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Flatbush

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Everything posted by Flatbush

  1. Flatbush

    StackModifier

    I paid for this plugin and I like that it is GUI but the stacks keep reverting to vanilla. Sometimes I can just reset the plugin and other time I have to go in and reset the stacks by disabling them and then enabling them again. I would sure like to know why or I will have to change stack controllers.
  2. Flatbush

    stackmodifier

    [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Handmade SMG_2083256995_t1_smg_1
  3. Flatbush

    Monument names

    every time I down this I get version 1.2.3.
  4. Flatbush

    WelcomeControllerUI

    It wiped my json files
  5. Flatbush

    WelcomeControllerUI

    Thanks
  6. Flatbush

    WelcomeControllerUI

    Failed to call hook 'OnPlayerConnected' on plugin 'WelcomeController v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomeController.UIOpenWelcomeMenuPanels (BasePlayer player, System.String command, System.String[] args) [0x0002b] in <83c6c9352b794410b0e781856a59e193>:0 at Oxide.Plugins.WelcomeController.OnPlayerConnected (BasePlayer player) [0x00000] in <83c6c9352b794410b0e781856a59e193>:0 at Oxide.Plugins.WelcomeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x016ec] in <83c6c9352b794410b0e781856a59e193>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  7. Flatbush

    baseplayer error

    this is what I get when I try to load it. Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
  8. Flatbush

    Base Turrets question

    Thanks guys and Thanks Jacklemyer that worked
  9. Flatbush

    Base Turrets question

    Well it works for the nightmare base but not the expert
  10. Flatbush

    Base Turrets question

    It seems to work now
  11. Flatbush

    Base Turrets question

    I can give you my server name if you want to check it
  12. Flatbush

    Base Turrets question

    No it doesnt work I still have inactive turrets
  13. Flatbush

    Base Turrets question

    if (!Options.AutoTurret.RequiresPower) { yield return TurretCommand(turret, () => turret.InitiateStartup()); } yield return TurretCommand(turret, () => turret.SetFlag(BaseEntity.Flags.OnFire, b: false)); } turretsCoroutine = null; } Did Ido it wrong? It did not work
  14. Flatbush

    Base Turrets question

    Is there going to be a way around that as it really puts a damper on nightmare bases?
  15. Flatbush

    Genie

    I havent gotten an answer on how to put these lamps in my loot tables but they shop up in the green crates.
  16. Flatbush

    PVETurrets

    Now that they have added the camera turrets that will shoot players is there going to be some way to protect players on a PVE server?
  17. Flatbush

    not working

    This mod is not working on my server at all. I set it for six days and nothing happens. I did a manual SAR and the bases doesn't destroy after 24 hours. I hape I didn't waste $30.00
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