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Everything posted by TGMotionz
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Version 1.0.0
4 downloads
Here is a configured LootTable for a 2x server that we use on our own 2x server its been modified for a much better experience! The trash has been removed the crates drop most requirement's for your needs to dominate! Installation Guide: Upload Configuration Files: Locate the data folder in the downloaded package. Copy the provided LootTables.json file to the following directory: /home/container/oxide/data/BetterLoot/LootTables.json Restart the Plugin: Reload the BetterLoot plugin using RCON with the command: o.reload BetterLoot Now you can enjoy the 2x LootTable.$2.00 -
Ohh right now i get it now i get it how do people change textures or did they just use the actual rust edit prefabs also quick one i have 8gb ram on my host for testing and i wondering how much ram would a 4k map use?
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Ohh okay thank you veery much do you have any tips or any tutorials i could watch to learn please as couldn't really find what i was looking for if i even was looking for the right thing now you've said about it being done on rust edit
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i mean stuff like this im sure its not the prefabs that are actually in rust edit? or stuff like this
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So iv been trying to find a way to make fully custom prefabs one that arnt in game as im seeing people use them a lot on custom monuments could someone give me an idea where to start what to use please?
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So iv managed to spawn the map into the server but some things have started floating in the air and also i had to remove the motorbikes for some reason any idea why also how do i add a no build zone on a monument? thank you!
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So im working on a little project on rust edit and im just wondering so when im near the object they i can see them soon as i move away they start disappearing is that just a rust edit thing or its the objects iv used?
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what i noticed now the players dont get the default group anymore only vip
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Right i think iv got this right { "Options": { "Modded": true, "PluginWatchers": true, "DefaultGroups": { "Players": "default", "Players": "vip", "Administrators": "admin" }, "WebRequestIP": "0.0.0.0" do i have to restart the server for it to work and once again thank you for your help probably most help iv had better then google 😄
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Just another quick question because you do seem clued up about it so im giving out free vip for everyone that joins is there a way i can make it so i dont have to manually give the vip role when they join as i cant be on 24 7 😄
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Yeah i linked my self soon as i set it all up and it seemed to work so i guess its worked!! thank you so so much!!
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I think im all set now just need to wait and see if it works when people try it thank you very much if you dont mind asking what server do you have?
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Im using this one. Iv done the group and gave the group the kits discord permission.
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Perfect ill do that now but then how does it assign the player the group once they verify?
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I have the discord kit made with the permission whats next?
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Right iv mannaged to get it to connect and its working but now how do i make a kit that works once they auth on discord?
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Yeah that's there then discord core plugin is in too and its made a config file too now i dont know where to go from here i cant thank you enough iv tried contacting the creator of discord core and i guess he doesnt like people messaging him 😄
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right iv downloaded that how do i connect the server to the discord now ngl this is pretty confusing 😄
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this is what i get when i try reload discordcore 06/03 01:17:38 [Info] Oxide.Ext.Discord is referenced by DiscordCore plugin but is not loaded 06/03 01:17:38 [Info] [CSharp] Started Oxide.Compiler v successfully 06/03 01:17:42 [Info] Ignored unexpected plugin compilation failure: DiscordCore 06/03 01:17:42 [Info] Error while compiling DiscordCore: The type or namespace name 'Discord' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 7, Pos: 17 And its not creating a config file
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this is what i get when i try reload discordcore 06/03 01:17:38 [Info] Oxide.Ext.Discord is referenced by DiscordCore plugin but is not loaded 06/03 01:17:38 [Info] [CSharp] Started Oxide.Compiler v successfully 06/03 01:17:42 [Info] Ignored unexpected plugin compilation failure: DiscordCore 06/03 01:17:42 [Info] Error while compiling DiscordCore: The type or namespace name 'Discord' does not exist in the namespace 'Oxide.Ext' (are you missing an assembly reference?) | Line: 7, Pos: 17
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