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DakkinByte

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Everything posted by DakkinByte

  1. DakkinByte

    Map Issues

    So after the Halloween update almost every single custom power door broke. 😕
  2. DakkinByte

    Map Issues

    Awesome. Seriously. You are a mvp. appreciate your work. Cant wait to use it. Gotta wait for next wipe xD. We got a bunch of QA guys playing. 😄, happy to play test any map. Really like this one.
  3. DakkinByte

    Map Issues

    More issues. Quite a few water "holes" / ponds dont appear but the water is there. Vendor & part of the asset in the ground: This appears to be land, a ditch of some kind even, but its actually a pond. Looks like the water texture didn't fully apply, or perhaps its not supposed to be water? Same Issue: Invisible water pond Door impassible normally. You can get inside by crouch jumping over corner of the crate, and entering is easy. Buy getting out is not easy for those not used to crouch jumping. (Same difficulty crouch jumping into a shelve) Again: Invisible water pond Invisible water pond. Floato rock. Powerpole foundation under ground. Near barn. The barn is partial burried to. Invisible water pond. Grass Issue Zipline Tower from w17 to U16 will kill you on landing Water again.
  4. DakkinByte

    Map Issues

    @Shemov - My community has found a few more, do you want me to open another Support Request or continue in this thread? Also ty vm for fixing these. Appreciate your time.
  5. DakkinByte

    Map Issues

    Got a few questions for you as well that im curious about: Where are the current recyclers on the map? When you fix the map and i reupload it, do my players loose their bases?
  6. DakkinByte

    Map Issues

    Thank you very much @Shemov. Got quite a few people on the server calling these out and i was like damn. lol.
  7. DakkinByte

    Map Issues

    Found some more.
  8. DakkinByte

    Map Issues

    Found a few more...
  9. DakkinByte

    Map Issues

    Hello, On the latest map i have found several spots where you can get under the map, missing textures where things should be & spots where textures are interfering with the tunnels.
    Exceptional Plugin and Even Better Support! The SimplePVE plugin is an outstanding product that delivers exactly what it promises—straightforward and efficient PvE management for any server. It’s a powerful tool that's easy to configure, but what truly sets it apart is the developer's commitment to providing exceptional support. I encountered a minor issue during setup, and the developer went above and beyond by offering to discuss the problem in a Discord voice call. Not only did they help me resolve the issue quickly, but they also took the time to explain the plugin's features in further detail, sharing valuable insights and tips that I hadn’t considered. The willingness to engage directly and provide such in-depth explanations is rare and made a huge difference. This level of support, paired with a fantastic product, makes SimplePVE a must-have for any server admin looking to enhance their PvE gameplay. Highly recommended!
  10. Apologies for making this. Figured it out. Oxide Permission for Admin Dmg... :facepalm:
  11. Hello, Just picked this up w/ the Monuments bundle and i am running into an issue where i can still damage other players even while SimplePVE is enabled & even the PVE Enabled Widget is appearing on the right hand side. Additionally, i use Raidable Bases mod as well and it does not look like it updates the PVE Widget to PVP when i enter that area. My guess is because Raidable bases doesnt use Zone Manager technically for that purpose. Is that correct? Thanks - Dakkin
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