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ThePitereq

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Everything posted by ThePitereq

  1. there is no implementation right now of airdrops, i would need to implement custom time counter, as game thinks that excavator runs all the time, even if noone is mining, air drop functionality isn't working as for now.
  2. Yes and it should fix your issue.
  3. it goes from up to down, there is no random or anything
  4. Found the issue, will be fixed in inext update.
  5. there is no option of no level cap, you need to manually setup each level, you can add requirement by just adding another resource as requirement or change existing one by changing shortname to leather
  6. making it go through the radtown would be tricky and it won't be perfect, so my solution would be to add option to split roads into smaller chunks so they bradley can just turn around before entering the rad town
  7. these are regular warnings that says you the sutiation. If you do the Tank Route - Remove Roads With Obstacles From Pool to true it will won't cause that. Its caused by the tank behaviour when he enters the rad town.
  8. It is prevented if you don't have building priv for both pickup methods, can you describe where is the problem?
  9. ThePitereq

    crash

    FOund the issue, will push it in next update. If you have an issues try removing the hide from transfer list permission.
  10. There is duplicate of {0} in lang file, just increase each value in { } by 1 after first zero, so it just increases. Will update that on next update but you need to update your lang file by yourself as it wont update.
  11. default values for static quarries are i think vanilla values, you can base your calculations on that i think
  12. ThePitereq

    language

    Changed Status from Pending to Closed
  13. ThePitereq

    Gianrt Exq ?

    Changed Status from Pending to Closed
  14. you mean hide item definition from display on list? In main config you just add shortname record in Stock Market - Ignored Shortnames
  15. ThePitereq

    language

    Hey, everything can be translated to multiple languages, you just need to copy ShoppyStock.json into your lang/ru directory.
  16. Hm, there is nothing related to who called the meteor, will take a look at it but no warranty that it will be implemented.
  17. Hey You sure there is no error in console? And bot have rights to assign a role? Isn't role higher than higest bot rank?
  18. Hey. Sure can add option to disable recipe display in the recipe sheet in one of next updates.
  19. Hey! Do you have most recent version of the plugin?
  20. plugin doesn't have any additional functionality on truepve, i think you just need to give perms to bradley to deal damage to structures and then make qhat buildings should take damage in roadbradley config.
  21. hey please share your config
  22. ThePitereq

    suggestion

    Cool idea, can add some kind of switch for that
  23. ThePitereq

    Since update

    Should be fixed now.
  24. the resource multiplier in the explosive config means how big multiplier should be set on the output per hit, so you can make that better explosives have bigger yeld and less resources in lost during damaging. in default config it is done that both explosive.timed and rocket yield the same amount of resources, but you need more rockets to fully destroy a rock.
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