "L96 Rifle": { "L96": "#F50000" } }, "Dynamic highlighting of characters in substring. Specify as many as you want, as long as they are in the dynamic string": { "→": "#000000", "(": "#000000", "|": "#000000", ")": "#000000" } } Lang file: { "Not Have Permission": "You do not have access to this command!", "DeathHistory": "History of murders and deaths: ({0} items)", "DeathHistoryDeath": "<color={Red}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>", "DeathHistoryKill": "<color={Green}>Attacker: '{0}', victim: '{1}', distance: '{2}', weapon: '{3}'</color>", "NoDeathHistory": "No available murder history" }
    $10.00
1.2m

Downloads

Total number of downloads.

5.9k

Customers

Total customers served.

87.1k

Files Sold

Total number of files sold.

1.7m

Payments Processed

Total payments processed.

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