olajmuvek
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Everything posted by olajmuvek
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- 34 comments
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- #4k
- #custom map
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(and 3 more)
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this problem i have too. The raidbase config not changed but after update if player sit on mini spamming player chat to logging in / out from raidbase. Only when i sitting on mini. The mini copter enabled to use in raid zones on my settings. But my raids are PVE and use buyable event.
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Dear Nivex! From some versions before the next problem have. Example 2 player in a team raiding a PVE type of base. If the player1 throw an axe or any "weapon" to the another player head, sometimes the raid drop out the "attacker" player from the dome. He can go back. i hope you can understand this problem solution thanks
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Hy there! I had a problem with GUI menu behavior. Very often if i click on the GUI, like next/prev page or click on a perk, the mouse cursor reset the position and jump into the middle of the screen, and it is very annoying. Probably it is coming from the fact, that the GUI is always destroyed and recreated and not load smootly because of this. May you should keep a parent layer and only re-drawn a menu elements, and then it resolve the cursor issue. We used to use ServerRewards as well, and XDquest, where this issue is not present. Please fix this problem, it can be annoying to find a cursor all the time when this feature is used. Thanks
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i tried a private pve raid, nothing else player try to go to the dome. The eject function is enabled for a long time. If you checked this part of your code, i don't know what can i do. Not always but sometimes the reward is divided to a missing "player" Looks like sometimes to give some RP to a defender scientist NPC too due to an error? One of our player can take a screenshot before. Thanks
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Yes we know it. Now we only use buyable events on our server. (20:47:52) | [Raidable Bases] The base at AH30 has been raided by P***! On finished raid only one participant, but the given RP sometimes divided. The another piece of reward not given anything. On upper example the P**** is only one player, but not give 300 RP what i set, only 150 RP. Not always can reproduce this problem.
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Dear Nivex! If player finish a raid, he give "ServerRewards Points": 300 RP. But sometimes the player only give 150 RP, but he raided it alone. Same sometimes if a 2 players team raid a base, not always, but sometimes the reward rp divide to 3 equal parts, while only 2 players take damage to raidbase. I think this problem from 2.3.0 or 2.4.0 and upper versions
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ok , sorry i don't want a difficulty for you.
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misticos is know of this problem ? I wrote a ticket at umod : https://umod.org/community/copy-paste/39930-stability-problem-sometimes-server-crash
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i checked it. If i unload the newest TruePVE , the player deployed autoturret can take damage to raidbase scientists. If reload the TruePVE the player turret not take damage to NPCs. Tried the default TruePVE config too. Any idea ?
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not as a tease, but if i paste a base with "/paste base1" command, it have stability with hammer can see the percents of it. Is it really a copypaste problem ?
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Dear Nivex! On the new version i set "Player Traps And Turrets Ignore Npcs": false But the player deployed auto turret didn't shooting the scientist NPCs. On the earlier versions are working Any solution? Thanks
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Possible to fix on next release, some bases are bunker bases, and the player only from stability can know where is the bunker entrance.
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Dear Nivex! If i set to spawn to floor the scientists, on places where have "sloping" roof, the scientist can shoot out, but the player cannot be harm the NPC. See the pictures they are more useful from this solution. I hope you understand this problem Thanks
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Dear Nivex! On the new version, i can set the "Enable Stability Foundation Wipe": true, The base can be foundation wipe, but if i check the floors with hammer only found 100%. It have problem to find the loot in bunker base. Is it possible to see the stability like before with hammer? Thanks your reply
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- 197 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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Sorry we resolved the problem. We used a converted Kits , and it's not working. We create new kits for NPC-s and now working fine also have : no more null reference error. And if use : " Spawn On Rugs": true, " i give these messages too: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable
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I found the full log, and sent you in DM.
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I found the full log, and sent you in DM.
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all of log : On this test only the night5 base profile have scientists with "Scientist Kits": [ "nightm249", "nightl96" ], and "Amount To Spawn": 15, "Minimum Amount To Spawn": 10, o.unload RaidableBases Unloaded plugin Raidable Bases v2.3.0 by nivex o.reload RaidableBases RaidableBases was compiled successfully in 2542ms [Raidable Bases] Blocked spawn points in 13 zones. - Loaded 125 items from RaidableBases/Base_Loot/nivex1 Loaded 174 items from RaidableBases/Base_Loot/nivex2 Loaded 298 items from RaidableBases/Base_Loot/nivex3 Loaded 373 items from RaidableBases/Base_Loot/nivex4 [Raidable Bases] Loaded 12 manual spawns. [Raidable Bases] Loaded 12 scheduled spawns. [Raidable Bases] Loaded 12 maintained spawns. [Raidable Bases] Loaded 12 buyable spawns. Calling 'OnServerInitialized' on 'RaidableBases v2.3.0' took 166ms Loaded plugin Raidable Bases v2.3.0 by nivex [Raidable Bases] Grid initialization completed in 41 seconds and 164 milliseconds on a 4000 size map. 12959 locations are on the grid. NullReferenceException: Object reference not set to an instance of an object You've successfully pasted the structure NullReferenceException: Object reference not set to an instance of an object [Raidable Bases] night5 @ A23 : 390 items NullReferenceException: Object reference not set to an instance of an object assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (-1899.1, 7.0, -1394.1) on area: Walkable NullReferenceException: Object reference not set to an instance of an object You've successfully pasted the structure NullReferenceException: Object reference not set to an instance of an object [Raidable Bases] med2 @ A2 : 163 items NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object You've successfully pasted the structure NullReferenceException: Object reference not set to an instance of an object [Raidable Bases] med55 @ J26 : 166 items NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object
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sorry but no more error log on rcon. only what i send before. The assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable and the NullReferenceException: Object reference not set to an instance of an object These are on every raidbase spawn.
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Problem #1: On every base spawn i give these errors : [Raidable Bases] med37 @ AA23 : 165 items NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object You've successfully pasted the structure NullReferenceException: Object reference not set to an instance of an object [Raidable Bases] easy4 @ R0 : 116 items NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object You've successfully pasted the structure Problem #2: i use these settings on profile config. "Scientist Kits": [ "nightm249", "nightl96" ], "Amount To Spawn": 15, "Minimum Amount To Spawn": 10, On the raidbase spawn, 2 another type of scientists spawns. The "nightm249" scientists are working fine, shooting the player, and aggro. The "nightl96" scinetints are not shooting to player, only running. When the raidbase spawn with scientists the console write these messages: assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable I hope you are unterstand my problems. thanks
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Dear Nivex! On the new 2.3.0 version, can set the loot with your new option: "Spawn Alternate Default Scientist Loot": Thanks! I don't know to create a new ticket, with this another problem, or i can write it to here Now i gave errors, on spawn base. I use 2 type of kits of scientists. One of have M249 is shooting to player. But another scientist who have bolt action is only running but not shooting. Is this a conflict with another plugin, or why want to spawn heavy scientist ? I gave these errors : [Raidable Bases] nightmare33 @ R0 : 374 items NullReferenceException: Object reference not set to an instance of an object NullReferenceException: Object reference not set to an instance of an object You've successfully pasted the structure assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_heavy.prefab failed to sample navmesh at position (538.1, 1.2, 1923.6) on area: Walkable Thanks