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MACHIN3

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Everything posted by MACHIN3

  1. Changed Status from Pending to Work in Progress
  2. Apparently this is something new added this year. I will have to look into this and see what it will take to include this
  3. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.8.919
  4. Changed Status from Pending to Work in Progress
  5. ah, looking at it I never added the new animal meats to the CookedItems: snakemeat, bigcatmeat, crocodilemeat so it could conflict when using the smithy skill when producing extra meat... I will release an update with these added
  6. MACHIN3

    XPerience

    if it doesn't give XP when that option is enabled then I'll have to look into this and see why or if these traps can be added
  7. MACHIN3

    Compile error

    Changed Status from Pending to No Response
  8. Changed Status from Pending to Fixed Changed Fixed In to 1.8.917
  9. Changed Status from Pending to No Response
  10. Changed Status from Pending to Closed
  11. Changed Status from Work in Progress to Fixed Changed Fixed In to 1.0.306
  12. MACHIN3

    Broken after update

    Changed Status from Work in Progress to Fixed Changed Fixed In to 1.8.916
  13. MACHIN3

    XPerience

    not for destroying the turrets but there is an option to gain XP from turret kills you own: https://www.rustlevels.com/XPerience/index.php/setup/xp-settings
  14. MACHIN3

    XPerience

    check your data files to see what data might be taking up the most. Large populated servers can use more as XPerience records and stores lot of data. There is also memory data it will clear after server restarts not saved in files so it's good to restart at least once a day.
  15. Changed Status from Pending to Fixed
  16. the reload hooks use projectile.ShortPrefabName instead of normal item prefab names. This would probably match closer to the Prefab list here: https://www.corrosionhour.com/rust-prefab-list/
  17. Make sure you have the weapon shortname correct. I tested it with several weapons and works including the Rocket launcher.
  18. Changed Status from Work in Progress to Fixed
  19. Changed Fixed In to Next Version
  20. Changed Status from Pending to Work in Progress
  21. Changed Status from Pending to Work in Progress
  22. I have an untested version ready if you want to try it out. Join our discord and submit a ticket there and I will upload it to you to test out.
  23. ok I think I got you. Your just wanting a timestamp added to every player and when the command is ran just ignore players with a timestamp that is x seconds from the time that command is ran.
  24. I had to go back and look at this one but your right, It already does have a data file, I was wrong lol. I haven't messed with this one in some time I was thinking it was something a bit more simple but like my other plugins I left room for improvement and your suggestion might can work. The 24 hour delay or timer will be the trick. I have to be able to either tell the system to run the command for each player after xx seconds (or 24 hours) when they log out which requires a timer to be set when the player logs out or do a random scan every xx seconds for sleepers that are outside with a timestamp longer than xx seconds.. The random check every so often would probably be best for system performance
  25. For something like this it would require record keeping and data files which this plugin doesn't do. I would have to store logout times for each player to know exactly when they logged out and then have either a timer running or a constant check every x amount of mins for sleepers with a recorded timestamp that's greater than the set time limit. This would change this plugin greatly from a simply sleeper mover to a sleeper tracker..

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