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CPan

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Everything posted by CPan

  1. CPan

    Patrol Heli Health

    That's the type of issue I was afraid of. Thanks!
  2. CPan

    Patrol Heli Health

    I noticed that the Patrol Heli is ignoring the health set in the config. I looked at the .cs and found that loading the config vars is commented out. Is this intentional or left over from some other testing? I assume I can just uncomment this but I don't want some obscure issue to show up that you might be working on. private void SpawnHeli() { PatrolHelicopter helicopter = GameManager.server.CreateEntity("assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab") as PatrolHelicopter; helicopter.enableSaving = false; // helicopter.maxCratesToSpawn = _config.HeliConfig.helicrates; // helicopter.startHealth = _config.HeliConfig.helihealth; helicopter.Spawn(); helicopter.transform.position = RandomPointOnWorldBounds(); helicopter.myAI.State_Patrol_Enter(); if (helicopter != null) { EventHelicopter controller = helicopter.gameObject.AddComponent<EventHelicopter>(); Controllerheli = controller; } }
  3. CPan

    Rust Sync Bot

    Are there installation steps included if we're not using Ptero to host the game servers and need to go with a local python install?
  4. CPan

    Sync Currency

    Is this project abandoned?
  5. CPan

    VIP Tokens

    I have questions and feature requests. I like the plugin and I think it's probably a 90-95% solution for my vision to implement. Questions: How many items can be added to the config? Will it keep creating tabs to hold infinite items or is it hard limited to 5 pages? Feature requests: Can you make the plugin be able to hide the tokens where the player has 0 Available and 0 Used? Or make it sort the list by number of tokens available?
  6. CPan

    VIP Tokens

    What’s the feasibility to using this across multiple servers? If a token is redeemed on one server can the balance be updated on a second server and vice versa?
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