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Everything posted by Fanatik
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Hello, yesterday I installed your barge plugin and today a player wanted to create a nightclub on his barge and when restarting the server, an error appeared, my server no longer starts and my map backup is corrupted.... A friend who also has the plugin notices that electricity inputs move following the movement of the waves or the wiring crosses the map ... Here is my error: Error loading save (server/Pingperfect/KongSkullIslandv1.22.265.sav) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at TreeManager.InitTreeGrid () [0x00119] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at TreeManager.ServerInit () [0x0000c] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseNetworkable.Spawn () [0x0004f] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseEntity.Spawn () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00516] in <e86ab4ffe0b94d3ba7333e9531326031>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Spawning 83746 entities from map done. Postprocessing 83746 entities from map Calling kill - but already IsDestroyed!? ziplinelaunchpoint Calling kill - but already IsDestroyed!? ziplinelaunchpoint Calling kill - but already IsDestroyed!? ziplinelaunchpoint Calling kill - but already IsDestroyed!? ziplinelaunchpoint Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at MicrophoneStand.SpawnChildEntity () [0x0003e] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 NullReferenceException: Object reference not set to an instance of an object at GroundVehicle.get_CurEngineState () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ModularCar.RefreshEngineState () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseVehicle.UpdateMountFlags () [0x00025] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d0] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <0fb5ef065c904f82ba12d61dc84111dd>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <0fb5ef065c904f82ba12d61dc84111dd>:0
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- 16 comments
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- #admin
- #admintool
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(and 5 more)
Tagged with:
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Yes maybe but I would still like to be reimbursed for this map please, I still bought another of your maps but this one (land of fantasy) will be of no use to me, I will be grateful if you reimburse me thank you!
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Yes I bought your map, I wouldn't have fun telling you that if it wasn't the case.. I bought a lot of maps since I started my server a year ago and this one is the buggiest of all, for example your personalized rad "Horison" is inaccessible, you can open the first big door and after the tunnel is blocked by a giant rock.. I bought another of your maps as a result “Dreamland”, I would like to be reminded of this one (Land of Fantasy) thank you.
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Hello, I just bought the map but it is buggy/broken.... The moments are blocked by giant rocks, messy texture bugs, the trees are half in the ground, I would like a refund please. THANKS
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- 570 comments
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- #rust
- #rust plugin
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- 570 comments
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- #rust
- #rust plugin
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The problem is not solved, here is the message in the console: "Purge enabled. Type /sab to start converting all bases. Debug mode: True Starting manual scan for abandoned bases... this could take a while... No privilege found : (1390.42, 1.61, -60.32) No privilege found : (-1134.73, 3.11, -716.16) Starting compound search with 60 radius... Conversion added... encapsulating event Conversion setup initializing... Conversion success, initializing setup and starting event. Conversion finalizing event... Conversion setup complete. Event has started No privilege found : (-1126.01, 3.11, -731.91) [Abandoned Bases] BUILDING - FanatiK (76561199059243315) at (-1169.08, 34.92, 793.64) with 457 entities and 36 items No privilege found : (-1142.12, 3.11, -721.99) No privilege found : (-1121.41, 0.93, -711.39) No privilege found : (-391.83, 33.83, -28.01) No privilege found : (-971.83, 23.24, -1002.80) No privilege found : (-982.29, 22.56, -990.53) No privilege found : (-102.40, 28.62, -873.38) No privilege found : (-1211.94, 39.77, -1793.56) 1 user(s) with abandonedbases.exclude in the search: 76561199059243315 (1 hits) Abandoned base scan finished: 1 converted, 0 deleted, and 19 skipped." Another problem when I launch the purge and the server restarts I am forced to restart the purge each time. is this normal?
- 570 comments
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- #rust
- #rust plugin
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- 570 comments
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- #rust
- #rust plugin
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Hello, I have a problem with the plugin. I have the kits in my inventory but when I want to enchant an object it tells me that I have no kits in my inventory.. Whether it is kits created with /ipgivekit or kits recycled on enchanted objects it tells me that I have no kits in my inventory... What to do please???
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- 135 comments
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- 1
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- #items
- #enhancement
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(and 6 more)
Tagged with:
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- 30 comments
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- #norddream
- #custom map
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- 30 comments
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- #norddream
- #custom map
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- 30 comments
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- #norddream
- #custom map
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- 30 comments
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- #norddream
- #custom map
- (and 6 more)
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- 30 comments
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- #norddream
- #custom map
- (and 6 more)
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- 570 comments
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- #rust
- #rust plugin
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- 570 comments
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- #rust
- #rust plugin
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Hello, I am trying to launch my server with your map but the server is not launching and I am getting this error : LZ4 block is corrupted, or invalid length has been given. NullReferenceException: Object reference not set to an instance of an object at World.GetCachedHeightMapResolution () [0x0000a] in <eb8c31862f774cd59237627c2e18e4ff>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x0049c] in <eb8c31862f774cd59237627c2e18e4ff>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 Shutting down compiler because idle shutdown Compiler shutdown completed I don't know what to do, it's the first time I've had this problem with a custom map.