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Everything posted by MACHIN3
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I have moved them to a more reliable location. I host them myself, that is what the local option is for. Once you setup your server to local host (which I have it auto detect but the instructions are there for verification and troubleshooting) your server will download them automatically from my host to yours and then your server will have them. Then you will no longer have to rely on a remote server period for the images as they will be on your server. The fastest rendering you could have. You don't have to change the URLs or anything as it will do that automatically as well.
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This plugin is not an out-of-box ready to go plugin. This is why is has an ingame admin panel with live adjustments and is highly recommended to setup on a test server first to get the correct environment you want. This plugin changes way too much in the game to have a basic ready to go default. If changing the images from remote to local within the ingame UI is too much then this is definitely not the plugin for you as the settings pages and amount of adjustments are far more detailed
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Changed Status from Pending to Not a Bug
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All image urls can be changed: https://www.rustlevels.com/XPerience/index.php/setup/image-urls
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Changed Status from Pending to Work in Progress
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Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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- 7 comments
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- #sleeper
- #protection
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(and 3 more)
Tagged with:
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Changed Status from Pending to Not a Bug
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This is just a warning when the UI parent closes or doesn't load before the damage bar inside it appears. It can be ignored. I will work on preventing this warning. It should not effect anything
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Changed Status from Pending to Not a Bug
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in your config file you can set the command for the reset: default: krreset "Admin Chat Commands": { "krhelpadmin": "krhelpadmin", "krweb": "krweb", "krsql": "krsql", "krbackup": "krbackup", "krreset": "krreset" },
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The CloseRangeAddition, MediumRangeAddition, and LongRangeAddition values modify the weapon's effectiveness at different ranges when used by NPCs. CloseRangeAddition – This value could enhance the weapon's performance at short distances, possibly increasing accuracy, damage, or attack frequency when an NPC is within close range. MediumRangeAddition – This might adjust the weapon’s effectiveness at mid-range, potentially affecting accuracy, damage scaling, or AI behavior when engaging targets at moderate distances. LongRangeAddition – This could influence how well the weapon performs at long distances, possibly reducing accuracy drop-off, increasing damage scaling, or modifying AI targeting behavior. These values likely work in conjunction with other AI-related parameters (aiAimCone, aiAimSwayOffset, CanUseAtMediumRange, CanUseAtLongRange) to determine how NPCs wield the weapon across different engagement distances. If you’re testing or modifying these values, tweaking them could help balance NPC combat behavior in your game.
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Changed Status from Pending to Not a Bug
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This plugin does not track or show playtime.
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Changed Status from Pending to Not a Bug
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Yeah none of that references Clean Server and CS plugin does not effect or run any decay functions. Check your output_log.txt for the full exception and see if it gives you more details on what the error is coming from. This is not from Clean Server
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the "NullReferenceException" error is not referencing the Clean Server plugin.. If it was this plugin it would prefix the plugin name with the error: Example: Failed to call hook 'examplehook' on plugin 'Clean Server v x.x.xxx' (NullReferenceException: Object reference not set to an instance of an object) Before each error it is referencing "Building Manager".. I would look into that
