very nice wokr!, easy to configure, it can implement to another quest plugin. For example a quest to destroy traps. Ideal for out PVE server. We use 1000 trap on 4k map.
this map is only : Prefab count: 9000. ? ? That's impossible. A same size procedural map 6000-7000 prefab.
If this map is only 9k prefab i think i buy it
After 2.2.7 we use 2 type of kit on NPC-s. One have M249 gun , and they shooting to player.
Another type of NPC-s have Bolt action rifle , and they don't shooting only running and don't attack to player.
If a raidbase has been finished and raided, the base despawn, but the stashes and the dropped out loots are stays on the ground. We use spawndatabase file to the raid places. If spawn a new raidbase to this place the loots stays on the ground and can be loot by anything. Is it possible to despawn the loots and stashes from the ground if despawn the raidbase after raided? I think this feature is missing from plugin.
I think @Ateszahun means , hw want to the scientists NPC-s run out of the Arena walls. The player destroy the arena wall, and the NPC sometimes run out of the "arena wall circle" , and surprise the player.
when about will be release the fix for the "shotgun trap not take damage to player" type bug? Some days or weeks? I thinking to use an earlier verision where working fine the shotgun trap if you need more time. Thanks
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