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Flatbush

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Everything posted by Flatbush

  1. Flatbush

    Raidablebases

    Thank you very much.
  2. Flatbush

    Raidablebases

    I think I understand I will try this, Thanks
  3. Flatbush

    Raidablebases

    We were trying to make a pirate ship raid base and that is why I went to 70 on the protection radius to cover the ship. We set up a spawn point in the water so it looks like a ship in water. so I figured if I got the height set right it would work. I guess I don't understand "water setting is not allowed and not configured"
  4. Flatbush

    Raidablebases

    Pirate Bases.json RaidableBases.json
  5. Flatbush

    Raidablebases

    we set up a new category called pirate and I have looked through the config files and the profile for it and can't find why the pirate category does not spawn. I have it set up to spawn 6 of each base and I was wandering if you could tell me where to check or would be willing to look at my files. Faltbush
  6. Flatbush

    Skill Tree

    Can skill tree be prevented from wiping on the forced wipe?
  7. Flatbush

    Gasoline

    So no answer on a 40 dollar map, very disappointing
  8. Flatbush

    Gasoline map

    There is no water in Rogers Dam. Only on the surface and nothing under the top of the water. The top is a green smooth area
  9. Flatbush

    virtual quarrie v 2.5.2

    Where does one get a forest map and a sawmill
  10. Flatbush

    StackModifier

    I paid for this plugin and I like that it is GUI but the stacks keep reverting to vanilla. Sometimes I can just reset the plugin and other time I have to go in and reset the stacks by disabling them and then enabling them again. I would sure like to know why or I will have to change stack controllers.
  11. Flatbush

    stackmodifier

    [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Handmade SMG_2083256995_t1_smg_1
  12. Flatbush

    Monument names

    every time I down this I get version 1.2.3.
  13. Flatbush

    WelcomeControllerUI

    It wiped my json files
  14. Flatbush

    WelcomeControllerUI

    Thanks
  15. Flatbush

    WelcomeControllerUI

    Failed to call hook 'OnPlayerConnected' on plugin 'WelcomeController v2.0.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WelcomeController.UIOpenWelcomeMenuPanels (BasePlayer player, System.String command, System.String[] args) [0x0002b] in <83c6c9352b794410b0e781856a59e193>:0 at Oxide.Plugins.WelcomeController.OnPlayerConnected (BasePlayer player) [0x00000] in <83c6c9352b794410b0e781856a59e193>:0 at Oxide.Plugins.WelcomeController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x016ec] in <83c6c9352b794410b0e781856a59e193>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <206a0f2c6ee141f38e2ad549cde44d70>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in :0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in :0
  16. Flatbush

    baseplayer error

    this is what I get when I try to load it. Error while compiling TeamFix: 'BasePlayer' does not contain a definition for 'ClientRPCPlayerAndSpectators' and no accessible extension method 'ClientRPCPlayerAndSpectators' accepting a first argument of type 'BasePlayer' could be found (are you missing a using directive or an assembly reference?) | Line: 211, Pos: 28
  17. Flatbush

    Base Turrets question

    Thanks guys and Thanks Jacklemyer that worked
  18. Flatbush

    Base Turrets question

    Well it works for the nightmare base but not the expert
  19. Flatbush

    Base Turrets question

    It seems to work now
  20. Flatbush

    Base Turrets question

    I can give you my server name if you want to check it
  21. Flatbush

    Base Turrets question

    No it doesnt work I still have inactive turrets
  22. Flatbush

    Base Turrets question

    if (!Options.AutoTurret.RequiresPower) { yield return TurretCommand(turret, () => turret.InitiateStartup()); } yield return TurretCommand(turret, () => turret.SetFlag(BaseEntity.Flags.OnFire, b: false)); } turretsCoroutine = null; } Did Ido it wrong? It did not work
  23. Flatbush

    Base Turrets question

    Is there going to be a way around that as it really puts a damper on nightmare bases?
  24. Flatbush

    Genie

    I havent gotten an answer on how to put these lamps in my loot tables but they shop up in the green crates.
  25. Flatbush

    PVETurrets

    Now that they have added the camera turrets that will shoot players is there going to be some way to protect players on a PVE server?
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