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Everything posted by Cannabis
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Version 1.4.3
928 downloads
Allows players to fire off more than 1 rocket at a time if they have enough rockets in their inventory. Credits to @TomHudfor the idea! Configuration: { "Permissions and allowed max rockets per permission": { "thedoorknocker.basic": 2, "thedoorknocker.vip": 3, "thedoorknocker.example": 69 }, "Chat based command (/{command} {bool | # | toggle [basic, hv, fire, smoke]}": "tdk", "Rocket spread (Larger number means more spread lower number means less spread)": 4.0, "Rocket types to block?": [ "smoke", "fire" ], "Default player data": { "Enable TDK by default?": true, "Amount of rockets sent by default": 1 }, "Clean up old player data?": true, "How many days since last connection should data be erased?": 7.0, "Should TDK take durability per extra rocket?": false, "Amount of durability taken per 1 rocket": 1, "Wipe data every map wipe?": true, "Custom rocket speeds (For additional rockets fired)": { "Basic rocket speed": 22, "HV rocket speed": 44, "Smoke rocket speed": 22, "Fire rocket speed": 22 } } Commands: `/tdk {true/false | 1-Max allowed | toggle [basic, hv, fire, smoke]} Permissions: thedoorknocker.x - Defined in config thedoorknocker.use Coming soon: CUI For adjusting settings Any suggestions for this plugin are welcome!Free -
Version 1.0.0
35 downloads
Adds some flair to your corpse when you're killed by another player! Massive thank you to Scorp over at WickedNinjaGames for allowing me to kill him over and over again to test this plugin! Configuration: { "Weapons and ammo types to apply force": { "shotgun.spas12": { "Ammo type": { "ammo.shotgun": { "Amount of force to apply (X Axis, Y Axis, Z Axis)": { "x": 2.0, "y": 0.0, "z": 0.0 } }, "ammo.shotgun.slug": { "Amount of force to apply (X Axis, Y Axis, Z Axis)": { "x": 50.0, "y": 0.0, "z": 0.0 } } } }, "lmg.m249": { "Ammo type": { "ammo.rifle": { "Amount of force to apply (X Axis, Y Axis, Z Axis)": { "x": 2.0, "y": 0.0, "z": 0.0 } }, "ammo.rifle.explosive": { "Amount of force to apply (X Axis, Y Axis, Z Axis)": { "x": 7.0, "y": 0.0, "z": 0.0 } } } } } } Planned features Works on NPC kills Works when killed by an NPC Melee weapon supportFree -
Plugin has been uploaded just awaiting approval now, thank you for the cool idea Tom! Hope you guys enjoy. Cheers!
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Sweet! I'll release it in a little bit then, just working on another plugin at the moment.
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Plugin has been completed, tested and working. Sent over to TomHud already, it will be his decision whether or not he wants it uploaded as it is his request.
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Been on a little spree of development as of late and I think I'm willing to take up this task for you. I'm aiming for a testable version by mid-day Saturday, hopefully. If all goes well I'll message you the plugin as well as upload it for free here, I think this will be a nice little plugin to warm up a little bit as I dust off my plugin knowledge. Cheers. Edit: Looks like this will be done quicker than I thought. Shouldn't be more than another hour or two. Just have to finish up a few things and do some internal testing to make sure everything works just fine. Shooting of multiple rockets based on permission is done, I currently have it hard locked at 7 maximum "extra" rockets, but I can expand upon this and make it entirely configurable. Just making everything work for right now, then when it's all good and done I'll make the plugin configurable, then once I have it in a state that I like I'll send it to ya and upload here.
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Version 1.4.6
103 downloads
Adds a simplistic range finder to the binoculars and any weapon/scope combination you desire! Configuration: { "Refresh interval (seconds) (Values too low may cause performance issues, but do make it more fluid)": 1.0, "anchorMax for held items (Holdable items that do not require attachments)": "0.552 0.205", "anchorMin for held items (Holdable items that do not require attachments)": "0.448 0.147", "Guns or held items that can accept, or be, a range finder, attachment and range finder settings": { "rifle.l96": { "Maximum distance of the held item": 350.0, "ItemID of a weapon attachment to be used as a range finder and settings of the attachment": { "174866732": { "SkinID of the attachment and settings for attachment skins": { "0": { "Maximum distance of the attachment": 550.0, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "defaultskin16x", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" }, "1234": { "Maximum distance of the attachment": 69.42, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "trololscope", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" }, "5678": { "Maximum distance of the attachment": 3000.0, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "icanseemyhousefromhere", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" } } }, "567235583": { "SkinID of the attachment and settings for attachment skins": { "0": { "Maximum distance of the attachment": 100.0, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "defaultskin8x", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" } } } } }, "rifle.ak": { "Maximum distance of the held item": 350.0, "ItemID of a weapon attachment to be used as a range finder and settings of the attachment": { "442289265": { "SkinID of the attachment and settings for attachment skins": { "0": { "Maximum distance of the attachment": 550.0, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "holosight", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" } } } } }, "rifle.bolt": { "Maximum distance of the held item": 350.0, "ItemID of a weapon attachment to be used as a range finder and settings of the attachment": { "174866732": { "SkinID of the attachment and settings for attachment skins": { "0": { "Maximum distance of the attachment": 550.0, "Permission required for this specific attachment?": false, "Permission required to use attachment as range finder": "defaultskin16x", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" }, "1234": { "Maximum distance of the attachment": 69.42, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "mountaindewgamerfart", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" }, "5678": { "Maximum distance of the attachment": 3000.0, "Permission required for this specific attachment?": true, "Permission required to use attachment as range finder": "icanseemyhousefromhere", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" } } }, "567235583": { "SkinID of the attachment and settings for attachment skins": { "0": { "Maximum distance of the attachment": 100.0, "Permission required for this specific attachment?": false, "Permission required to use attachment as range finder": "defaultskin8x", "anchorMax of attachment": "0.552 0.205", "anchorMin of attachment": "0.448 0.147" } } } } } } } Permissions: rangefinder.use ranged.{0} <- Defined in config Important!! Some permissions may or may not automatically register, I am aware of the issue and looking into a fix, please let me know if you experience this issue. Upcoming: Official website for configuration modification made easy$2.00 -
Are you looking for a plugin that does this all on it's own or uses ZoneManager as a dependency? I currently have something like this on my work plate and don't mind posting it as a free resource here.
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The tool itself works great, after implementing the fixes that ArtilOMI has posted in the discussion board I have not had any issues. Although the UI exporting itself has a lot to be desired, namely with the anchor points. Making use of the UI scaling now built into the game itself I find myself creating a general look of the UI in this tool and needing to still manually move the UI within the plugin itself. Whilst this tool does save a lot of time, it doesn't fully work as intended. Here's to hoping the author can find more time to iron out these kinks.
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When exporting some images and some buttons I am greeted with: NullReferenceException: Object reference not set to an instance of an object UGUIMenu.ExportUI () (at Assets/Editor/UGUIMenu.cs:224) UGUIMenu.ExportUIMenuItem () (at Assets/Editor/UGUIMenu.cs:56) UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) I've no clue if I imported the images in wrong, as other UI without images export just fine and are entirely usable within Rust.
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First time using the tool after purchase and every time I click on "Submit to Workshop" I get stuck on the "Uploading..." overlay, and my browser will open up to this. I have steam installed, opened, I own Rust on steam as well. Unsure what's going on, I'm hoping this is just user error as it likely may be. I have also attempted older versions with no success with the same issue stated prior.