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Everything posted by ThePitereq
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there is no implementation right now of airdrops, i would need to implement custom time counter, as game thinks that excavator runs all the time, even if noone is mining, air drop functionality isn't working as for now.
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Yes and it should fix your issue.
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I can't figure out how to remove the level cap
ThePitereq replied to Leonard Hagedorn's Support Request in Support
it goes from up to down, there is no random or anything -
Found the issue, will be fixed in inext update.
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I can't figure out how to remove the level cap
ThePitereq replied to Leonard Hagedorn's Support Request in Support
there is no option of no level cap, you need to manually setup each level, you can add requirement by just adding another resource as requirement or change existing one by changing shortname to leather -
making it go through the radtown would be tricky and it won't be perfect, so my solution would be to add option to split roads into smaller chunks so they bradley can just turn around before entering the rad town
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FOund the issue, will push it in next update. If you have an issues try removing the hide from transfer list permission.
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There is duplicate of {0} in lang file, just increase each value in { } by 1 after first zero, so it just increases. Will update that on next update but you need to update your lang file by yourself as it wont update.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 26 comments
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- #discord
- #discordbot
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Hey, everything can be translated to multiple languages, you just need to copy ShoppyStock.json into your lang/ru directory.
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Lock Meteors from direct shower to player
ThePitereq replied to molokatan's Support Request in Support
Hm, there is nothing related to who called the meteor, will take a look at it but no warranty that it will be implemented. -
- 26 comments
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- #discord
- #discordbot
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Hey. Sure can add option to disable recipe display in the recipe sheet in one of next updates.
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Hey! Do you have most recent version of the plugin?
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hey please share your config
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Cool idea, can add some kind of switch for that
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Should be fixed now.
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the resource multiplier in the explosive config means how big multiplier should be set on the output per hit, so you can make that better explosives have bigger yeld and less resources in lost during damaging. in default config it is done that both explosive.timed and rocket yield the same amount of resources, but you need more rockets to fully destroy a rock.
