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Everything posted by Razor
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Looks like hes not compadable with every other kit plugin out there he is using private bool GiveKit(BasePlayer player, string name, bool usingUI) when it should be object GiveKit(BasePlayer player, string name) so most likely not compatible with any plugin requiring kits. And im assuming he named his plugin kits as well so that's a 2 for 2 bad mistake. tried to remake something left out the original calls and named it the same as the original. So unless he updated his plugin to accept the hooks of the original kits plugin there is probly not mutch that can be done because he also named his plugin Kits.cs. To copy the originals work also while not verifying its Compatible. i Only support Kits witch means https://umod.org/plugins/rust-kits not payed remakes. The remake need to be compatible and you payed them for the work not me.. So like i recommended like i said when ya dmed me i would go to there support section and ask why it does not work like the original kits plugin.
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When an npc is mounted his damage he takes from bullets is reduced. DEEFAULT RUST... So i was wondering is there a way around this or do i need to add a method to add more damage cause its scaled by default. public override void Hurt(HitInfo info) { if (this.isMounted) info.damageTypes.ScaleAll(0.1f); base.Hurt(info); BaseEntity initiator = info.Initiator; if (!((UnityEngine.Object) initiator != (UnityEngine.Object) null) || initiator.EqualNetID((BaseNetworkable) this)) return; this.Brain.Senses.Memory.SetKnown(initiator, (BaseEntity) this, (AIBrainSenses) null); }
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