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Showing results for tags 'bikes'.
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Version 1.0.1
6 downloads
MyBike Plugin for Rust Version: 1.0.0 Developer: Bobert Oxide Plugin - Carbon Plugin Transform Your Rust Experience! Bring a new level of mobility and fun to your Rust server with the MyBike plugin. Give your players the freedom to spawn their own motorbikes and pedalbikes, adding an immersive and exciting transportation feature that enhances gameplay. Features: Customizable Vehicle Spawning Players can easily spawn and manage their own Motorbike and Pedalbike using simple in-game commands. - Spawn a Motorbike with `/mymoto` - Spawn a Pedalbike with `/mybike` Control who can spawn vehicles, how long they need to wait between spawns, and whether they can spawn multiple vehicles at once or just one at a time. Fully Configurable Server owners and admins have full control with an auto-generated config file, allowing you to adjust: - Cooldown timers between spawns (default is 10 minutes). - Vehicle health settings to ensure they survive or challenge the wilderness of Rust. - Distance limitations for fetching or despawning vehicles. - Auto-despawn on disconnect for clutter-free management. Preview of Config File { "Limit players to one vehicle of any type at a time": true, "Motorbike Settings": { "Spawn commands": [ "mymoto" ], "Fetch commands": [ "fmoto" ], "Despawn commands": [ "nomoto" ], "Max spawn distance": 5.0, "Max fetch distance": -1.0, "Max despawn distance": -1.0, "Spawn health": 750.0, "Destroy on disconnect": true, "Spawn cooldown (seconds)": 600 }, "Pedalbike Settings": { "Spawn commands": [ "mybike" ], "Fetch commands": [ "fbike" ], "Despawn commands": [ "nobike" ], "Max spawn distance": 5.0, "Max fetch distance": -1.0, "Max despawn distance": -1.0, "Spawn health": 1000.0, "Destroy on disconnect": false, "Spawn cooldown (seconds)": 600 } } Vehicle Management Made Easy - Fetch your ride: Forgot where you parked? Bring your vehicle to you instantly with `/fmoto` or `/fbike`. - Despawn your vehicle: Quickly clean up by despawning with `/nomoto` or `/nobike`. Optional Admin Permissions Restrict access to vehicle spawning based on permissions, perfect for reward-based systems or VIP features. Control which groups can spawn motorbikes and pedalbikes. Seamless Integration - No unnecessary dependencies – works out of the box with your Rust server using the Oxide framework. - Plug-and-play setup – just upload, configure, and reload! How It Works: Players can spawn and manage their bikes with ease using in-game commands. The plugin ensures vehicles are responsibly managed with despawn options and fetch commands for a smooth experience. - Realistic Bike Models: Enjoy high-quality, immersive bike models for both motorbikes and pedalbikes. - Cooldown System: Prevent vehicle spam with a configurable cooldown between spawns. - Single or Multiple Vehicles: Choose whether players can spawn one vehicle at a time or both a motorbike and pedalbike simultaneously. Commands: - `/mymoto` – Spawns a Motorbike - `/mybike` – Spawns a Pedalbike - `/fmoto` – Fetches your Motorbike - `/fbike` – Fetches your Pedalbike - `/nomoto` – Despawns your Motorbike - `/nobike` – Despawns your Pedalbike Installation: 1. Upload the Plugin: Drop the `MyBike.cs` file into your `oxide/plugins/` directory. 2. Configure: Customize the settings in the auto-generated config file at `oxide/config/MyBike.json`. 3. Reload: Reload the plugin using `oxide.reload MyBike`, or restart your server. Why Choose MyBike? - Enhance Gameplay: Give your players fun, fast, and customizable transportation. - Streamlined Management: The plugin ensures smooth, efficient vehicle management with easy-to-use commands and powerful backend controls. - Customizable: Easily adjust settings to fit your server’s needs with the intuitive configuration file.$9.99 -
Version 1.2.5
65 downloads
IQVehicleTurbo is a plugin for RUST servers that adds turbo acceleration with visual effects for cars and bikes. This plugin not only enhances the gaming experience but also offers extensive monetization opportunities for your server, allowing you to create various settings based on privileges! Visual effects were given special attention, with detailed glowing and fading effects during turbo activation! Allows you to rev the turbo from a standstill. To use the turbo, press "SHIFT" while driving. Players will receive an on-screen notification when they get into a vehicle with turbo capabilities. Features: NEW! Versatility : Supports the ability to install turbines on players' helicopters and boats Acceleration: The acceleration system during turbo operation is detailed, allowing you to configure both the initial "burst" from a standstill and the acceleration multiplier while driving! The fuel consumption system during acceleration is well thought out, allowing you to adjust the fuel usage multipliers during turbo use! The damage system during acceleration is adjustable as a percentage for each permission level! Visual Effects: There are visual effects of flames and burning for the turbo, which will glow from the inside during use, indicating high internal heat. This small visual effect makes a big impression, especially at night! The turbos are also displayed on the vehicle when a player with permission is driving it, allowing players to stand out and add colorful elements to their transport! Permissions Settings: Create unique presets for different groups of players based on permissions. This allows you to customize turbo parameters for various categories of users, offering extensive opportunities for personalization and monetization. Flexibility and Versatility: IQVehicleTurbo is perfect for any server and any theme. Regardless of your server's style or usage type! This plugin fits seamlessly into both classic and fun servers! You can use this plugin for events or on a permanent basis, making it completely versatile! Attention to Detail: Numerous small features are included, such as the ability to "rev" the turbine from a standstill, a prohibition on using the turbine and acceleration while the vehicle is "airborne" to prevent players from exploiting the turbines, damage application, and much more! In the screenshots section, you can see images of the turbine's visual effects and how they look. Configuration: { "Use turbines on bikes (true - yes/false - no)": true, "Use turbines on cars (true - yes/false - no)": true, "Settings for bikes by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.5, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } }, "Settings for cars by permissions [Permission] = Settings": { "iqvehicleturbo.premium": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 30, "Speed threshold considered as low (for access to 'boost')": 5.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 25.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.3, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.0 }, "iqvehicleturbo.vip": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 50, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 22.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.2, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.1 }, "iqvehicleturbo.default": { "Percentage of damage the player's vehicle will take upon collision using turbines (if you want classic damage - leave it at 100)": 80, "Speed threshold considered as low (for access to 'boost')": 8.0, "Acceleration multiplier for 'boost' (allows rapid acceleration at the initial stage, controlled by speed threshold)": 20.0, "Acceleration multiplier when driving with acceleration (this item applies if the speed is above the 'boost' threshold)": 1.1, "Fuel consumption multiplier when using acceleration (the higher the value, the more fuel will be consumed)": 1.2 } } }$9.69- 9 comments
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- #bikes
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