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headtapper

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Everything posted by headtapper

  1. Version 1.0.4

    28 downloads

    InvasivePlants Seed and clone planting controller. Requires players to plant seeds and clones in planter boxes. Preserves clone genetics and supports prefab ignore list. Original idea based on Agriblock by Death. Permissions invasiveplants.bypass Bypass planter check for players with this permission allowing them to plant seeds and clones anywhere. Configuration Example { "EnableChatMessage": true, "ReturnItem": true, "ItemBlacklistShortnames": [], "CallOnDenyPlantHook": false } Properties EnableChatMessage (bool) Enable or disable sending message to user when attempting to plant outside of a planter. ReturnItem (bool) Enable or disable returning seeds & clones to players when attempting to plant outside of a planter. ItemIgnoreListShortnames (list strings) List of item shortnames to ignore planter check for. CallOnDenyPlantHook (bool) For developers - If you don't need this or don't know what it's for you can leave it as false. If true this hook will be called when a player is denied planting outside of a planter. Item ignore list example "ItemIgnoreListShortnames": [ "clone.hemp", "seed.hemp" ] Full list of item shortnames on Rust: https://www.corrosionhour.com/rust-item-list/
    Free
  2. headtapper

    TC Bank

    Version 1.0.11

    16 downloads

    TC Bank In-game currency and banking system with GUI. Option to use tool cupboard as bank and risk currency to raiders. Features NEW: Currency Adapter plugin now ships free with TC Bank. This drag and drop plugin lets you use TC Bank with most plugins that support Economics. Tested with Shop UI by David. This means that you don't need to run TC Bank's Economics integration feature, and instead you can use TC Bank's native currency system with popular economy plugins. You can message me to inquire if TC Bank will be compatible your plugin or another plugin you're using Currency system with wallet (on person) balance and bank balance. Banking system with Banking GUI. (/bank). Economics and ServerRewards support but not required. Enable TC Raid Mode: Tool cupboards will be used as banks themselves. Players will be required to be in tool cupboard range to use the bank. Players can have as many TC banks as they have tool cupboards. (Each tool cupboard can store money). Teammates sharing a tool cupboard will have individual balances and not a shared balance. When a tool cupboard is raided the raider gets all of the currency stored inside of the TC by either solos or teams. The players storing money inside the tool cupboard that was raided in turn lose the money they had stored in that individual TC. Disable TC Raid mode: Tool cupboards will not be used to store money and players will not lose their bank balance when their tool cupboard is raided. You may configure RequireTCPrivilege* options to require players to be within tool cupboard range to use the bank. Even if players are required to have tool cupboard privilege to use the bank, all tool cupboards will share the same bank account. You may configure countdown options to set a delay when a player tries to preform an action at the bank (deposit, withdraw, transfer). Banking commands: /bal (check balance), /depo (deposit), /take (withdraw), /send (transfer). Admin commands: /addbal, /addbank, /removebal, /removebank. Configurable currency symbol. Configurable wallet and bank balance overlay GUI. Options to require TC Privilege for opening bank GUI, depositing, withdrawing, transferring (for when not using TC raid mode). Countdown options for depositing, withdrawing, transferring. NoEscape support for blocking bank transfers during raid block. Developer API with callable API methods for banking. Plugin Documentation Configuration Permissions Commands Developer API Support Discord Click here for Discord support TC Bank Bundle Get all 3 of my economy plugins for a discounted bundle price: TC Bank - Currency and Banking System PVP Money - Players risk and earn money by engaging in combat with each other Money Farm - Players earn money farming
    $20.00
  3. Hi, when a player attempts to connect to your server are you getting any information about the player attempting to connect in your logs before/when it disconnects them? I assume you get the authentication denial after and disconnect the steam user after the Steam authentication fails? Could you paste a log entry that occurs when a player connects during this time? I think we could possibly use OnClientAuth() or CanClientLogin() to detect the issue and issue the server reboot. For the server reboot, I don't know if there's a better alternative but you could issue the restart command when the issue is detected which will restart the server in 5 minutes with a warning in chat. You could also shutdown the server immediately and restart it if it goes down with an external script.
1.9m

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9.2k

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134.3k

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2.8m

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