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RustCore

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Everything posted by RustCore

  1. RustCore

    Not working after Update

    Not working after Update Failed to compile: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 16, Pos: 7
  2. RustCore

    Depend on

    Hello, on what plugins do this plugin depends on?
  3. RustCore

    Auto Base Upgrade

    Yes enhanced hammer but since the update it is buged. I also can fix the problem myself by dissable the option ingame "creation effects" There are the old animation and the new one are at the same time if this option is on. You maybe have to remove the new animation on upgrading like it was before the rust update.
  4. RustCore

    Auto Base Upgrade

    Since the latest Rust Update structures are buged
  5. RustCore

    No switch

    Since the update i got reports that the switch is missing. Maybe need an update.
  6. I use on my server WipeProtection. I get spam in console after the convoy starts. Any way to get rid of it? Calling hook CanHelicopterTarget resulted in a conflict between the following plugins: WipeProtection - True (Boolean), Convoy (False (Boolean))
  7. RustCore

    Harvest not on ripe

    Ok thanks for checking it. I also asked some other players and they say it is working like it should. Can be closed.
  8. RustCore

    Harvest not on ripe

    I got some reports that it only harvest at fruiting and not at ripe. How can i make shure that it only harvest if the plant is ready?
  9. Thanks so far^^
  10. RustCore

    Item counter

    Is there a way to check how much is already placed and how much is left?
  11. RustCore

    UI bugy

    UI is still not showing or dissapears. Also the until death timer counts upwoards and is not starting on that time i have setted. I also have a request. The option until death with time is great but can you add maybe the option until time runs out only as another feature? The videos maybe take some time to load. https://gemoo.com/tools/upload-video/share/615672451623436288?codeId=P50gBgObgE2Gp&card=615672447630458880 https://gemoo.com/tools/upload-video/share/615673209114738688?codeId=DWaejO9A04w2m&card=615673205541199872 NoEscape.json
  12. RustCore

    UI is bugy

    The UI is sometimes showing and sometimes not. It is working in Version 1.0.1 I made now a video and add the config so you see it yourself. https://gemoo.com/tools/upload-video/share/615269551441068032?codeId=DWaBg0Na1BVVe&card=615269547674583040 NoEscape.json
  13. Yes i changed that to 300 sec.
  14. Yes exactly. Another option to add maybe would be to unblock until time runs out only. Without the zone but everywhere on the map. If you know what i mean. And that with adding different weapons to the config. I would say right now thats not needed. Only add the F1 grenades. Another thing to look into would be the mlrs. Maybe
  15. Hm Ok. i think my head is still too much into the old NoEscape. And with "Raid Block player until times run out" i mean it with no zone like it is with until death.
  16. RustCore

    New issues

    - With sphere active ui still disappears after re enter - After reload the Plugin the ui is completly gone - raid blocked until death with timer. (timer runs out = end of block) - until death there is also no ui indicator. I gues because there is no time limit yet. - until death sphere is not generated. Would be nice as an indicator for other players - F1 grenades still not trigger raid block
  17. You added recently: "Raid Block player until death instead of distance checks or zones." Is it possible to add also: "Raid Block player until times run out." So there is no other way to get out of the block. This is a not must have right now but would be a great option for servers with lot of plugins. Best regards, RC PS.: I test it today and give you feedback if something is wrong or off.
  18. RustCore

    NoEscape

    A worthy successor to the Umod NoEscape plugin. Simplified, clear config and very good performance.
  19. RustCore

    Cant close the UI

    Facepunch just fixed it. Can be closed
  20. RustCore

    Cant close the UI

    I fixed it myself. Just change the position in the plugin. Name = UI_CLOSE_MENU, Parent = "BACKGROUND", Components = { new CuiRawImageComponent { Color = "1 1 1 1", Png = _imageUI.GetImage("14") }, new CuiRectTransformComponent { AnchorMin = "1 1", AnchorMax = "1 1", OffsetMin = "-60.354 -33.798", OffsetMax = "-50.246 -24.942" }
  21. RustCore

    Latest issues

    Hello again, - F1 grenades do not trigger the raidblock - UI is not showing up anymore - If the sphere and sphere color set to 0, there is still a invisible sphere in that seted range. Without the sphere limitation maybe add this like it is in the Umod version: Raid Unblock When death (default: true) Determines if death will stop raid blocking behavior respawn (default: true) Determines if respawning will stop raid blocking behavior wakeup (default: false) Determines if waking up will stop raid blocking behavior This is how i seted it up before change it to the new version: Only trigger with explosives for 10 min. Blocks raider and victim. Triggers in 100m range. Raidblock will stay everywhere on map and will not unblock on deat, respawn and wakeup. No sphere Best regards RC
  22. RustCore

    Cant close the UI

    I cant close it because it somehow overlaps with the hostile icon ingame.
  23. RustCore

    Config issues

    Sound effect stuff is working. The other one not. I disabled Sphere Visibility and Sphere Color but iam still only blocked in that range i set. Also the UI is not counting the time if i set it that way.
  24. RustCore

    Config issues

    Cool i try and test it thanks
  25. RustCore

    Config issues

    Hey no preassure^^ Maybe i add some player feedback from my server asswell. (they are very picky btw^^) - Add an option to dissable the haptic and sound feedback - Add the function back like it was on the OG version. Get flaged in a certain distance with no sphere restriction. I had it that way before: Only explosives marks you as raider and the victims for 10 min. This block will stay always on the players even if on the other side of the map. Also respawn and after death, the block was still active. I did this to prefent for quick "reentering" the raid. Now they can build outside the sphere and can use all the plugins again. My server have a lot of plugins and i need to block them so it is somehow equally fair.
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