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Everything posted by PrimeCraze
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Love the plugin its been working great, only issue we have is that when using furnace splitter and this plugin it will not fully cook all of the sulfur inside of the furnaces. Anything you can check out as to why this is doing that, it seems to only be sulfur as metal and HQM seems to cook up fine. Thanks
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same for me as well too, they spawn then just run backwards and dont stop. nothing has changed on our server they just seem to be broken since the AI update.
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My mistake! i id see that after i posted. I have been getting this error too not sure if this is something else/ I just updated to the latest Oxide as well and this was throwing up an error Failed to call hook 'OnPlayerHealthChange' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <0f85169627084ae0886fade71bef1144>:0 at Oxide.Plugins.XPerience.DestroyUi (BasePlayer player, System.String name) [0x00000] in :0 at Oxide.Plugins.XPerience.LiveStats (BasePlayer player, System.Boolean update, System.String consumable) [0x0000d] in :0 at Oxide.Plugins.XPerience.OnPlayerHealthChange (BasePlayer player) [0x0001d] in :0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01eb6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'OnPlayerHealthChange' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <0f85169627084ae0886fade71bef1144>:0 at Oxide.Plugins.XPerience.DestroyUi (BasePlayer player, System.String name) [0x00000] in :0 at Oxide.Plugins.XPerience.LiveStats (BasePlayer player, System.Boolean update, System.String consumable) [0x0000d] in :0 at Oxide.Plugins.XPerience.OnPlayerHealthChange (BasePlayer player) [0x0001d] in :0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01eb6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'OnPlayerHealthChange' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <0f85169627084ae0886fade71bef1144>:0 at Oxide.Plugins.XPerience.DestroyUi (BasePlayer player, System.String name) [0x00000] in :0 at Oxide.Plugins.XPerience.LiveStats (BasePlayer player, System.Boolean update, System.String consumable) [0x0000d] in :0 at Oxide.Plugins.XPerience.OnPlayerHealthChange (BasePlayer player) [0x0001d] in :0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01eb6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'OnPlayerHealthChange' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Game.Rust.Cui.CuiHelper.DestroyUi (BasePlayer player, System.String elem) [0x00035] in <0f85169627084ae0886fade71bef1144>:0 at Oxide.Plugins.XPerience.DestroyUi (BasePlayer player, System.String name) [0x00000] in :0 at Oxide.Plugins.XPerience.LiveStats (BasePlayer player, System.Boolean update, System.String consumable) [0x0000d] in :0 at Oxide.Plugins.XPerience.OnPlayerHealthChange (BasePlayer player) [0x0001d] in :0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x01eb6] in :0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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Hey so the plugin is amazing and really gives new life to the server! We have found that the game is crashing for anyone that’s casting to try and fish. I’ve been seeing this in the console. Failed to call hook 'OnLoseCondition' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.OnLoseCondition (Item item, System.Single& amount) [0x0003d] in <8c487e37536047e68cdef58424870958>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x020f7] in <8c487e37536047e68cdef58424870958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'OnLoseCondition' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.OnLoseCondition (Item item, System.Single& amount) [0x0003d] in <8c487e37536047e68cdef58424870958>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x020f7] in <8c487e37536047e68cdef58424870958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0 Failed to call hook 'OnLoseCondition' on plugin 'XPerience v1.4.2' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.XPerience.OnLoseCondition (Item item, System.Single& amount) [0x0003d] in <8c487e37536047e68cdef58424870958>:0 at Oxide.Plugins.XPerience.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x020f7] in <8c487e37536047e68cdef58424870958>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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Any update on this as i have the same issue and have since removed this plugin as its useless till this is fixed. They have been having issues with shooting and when spawned they run backwards and keep running.
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Hey great plugin and nice that users can setup poker table rooms! is there a way to adjust the loot or the scrap for different type of betting? We want to allow high bets of scrap and or betting of different items and such like comps, ammo and what not. is this doable? Thanks
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Thanks! So im wondering if im doing something wrong, /resetxperience doesnt work its an unknown command for me when i try. I want to reset everyones skills, points and XP but its not working for me. Can you check this out as well? I am an owner / Admin on my server and i get the unknown command. Admin Commands: (Requires server admin or xperience.admin permission) /resetxperience - Clears and resets all player data in XPerience
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thanks i have it set to default location option 2 but when I reset it, it reverts to 1 again. Also how would i go about resizing this panel if I wanted to keep it on location 1? its overlapping my bag icon? Thanks so much for the replies and really enjoy this system!
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Hello, When doing a Reset options - Reset All Players data which is a full wipe. it resets the panel to location 1. is there a way to have it keep the location you set? Thanks.
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Hello, Bought the plugin, its great and have been configuring this. My question is that if i change the icons under the cuiData.json they are moving over and not aligning with the other ones. Im using a template for this, can you help so they can all line up?
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We are using Furnace Splitter and for some reason when we add Sulphur it never adds enough wood to smelt all the Sulphur in the large furnaces. Metal and HQM work just fine. For example, I added 1K sulphur and furnace splitter added 168 wood, it will use all the wood and still have 480 sulphur remaining. Any Ideas?
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So this I have a question about a plugin for purge day. We run around a 14 day wipe and the day before wipe at 2pm east time we manually unload a few plug-ins and load a few others. Does anyone know of a more automatic plugin that would say at day xx on time xx unload x plugin / load x plug-ins.
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Specific CustomLoot on Specific BotSpawn Profile
PrimeCraze replied to ColourfulOwl's Support Request in Support
Perfect thanks again, got it setup and working! Great plugin and support! -
Specific CustomLoot on Specific BotSpawn Profile
PrimeCraze replied to ColourfulOwl's Support Request in Support
My problem was not doing the /botspawn add “zombiename” as soon as I did that and configured it the loot is now only dropping for that zombie with that kit! Now my next question is do custom /botspawn add follow from map to map? I set this one as abandoned cabins, if I do an other map will that stay with that for the next new map? Just want to make sure each location is setup to follow on map / wipe changes. I just need to add the name of the area in Parent_Monument correct? thanks again. -
Specific CustomLoot on Specific BotSpawn Profile
PrimeCraze replied to ColourfulOwl's Support Request in Support
So with alot of work and testing i got it working for this location but now my question is this. All the zombies spawn in BotSpawn-Abandoned Cabins 0 with different kits and outfits but anyone in that area when killed drops the CustomLoot. This is my config, { "GlobalSettings": { "allowDuplicates": false, "corpseTypePerBotSpawnProfile": true, "Include_DM_Crates": false, "Show_Skins_For_All_Items": false }, This is the data "BotSpawn-Abandoned Cabins 0": { "enabled": true, "lootTable": "ZombieBoneSwamp", "maxItems": 6, "minItems": 6, "gunsWithAmmo": false, "noGuns": false, "MaxBps": 3, "WaterPreFillPercent": 20, "ClearContainerFirst": true How do I tell it that in BotSpawn-Abandoned Cabins 0 if someone is to kill ZombieBoneSwamp it drops xxx lot. If somoene is to till ZombieRat that drops xxx lot or will that not work at all and it can only setup for that location regardless of what zombies and kits im running? Thanks again. -
Specific CustomLoot on Specific BotSpawn Profile
PrimeCraze replied to ColourfulOwl's Support Request in Support
bump on this, any help? I have the same thing where i have different Zombie outfits and Kits for them using Kits plugin. Lets say one of my Zombies is named ZombieSurg, spawning in multi locations and that zombie has its own outfit and weapon. How can i configure customloot to say for ZombieSurg provide xxx loot. I have alot of different zombies with outfits and kits and want to be able to provide all different drops to different outfitted zombies. -
I believe it’s set to 300 I will double check it and make sure, maybe I will up it but it blew up right as the supply drop spawned. I’ll test a few things and get back. Thanks so much for the support!
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Thanks Steenamorro, I tested this and it looks like the zombie spawned but blew up and died.. not sure what that is about? He spawned near a tree right as the crate was coming down then the zombie just exploded
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Hello, So i cant seem to get this loot plugin to work for me. I have BotSpawns and i have custom zombies with outfits and a weapon. The one i am testing on is "ZombiePoncho". I have a lot of custom made zombies with different outfits and i want to say that ZombiePoncho gets whatever items i give then ZombieFire gets another set and so on but for whatever reason i cant get it working. Its only spanning the Rust loot and nothing else. This is whats in the config-CustomLoot { "GlobalSettings": { "allowDuplicates": false, "corpseTypePerBotSpawnProfile": true, "Include_DM_Crates": false, "Show_Skins_For_All_Items": false }, "ZombiePoncho": { "enabled": true, "lootTable": "ZombiePoncho", "maxItems": 6, "minItems": 6, "gunsWithAmmo": false, "noGuns": false, "MaxBps": 3, "WaterPreFillPercent": 20, "ClearContainerFirst": true Data/CustomLoot/ZombiePoncho.json { "allowChristmas": false, "allowHalloween": false, "allowKeycards": false, }, "ammo.rifle": { "probability": 10, "minStack": 20, "maxStack": 20, "blueprintChancePercent": 0
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So I had 2 questions on spawning bots. first question - I use killstreak and after a number of kills a supply drop will be summoned, how do I get bots to spawn when that is triggered? I have airdrop setup but it’s not working when a supply drop is summoned from the kill streak. 2nd question. I want to make a custom spawn zombie with a kit to roam in different locations which I would assume is /botspawn add?. when killed that then summons 2-3 other zombies to be killed. any help would be great fully appreciated!
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So im still having an issue with this.. The loot when I kill a zombie/murderer is from the above screen shot. I have not enabled any loot or custom loot or kits for them. This just seems to be an issue when I have BotSpawn and Plagued Murderers enabled. If i disable plagued it works fine and i get the default loot without any clothing to loot from the dead bodies. If i enable it again then i get the default loot from rust as well as zombie type clothing that i can loot which im trying to stop that from being lootable. If i change those to 0 it gives me the options to loot more which I don't want. I just want it to stop dropping zombie type boots, hoodies, pants or anything else besides the regulator rust loot. "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, This is only an issue with the zombie/murderer. If i kill a scarecrow that gives me the loot which is like a fuse, rope and corn or whatever the random loot is. It doesnt drop any type of zombie clothing that can be looted. Does that make sense? Sorry if im not explaining it well.
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Steen, Thanks so much for the reply on this and i love the plugins! So the Murderers are not spawning at all even with the settings on "true" but the scarecrow are. They have the default skin ( and some are just naked with a sash ) which is the suit they wear but if killed, when i loot they have random items which is fine but then also have zombie type clothing in the loot also. I have attached the screen shot on what the loot looks like. Both plugins are all set to default settings besides the spawn amount and where to spawn. This is an attached of what the loot looks like. Thank you again for the help on this.
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Hey all. So im running BotSpawn and its been going well and have i since added Plagued Murderers so i can add and update weapons and skins which works but the loot now always drops some type of zombie type clothing, shirts,boots,pants. I have not edited anything for Botspawn besides true to spawn and how many i want. I left Plagued Murderers as default besides adding some melee weapons. I cant for the life of me figure out how to stop the zombies from dropping those items. Can someone please help?? Thanks.