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FandangoChristmas

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Everything posted by FandangoChristmas

  1. If it was working fine for you, and this was my issue, I'm pretty sure that is what could be conflicting with it. Thank you for taking the time , and this is great news to hear it could be tweaked to disable decay until the event is done.
  2. If Facepunch provided a way to control the population of them, and I could turn them off, I would just do that.
  3. I added it back on, and spawned a couple, first 2 by the time i could get there were under water, and the last one, a player made it there right away in his heli, and witnessed it start sinking. So it started afloat, then it sank after around 1 minute or so. Could this have anything to do with me having my server set for wild ones with "tugboat.tugdecayminutes 1", "tugboat.tugdecaystartdelayminutes 1", "tugboat.tugcorpseseconds 900" ??. I have it set like this because we dont want players using wild ones, and to only buy vehicles through vehicle license. Those bought vehicles have nodecay in the settings.
  4. I will add it back on and spawn one by command and try and fly to it fast.
  5. After todays update, the tugboats are still underwater. Removed the plugin again for now, as it just has never worked each try.
  6. Good to hear your working on that issue! Thanks!
  7. Hello, players been reporting the convoy not able to make a turn on the ring road, and they go underground at that point. I have since disabled this plugin as it does it everytime. It never did this before this wipe.
  8. FandangoChristmas

    Tugs underwater

    Players are reporting tugboats underwater on oceanfloor with npcs still on them. I will be removing the plugin for now as it's pretty buggy for my live server.
  9. I havent tested this myself as Im not around to play rust for at least a day, but a player told me that he could snipe and kill Pirates when he wasnt on the Pirate tug, but once he was on the Pirates tug his attacks would not damage the Pirates.
  10. Why would a player enable this if they own the skins? Perhaps only sell the permission to players that want to use it, or tell owners of skins to not be so thick headed.
  11. A player told me the code didnt work on a event he played. Its the first time I have heard of this happening.
  12. After this new update , a player has told me after looting all the crates the event end timer started and it was 35 minutes instead of our regular 90 seconds. Not sure how to fix this problem. Does anyone else experience this?
  13. Whenever I have some tierd brads spawn, there is some null reference exception happening. I'm using this along with Bradley options and Bradley guards. Does anyone else see this happening? It causes some timeouts for players. Maby my configs for each are conflicting? If someone has no issues with all 3 of the plugins, could you please share their configs with me, so I can compare mine?
  14. I'm looking for a plugin to add fuel usage to ch47. Does this currently support the ch47?
  15. Is there a better tutorial on how to set this up? I added a MYSQL server on my GTXGaming Rust server, I have now written down the login info and database name from there and added it to the plugin config, but It doesnt load up. Do I need to place the included files "StatsWebsite" folder, and "stats.sql" file anywhere as well? If anyone can help steer me in the proper direction, I would be greatly appreciated for it.
  16. FandangoChristmas

    Shop

    I need to redo all my shops again as I lost my configs!! Can anyone share their ItemCostCalculator config with me if they have a good one? I need something balanced, and Im having a hard time, lol. I can even tip you for your time through paypal.
  17. Constant spam in console every second with this with most animals. Removed the plugin for now as this is unusable with the spam.
  18. I get you about the diesel amount. I'm excited about the float values you are going to add. Right now players are getting so much diesel, even with 1.0. I ideally would want to set mine around 0.2-0.4 ratio for diesel output. I want to add here that it would be very good if we could alter the amount of fuel it consumes per tick as well, with a float values.
  19. Thank you! It compiles and works again!!! Sadly Its looking like this plugin is dead though. I might have to start using the imposter version from Umod, but I would love to keep using this original plugin.
  20. Of course it is, it is a different site and dev. This one is the better choice to use. The dev on Umod used the name this one was using, that is why you are confused.
  21. This one is original , the other is a ripoff of this one. The umod version needs to be taken down or name changed.
  22. The plugin is not compiling after Dec.1st QOL update. BradleyGuards - Failed to compile: BradleyGuards.cs(172,34): error CS1501: No overload for method `Init' takes `14' arguments
  23. A player notified me that after this update, the bradleys are only dropping 3 loot crates instead of 5 that I have set. I have been loving this plugin overall, and seeing the progress you have made since has been great!
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