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Everything posted by MACHIN3
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yes this is what they are for. You can assign up to 3 different commands to open the profiles
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This type of setup would require that the plugin not only save to SQL but load from it as well and both servers connected to it. That is not possible as xperience only saves to SQL if enabled. I only have 1 other plugin (kill records) that does SQL loading and its not very reliable so I did not implement SQL loading into xperience.
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A problem that occurs when the level drops due to the loss of experience and the stat decreases
MACHIN3 replied to YuukiAsuna's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.7.900 -
Changed Status from Pending to Closed Changed Fixed In to 1.7.900
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Update released
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https://www.rustlevels.com/XPerience/index.php/setup/image-urls
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A problem that occurs when the level drops due to the loss of experience and the stat decreases
MACHIN3 replied to YuukiAsuna's Support Request in Support
do the points returned for skill level drop come out correctly? I noticed looking at this I used a different calculation for some reason with skills than I did with stats so if the stat point return is correct I can easily just use the same calculation those use. -
Changed Status from Pending to Work in Progress
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Language reference is an ongoing process that is being updated. It is taking a long time as my focus is currently on features, bugs, and additional content.
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A problem that occurs when the level drops due to the loss of experience and the stat decreases
MACHIN3 replied to YuukiAsuna's Support Request in Support
Changed Status from Pending to Work in Progress -
A problem that occurs when the level drops due to the loss of experience and the stat decreases
MACHIN3 replied to YuukiAsuna's Support Request in Support
I will take a look into this and if I find an issue before this week's update I'll try to include it on update. -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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ok i figured out the problem and will have a new beta version in discord shortly with a fix for this.
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I see that you are correct though. It does in fact allow research blueprint when XPerience is unloaded. I will continue to look into this issue. If resolved it will be included in a Beta version available in our discord until a public release is done
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gunpowder is a default blueprint and doesn't need to be researched from what the game shows... I don't have anything in the research section that prevent this..
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Changed Status from Pending to Not a Bug
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Version 1.0.701
34 downloads
This plugin was originally created for the XPerience Addon as part of the Demolitionist skill. I have chosen to recreate it as a separate plugin for others to use that don't want the XPerience and Addon plugins. NOTE: If using the XPerience Addon you must disable the rocket tracking abilities in the Demolitionist skill! Discord Join our community discord for fast support and future updates. We have several channels where you can get help, offer suggestions, see what's coming in future updates, and more. Our discord is the fastest way to get the help and info you need! http://discord.rustlevels.com/ Feature: Select rocket trackable entities Select rocket trackable ammo Adjust rocket lock chance percentage % Adjust rocket lock time Adjust rocket max lock distance Adjust rocket detonation time Adjust rocket speed increase percentage % Adjust rocket base damage Adjust rocket damage per Entity type Adjust target names that appear on the UI Works with BetterNPCNames that shows NPC names on target UI Includes Rocket Launcher UI that shows target name, lock status, distance, and max distance allowed Permissions This plugin uses the permission system. To assign a permission, use oxide.grant <user or group> <name or steam id> <permission>. To remove a permission, use oxide.revoke <user or group> <name or steam id> <permission>. rocketguidancesystem.use -- Gives permission to use the RGS features Config: { "Rocket Targets": { "players": true, "npcs": true, "animals": true, "bradleyapc": true, "patrolheli": true, "ch47": true, "turrets": true, "buildings": true, "minicopter": true, "hotairballoon": true, "drones": true, "boats": true, "vehicles": true, "trains": true, "planes": true, "authbuildings": false, "entityList": { "0": { "entity": "chicken", "name": "Chicken" }, "1": { "entity": "boar", "name": "Boar" }, "2": { "entity": "stag", "name": "Stag" }, "3": { "entity": "wolf", "name": "Wolf" }, "4": { "entity": "bear", "name": "Bear" }, "5": { "entity": "polarbear", "name": "Polar Bear" }, "6": { "entity": "simpleshark", "name": "Shark" }, "7": { "entity": "ridablehorse", "name": "Horse" }, "8": { "entity": "scientistnpc", "name": "Scientist" }, "9": { "entity": "tunneldweller", "name": "Tunnel Dweller" }, "10": { "entity": "underwaterdweller", "name": "Underwater Dweller" }, "11": { "entity": "scarecrownpc", "name": "Scarecrow" }, "12": { "entity": "zombienpc", "name": "Zombie" }, "13": { "entity": "customscientistnpc", "name": "Custom Scientist" }, "14": { "entity": "bradleyapc", "name": "Bradley APC" }, "15": { "entity": "patrolhelicopter", "name": "Patrol Helicopter" }, "16": { "entity": "basehelicopter", "name": "Patrol Helicopter" }, "17": { "entity": "tugboat", "name": "Tug Boat" } } }, "Rocket Ammo": { "basicrocket": true, "smokerocket": true, "hvrocket": true, "incrocket": true }, "Rocket Settings": { "chance": 100, "timetolock": 3, "speed": 0.2, "detonate": 20.0, "basedamage": 100, "distance": 150.0, "playerdamage": 100, "npcdamage": 100, "animaldamage": 100, "bradleyapcdamage": 100, "patrolhelidamage": 100, "ch47damage": 100, "turretdamage": 100, "buildingdamage": 100, "minicopterdamage": 100, "hotairballoondamage": 100, "dronesdamage": 100, "boatdamage": 100, "vehicledamage": 100, "traindamage": 100, "planedamage": 100 }, "Images": { "TargetUI": "https://i.imgur.com/0gnnP2K.png" } } Language: { "targetname": "Target", "targetdistance": "Distance", "targetdistancemax": "max", "lockpending": "PENDING (HOLD)", "lockfailed": "FAILED (HOLD)", "locked": "LOCKED (FIRE)", "lock": "Lock" }$14.99 -
I also notice it changes thirst, hunger, etc... which is also something XPerience does so there could be other conflicts or issues
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There is no API or anything available on that plugin's page for me to work with for adding support. Your welcome to reach out to the developer and see if they are willing to work with me to add support but until then there isn't anything I can do to prevent this.
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The only plugin supported that effects player health is the Team Modifier plugin. If using other plugins that effect player health you will need to disable the armor ability
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to No Response
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I have been unable to determine why you would have this issue and reached out to my community to see if anyone else has had this problem but so far no one is having this issue. This seems to be a server specific problem and I can only assume your server is having an issue saving/loading the data file properly.
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Looking at your config you are not using the version with the HUD... make sure you are using v1..1.7 and you should have a config like this: { "Hide Admins": false, "Show Online Player Count": true, "Show Sleeper Count": true, "Show Player Avatars (requires ImageLibrary and Store player avatars = true)": true, "Show KillRecords Icon (Requires Kill Records Plugin)": true, "Show XPerience Icon (Requires XPerience Plugin)": true, "Show XPerience Rank Sig (Requires XPerience Plugin)": true, "Show XPerience Level (Requires XPerience Plugin)": true, "Show TPR Icon (Requires NTeleportation Plugin and tpr permission)": true, "Show Discord Report Icon (Requires DiscordReport Plugin)": false, "UI Location (distance from left 0 - 0.80)": 0.05, "UI Location (distance from bottom 0.45 - 1.0)": 0.75, "Chat Command (Online Players)": "players", "Chat Command (Sleepers)": "sleepers", "Show Online HUD": true, "Online HUD Chat Command": "onlinehud", "HUD Location From Left": 0.01, "HUD Location From Top": 0.98, "HUD Width": 0.15, "HUD Height": 0.30, "Max Players On HUD": 5, "HUD Transparency 0.0 - 1.0": 0.25, "HUD Refresh Rate (seconds)": 60.0, "HUD Font Size": 10 }