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Everything posted by Razor
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Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.4
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I mean ya got to type something to reload it after ya would set it to false in config aka reload/unload same typing ya there is no console commands ill add some in next update though.
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There currently is no console commands you can disable it by setting the min time to 50400 and max 50401 or unload the plugin.
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i looked into that plugin looks like there doing more then renaming npc's and giving the npc there kits. void OnEntityDeath(global::NPCPlayer npc, HitInfo info) { if (npc == null || info == null) return; npcname = npc.displayName.ToString(); ItemContainer[] source = { npc.inventory.containerMain, npc.inventory.containerWear, npc.inventory.containerBelt }; Inv npcInv = new Inv() { name = npc.displayName, }; NpcContents.Add(npc.userID, npcInv); for (int i = 0; i < source.Length; i++) { foreach (var item in source[i].itemList) { npcInv.inventory[i].Add(new NpcInventory { ID = item.info.itemid, amount = item.amount, skinID = item.skin, }); } } }
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Where do you think they come up with most the ideas there adding to the game
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- 254 comments
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- #auto plant
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- 254 comments
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- 254 comments
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- 254 comments
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- 254 comments
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Npc do not drop there kit so if there droping the kit then you have some other plugin making it do that
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Changed Status from Pending to Closed
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You can use Alphaloot profiles for there dropped items when they die See config. or just have config drop normal rust items.
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Changed Status from Not a Bug to Pending
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Changed Status from Pending to Not a Bug
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- 254 comments
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Make sure the roses itemid's are in the allowed seeds Rose Clone -19360132 Rose Seed -1037472336
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Post your config.. Last time a few years ago someone reported similar issue and found there player was trying to use salt water... Also if autofarm disabled then nothing is added or changed on a default planter so that alone would make it not plugin related... In the mean time also make sure you do not have any plugins modifying plants or sprinklers.
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