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Showing results for tags 'boogie bomb'.
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Version 2.0.2
128 downloads
THIS PLUGIN IS CURRENTLY BROKEN! Face punch removed the dance. I attempted to use the new ones but the dances won't lock the player. I'll have another go a bit later to see what I can come up with. This plugin may break in the next rust update! Purchase with caution. I can't promise it will work after 7th of october Adds Boogie Bombs from Fornite into Rust, making use of a secret dance emote! 2.0 Update! Old Version How does it work? Allows you to turn specific F1 Grenades or All F1 Grenades into Boogie Bombs that can be thrown at players! There is also two command to manually play the dance emote What does the Boogie Bomb do? When thrown it will roll around making a funny noise. It will then explode and a Boom Box will spawn along with a fully fitted nightclub! All players hit by the explosion will be forced to dance uncontrollably. Once the dance has ended the Music Box will blow up along with the rest of the nightclub and everyone affected will return to normal. You can see this in the YouTube video above. Boogie bombs do no damage to players or buildings, they are harmless. How do I use it? Boogie bombs can be incorporated into your server in the following ways! Spawn then with /boogiebomb – requires the permission “BoogieBomb.use” Add an F1 Grenade with the skin id in your boogie bomb config file to add them to your loot table or add them to kits in the same way! Alternatively, you can set all F1 Grenades to act as boogie bombs in the config file – the settings are as follows: Config AllF1GrenadesAreBoogie | Sets this to true to make all F1 Grenades act as boogie bombs DanceFloorSize | Set the size of the dance floor, This increases the radius of the boogie bomb – Default value is 10 SkinForBoogieBomb | The skin Id to use for boogie bombs. This is ignored if AllF1GrenadesAreBoogie is set to true DanceDurationSeconds | The time in seconds for how long players should dance LegacyBoogieBomb | Use the old version of this plugin (Music Egg) RadioToUse | The radio to use when the boogie bomb spawns. Numbers from 0 -> 16. When the plugin loads it will state what radio you have selected. I suggest picking the 0,1 or 2 as these load immediately Commands Just want to use the dance emotes use the commands /dance – makes you dance. requires “BoogieBomb.me” perm /dancetarget username – makes the target dance, requires “BoogieBomb.target” perm I have a question about the plugin or need help! Message me on discord – mrcameron999#3378$11.99 -
Version 1.0.4
122 downloads
Add PORT-A-FORTS from Fornite into Rust. Turn specific F1 Grenades into PORT-A-FORTS famous from Fortnite! Once the grenade explodes a fort will begin to be built where it exploded. This fort can then be used to get a competitive advantage over your enemies. Create your own forts in-game and then use them within this plugin. What does the PORT-A-FORT do? Throwing a PORT-A-FORT F1 grenade causes a fort to be built over a period of time where it exploded. Once it's been built it will then be upgraded. A random fort is picked from a list of available forts provided in the config file. How do I use it? PORT-A-FORTS can be incorporated into your server in the following ways! Spawn then with /portafort– requires the permission “PORTAFORT.use” Add an F1 Grenade with the skin id in your PORT-A-FORTS config file to add them to your loot table or add them to kits in the same way! Alternatively, you can spawn a fort by typing /port - requires the permission “PORTAFORT.me” A fort will not be consucted in building blocked zone or if the foundations can not be placed (configurable) How To Install Drag the ports folder into the data folder for oxide Drag the .cs file into the plugin folder Commands and Perms /port - spawns a fort on your feet - "PORTAFORT.me" /portafort - gives you a PORT-A-FORT grenade. Permission "PORTAFORT.use" Config NamesOfPortFiles -> Add the names of the .json files for the specific forts that are within the ports folder in the oxide data folder. HpOnComplete -> The health forts will have once they have been completed FolderForPortFiles -> The folder where port data files are stored. May be good to change it to your CopyPaste folder. ObjectBlockingRange -> Change this if your having issues with forts being build in bad spots such as in rocks or houses. The higher the value the more likely a block will not be built. Default is 1. Setting it to 0 will disable the check SkinForPortAFort -> The skin id to determine if an f1 grenade is a PORT-A FORT or not. SpeedToBuild -> How fast a building will get built. 0.01 default. AmountToBuildPerLoop -> How many blocks will get placed per every cycle of the above time. Default 2 RefundOnBadPlacement - > If a grenade should be given back in the event of bad placement How do I add my own forts? Four forts are provided however you may wish to create your own more interesting ones. To do this you will need to get Misticos - Copy Paste plugin https://umod.org/plugins/copy-paste. Once a fort has been created copy the fort using the plugin stated. This will generate a .json file in the copypaste data folder and will be labelled the name of what you copied it as. Take this file and add it to the ports folder in the data folder. You then need to add the port to the config file under the section "NamesOfPortFiles". You're then done! Not all entities were tested so if your file doesn't work it may be because you added a weird entity. Need to contact me for issues or private work mrcameron999#0001 on Discord$9.99- 13 comments
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