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File Comments posted by MaLai
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I would really love to see a option for Samsites. On our PVE Server the people are doing the Event with the Attack Heli and with a attack heli its super easy.
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Hey,
we want to buy this but we need for our server a dropchance or weight system in the loottable config.
I just looked into the config on this site and only found:
{ "ShortName": "santabeard", "Amount": 1, "SkinID": 0 }, { "ShortName": "supply.signal", "Amount": 1, "SkinID": 0 },
Is this the current config so without dropchance/weight option? -
18 minutes ago, Sean said:
Will this map be updated for world 2.0?
Yes
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17 hours ago, roseli said:
Can I run both packs at the same time?
Sure
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203 HelicopterInstantTakeoff - Failed to compile: 'PlayerHelicopter' does not contain a definition for 'Grounded' and no accessible extension method 'Grounded' accepting a first argument of type 'PlayerHelicopter' could be found (are you missing a using directive or an assembly reference?) | Line: 82, Pos: 51
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Hey,
is this compatible with Vehicle License especially if you recall your horse?
Will the name stay or do I need to name the horse again after recall?-
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5 hours ago, ThePitereq said:
Stock Market can be disabled in config in their section. Then only shop will work.
Thanks. We already bought it
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I already looked in inside the config but Im not sure. So Im asking now ^^.
We only want to use the Shop System (RP and Custom Item). We don't want that player can put Items inside the Shop to sell them to other players and/or that they can creates "wanted" offers for Items.
Is it possible do deactivate these two things and only use the Shop as Server Shop?
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6 hours ago, Amino said:
Hmm, not currently possible, but I like that idea. Once I finish up Welcome Controller I will add "active” multi currency support.
Thanks for the answer
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Hey,
Is this plugin supporting multiple currency or I did I have to use one currency? As example: I want to sell testcommand 1 for scrap and testcommand 2 for RP. Is this possible or do I have to set scrap, RP etc. For all items/commands etc.?
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1 hour ago, Anonymus said:
Update please map . There are new oil rigs
The new Oil rigs are already on the map. Did you even visit the oilrigs on the map? I think no.
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5 hours ago, Anonymus said:
oh yeah sorry... i did it , could you please help me , i wan't to add giant excavator there and mini mlrs
Sorry but this something you have to do on your own. There are a lot of tutorials on youtube how to make rivers, roads, editing terrain and placing monuments. You should watch some videos. Its really exciting.
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So... Did you read the Readme file and installed Rustedit.dll correctly? Without i/o is not working.
You can change the monument names with Rustedit tool.
And the Monuments are not using our nickname. Its a Label and is used in multiple monuments.-
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57 minutes ago, Anonymus said:
How I can install this map ? What I need to do ?
My English isn't that good. Here is a guide how to install custom maps. I hope this will help you.
Or here:
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On 3/26/2024 at 6:19 PM, Anonymus said:
How i can activate doors at beach club ? I am playing on one server which is using this map , but when i insert fuse , doors are not activated..
The green one should be powered than. If not then maybe something broke. I will look after the weekend into it and will test it myself. When it's a map issue on our side then we will fix it.
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If you stay on top of a attack helicopter then the animals can't do damage to the player.
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The Map is getting a update with a new monument and some improvements. Since my girlfriend and I moving together we don't have much time at the moment. We hope we can get the update ready in mid january.
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On 11/16/2023 at 7:07 PM, Covfefe said:
Request: add every single rust monument, thank you.
We was really thinking if this a joke.
If not: No. This is a one grid map. Besides that all monuments would never fit on the map. Its designed for server that wants a small map with some monuments and a lot of fps. -
Hey,
I fixed it myself. For other people who got this problem this is the fix:
The problem is there:
if (isStaffMember) { if (isApproval) { try { for (const rcon of rconConnections) { let addSkinCommand = ''; if (pluginSkins === 'lskins') { addSkinCommand = `lskins add ${skinId}`; } else if (pluginSkins === 'skincontroller') { addSkinCommand = `addskin ${skinId}`; } else if (pluginSkins === 'skinbox') { addSkinCommand = `skinbox.addskin ${skinId}`; } else if (pluginSkins === 'custom') { addSkinCommand = `${customCommand} ${skinId}`; } await rcon.send(addSkinCommand); const acceptMessage = ` **Skin Accepted on ${rcon.server_name}** \n\nSkin ID: ${skinId}\nAccepted by ${member}`; client.channels.cache.get(logs).send(acceptMessage); } } catch (error) { console.error(error); requestMessage.channel.send('Error adding the skin.'); } } else { const rejectMessage = ` **Skin Rejected on ${rcon.server_name}** \n\nSkin ID: ${skinId}\nRejected by ${member}`; client.channels.cache.get(logs).send(rejectMessage); } requestMessage.reactions.removeAll().catch(error => console.error('Error removing reactions:', error)); const pendingSkinIndex = pendingSkins.findIndex(skin => skin.skinId === skinId); if (pendingSkinIndex !== -1) { pendingSkins.splice(pendingSkinIndex, 1); savePendingSkins(); } } } });
On:
} else {
const rejectMessage = ` **Skin Rejected on ${rcon.server_name}** \n\nSkin ID: ${skinId}\nRejected by ${member}`;
client.channels.cache.get(logs).send(rejectMessage);
rcon.server_name = rcon is not defined in the code.
So I added a definition to that:for (const rcon of rconConnections) { const rejectMessage = ` **Skin Rejected on ${rcon.server_name}** \n\nSkin ID: ${skinId}\nRejected by ${member}`; client.channels.cache.get(logs).send(rejectMessage); }
Now its working.
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22 minutes ago, SrMiller said:
Did you install the npm packages? I really suggest you to host it on any host. Can share you one for 0.50/month with enought resources for this bot.
Installed 18.13 its still not working. Npm Packages are installed. Sorry we are not interested on another subscription also we have a dedicated windows server.
PS C:\Users\Administrator\desktop\discord2skinbox> node app.js Loaded Pending Skins: 2 RCON Connection Established for server at 45.138.49.49:27025. Ready! Connected as Hansi#5040 node:events:491 throw er; // Unhandled 'error' event ^ ReferenceError: rcon is not defined at Client.<anonymous> (C:\Users\Administrator\desktop\discord2skinbox\app.js:214:64) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) Emitted 'error' event on Client instance at: at emitUnhandledRejectionOrErr (node:events:394:10) at process.processTicksAndRejections (node:internal/process/task_queues:84:21) Node.js v18.13.0
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4 minutes ago, SrMiller said:
Its selfhosting on windows?
yes
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35 minutes ago, SrMiller said:
Try using 18.13.0 version on NodeJS
Where? I find on previous releases only Node.js 18.19.0
https://nodejs.org/en/about/previous-releases -
Hello,
we getting this error whenever we reject a skin:
PS C:\Users\Administrator\desktop\discord2skinbox> node app.js Loaded Pending Skins: 1 RCON Connection Established for server at 45.138.49.49:27025. Ready! Connected as Hansi#5040 node:events:495 throw er; // Unhandled 'error' event ^ ReferenceError: rcon is not defined at Client.<anonymous> (C:\Users\Administrator\desktop\discord2skinbox\app.js:214:64) at process.processTicksAndRejections (node:internal/process/task_queues:95:5) Emitted 'error' event on Client instance at: at emitUnhandledRejectionOrErr (node:events:398:10) at process.processTicksAndRejections (node:internal/process/task_queues:84:21) Node.js v18.19.0 PS C:\Users\Administrator\desktop\discord2skinbox>
Adding a skin (accepting) works fine.
**Posted this already in Support Forum** -
2 hours ago, Mabel said:
show the command you used, it does work i use it, it should look like this
"5. Custom Command 1 : Command": "inventory.giveto {playerid} paper 10 2856928771",
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17 hours ago, Mabel said:
You can already do this with a console command
inventory.giveto <steamID> <item.shortname> <amount> <skinid>
This isn't working. I just get paper instead of a skinned paper.
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Just a suggestion: that you can give skinned items to a player.
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38 minutes ago, Jbird said:
There is actually something already like this I think that you might find interesting.
JTedal is learning to develop plugins and has a MonumentOwner plugin that allows people to claim a monument. They could claim a monument before the event starts and have that area already claimed when the event starts.I don't see any support for plugins only for monuments. Also another plugin? We already have everything. PVEMode that claims and makes the rules and the plugins thats working with it. We just need a function that sends a info to PVEMode that it claims the Event for the player. No need for another plugin.
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It would be really cool for PVE Server when you KpucTaJI and Adem add a extra start command for the Events where a Event gets instant claimed with PVEMode to a player. Like "airstart KpucTaJI/steamid".
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4 minutes ago, nivex said:
hi, no, sorry there is not a way to do this. the buyable cooldowns are for buying the raid only, and the hogging check is for public raids only
I can make a hog option for that though
Would be great if you could do that! Thanks!
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Hello Nivex
I have a questions about players doing multiple raids.
We have a PVE Server and there are a lot of people that have a team and using friends to do raids together.
On our Server you can only buy them.
We really want them to end the raids when they do nightmares.
But a lot of people trying to find ways to just grab the c4 and spawn another Raidbase.
Since this is not possible on our server people find a way to avoid this. They using there team mates or friends to buy another raidbase and leaving there bought raidbase to make a new one.
I know there are options for teams/friends to only own one base but since its a pve server a lot of the player are in teams/friends but doing there own stuff. Our Admin team as example is a group of 8 peoples but we are not playing together we are just in a team everyone is doing there own thing.
My Question:
Is there a way that if you have bought a raidbase that you cannot join/do damge to another raidbase(even when you are friends/teammates) until you finshed your own bought raidbase?
Thanks MaLai -
Hey nice Plugin!
Would be cool if you add horses too :). -
I would really love to see a option, where I can set for each Item different currency. I know you can switch on top the currency but I would love to have different currency for some Items, so you can buy a table only with a skinned paper and a chair only with rp. Hope you are understanding what I mean. We are using RP and skinned Paper as currency.
Would love to set a special Item only be purchasable by a custom currency like a skinned paper, not also for RP. Only for this skinned paper and the other Items for RP. A option for that would be great. -
2 hours ago, beee said:
Fyi if you wanna have every server message converted to notification, i would say have the server prefix in config as "[Server]" or "[ServerName]", then add that as a text filter below so it won't catch everyone just writing Server.
Found a bug with new Server filter I think.
If I write something with more then one words like "Hello my name is Matthias" then only the first word "hello" will be displayed. If I put the text between "" then everything will be displayed
The same for /n only the first word will be saved in history -
1 minute ago, beee said:
yeah sure, will include that later today
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Is it possible to make it work with the "say" command?
I'll try'ed it with "Server" or the text but both doesn't work. -
It seems that the chance of a item to spawn isn't working right.
I put a diesel barrel inside the hackcrate with a 100% chance and every other Item to 20-50%. So the diesel barrel should be always there but its totally random. Sometimes it takes 10 Hackcrates before one appear. -
7 hours ago, BlackLightning said:
Very interesting comment. The sentiment you have conveyed doesn't appear to be well thought out. The game developers are able to charge the low price that they do because they are able to achieve mass sales to still make a profit. Plugins, unlike games, are not purchased by the players of the game, but by server owners, which are a small percentage of the community, so the number of sales will be a tiny fraction of the sales of the game. Plugins can also generate profit in the form of player traffic, donations and buyable perks, eventually paying for themselves and then some. Therefore, it does not make sense to compare the price of the game and server side plugins. This plugin actually cost me over 10k USD to build, and I am unlikely to ever receive a full return. Overall, I consider this plugin to be a donation to the community, and the majority of the sales I receive on this plugin are designated to be donated back to open source developers in this community (full 100% after the first 6 months).
We are understanding that you put a lot of work into this plugin. I'm not a programmer myself so I can't see how much time and work you put into this thing. But we have a programmer for our server and when I see what he is doing in short times and this in just in his free time + selling them + what he already made on money here then I'm not sure if everything you said is true. But this just my imagine.
What I can really say is we are doing prefabs/monuments/maps. If every map designer would set the price to that what he invested in time/money etc. to create something then we would need to put the things for the double price on codefling + plugins getting better sold since more server using plugins then custom maps etc. So in fact of this and your thoughts we would need to take the 4x price of what we actually set in a prefab/monument/map. But then no one would buy it.
From another view because you said "oh server owners making money with my plugin". Yes they do! But there are also servers like ours. A good running pve server. On our server everything is for free! There is no paywall. Everything we are buying is with our own money or when we have some extra money from donations we get. Don't forget that the guys who are running a server having also costs! Our server cost 100$ each month + the time each admin invest (this also includes power for the pc)
in taking care of the plugins, looking that everything runs smoothly and the given support to the players so everyone is happy. Because a server isn't running with just "good" plugins. The admins and players and what they are doing for it are the reason for a good running server. I understand that there are servers with paywalls and that they do a bit more money out of it but I don't think they making 10k usd. Maybe over years.
I think a good price would be between 20-30usd but that's your choice. Its a nice looking plugin but 50usd is a lot of money.
It's no hate I just wanted to answer on your text because it's a bit unfair what you think about everything outside of plugins and to show you another view.
Good luck with your plugin/s
MaLai
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Hello,
Is there any way to put grenade and rocket launchers in turrets?
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49 minutes ago, Danny said:
Ach du sprichst Deutsch
Ja kann ich bestätigen, die Map läuft Super und die FPS sind super. 2 kleinere Fehler sind die Anbindung zu dem neuen Monoument sind nicht richtig verbunden, aber es funktioniert trotzdem mit dem früber fahren und von einen der Hausboote, wenn man drauf steht verschwindet das Wasser, aber das ist wirklich nicht schlimm.
Nicht richtig verbunden? Kannst du das etwas genauer erklären?
Das mit dem Hausboot ist leider so. Das liegt am Trigger um den Pool oben auf dem Boot zu ermöglichen. Das lässt sich leider nicht anders lösen. Du kannst aber hingehen und das Wasser + Trigger entfernen, dann hast du das Problem nicht mehr, aber auch kein Wasser mehr im pool.
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2 hours ago, Christian Gaevert said:
Ist das Problem mit dem Serverbeitritt gelöst? Karte ist klasse
Dankeschön
Ja, die map wurde zum letzten Patch mit dem neuen Güterbahnhof und einem zusätzlichen Schienennetz erweitert. Die Karte funktioniert ohne Probleme.
Das Problem war ein Item, was Rust im letzten Patch entfernt hat. Das wurde von der Karte genommen.
Wir hoffen du/ihr habt viel Spaß mit der Karte. Sie lief auf unserem Server letzten Monat ohne Probleme
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1 hour ago, Danny said:
I think that's because the content isn't officially free yet, right?
We can't say at the moment. Maybe there is a issue in the branch that something is missing right now. We are still looking and full hope to find a solution. I'm sorry for the trouble
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On 7/26/2022 at 10:34 PM, Danny said:
great thank you I'm looking forward to it if it works.
Just a small update for you. We added the new trainyard with a rail connection and the server is running but there is still a problem with joining the server. We are still looking for a solution but maybe we can fix this issue first when the official patch is out. We just wanna let you know.
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21 hours ago, Danny said:
Hey, will you adjust the map before the update for the new facepunch update? Bring in the new monuments?
Hey :),
first of all thanks for your nice review
Yea, it is our aim to update the map before the facepunch update is out.
At the moment the Trainyard update is not avaible in the last stanging branch. If they don't add this to the staging branch we Map Designer need to wait for the official patch to get the new Monument. But I hope for you and ourself that they will bring a staging branch update with the trainyard so we can build this in before the official update. -
Hello,
Loaded plugin Raidable Bases v2.4.3 by nivex
NullReferenceExceptionsince last update
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Hello,
when a base is decaying or is already decayed the Items are still staying there. Can you add that the Items also decaying?
A permission for admin's to remove entities with the hammer would also be cool instead of killing all of them from a player.
Then another thing: Im playing with my girlfriend and we can't grab each other placed items. Would be nice to have the option via friends/tc or Team to grab each other placed items.
Thanks. Have a good day-
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On 3/7/2022 at 8:50 AM, walkinrey said:
hmm it seems i forgot it. ok, i will add this feature on 15th march
I bought it yesterday on Lone Design. The command is working fine but there is a big problem. If I or my players buy this via command on our shop and the server restarts or the plugin getting reloaded the animal is gone or you can't control it anymore. I thought when you buy one then its anywhere saved but it isn't. It makes not really sense to sell a animal for points when the animal is gone next day...
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On 1/30/2022 at 8:15 AM, walkinrey said:
it has long been in the plans to make the issuance of personal bots and animals in different plugins. i propose to make the issuance of items, the installation of which will appear a one-time personal bot.
accordingly, this item can be added to different shops so that players can purchase it for different currencies on your server.
Do you know when you will add this feature? Would be great! Im already checking out each day the plugin updates history
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I would really love to see a option to give them out for server rewards points and a option to put them in a ingame shop and buy them via console commands.
I would buy it instant for our server if this comes to this plugin.
Custom Item Vending
in Plugins
Posted
Would you add ShoppyStock Currency Support?