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Everything posted by Razor
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- 262 comments
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When an npc is mounted his damage he takes from bullets is reduced. DEEFAULT RUST... So i was wondering is there a way around this or do i need to add a method to add more damage cause its scaled by default. public override void Hurt(HitInfo info) { if (this.isMounted) info.damageTypes.ScaleAll(0.1f); base.Hurt(info); BaseEntity initiator = info.Initiator; if (!((UnityEngine.Object) initiator != (UnityEngine.Object) null) || initiator.EqualNetID((BaseNetworkable) this)) return; this.Brain.Senses.Memory.SetKnown(initiator, (BaseEntity) this, (AIBrainSenses) null); }
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Version 1.0.3
31 downloads
Let’s level up the Chippy arcade machine! Add some fresh UI games: Card Match, Deal or No Deal, and the classic Tic-Tac-Toe! Be sure to watch all the videos to see these games in action — your players are gonna love ’em! Heads up: Tic-Tac-Toe is a multiplayer game, so grab a buddy — it takes two to play!$20.00 -
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