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Fanatik

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Everything posted by Fanatik

  1. Fanatik

    error with barges plugin

    Hello, yesterday I installed your barge plugin and today a player wanted to create a nightclub on his barge and when restarting the server, an error appeared, my server no longer starts and my map backup is corrupted.... A friend who also has the plugin notices that electricity inputs move following the movement of the waves or the wiring crosses the map ... Here is my error: Error loading save (server/Pingperfect/KongSkullIslandv1.22.265.sav) ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0 at TreeManager.InitTreeGrid () [0x00119] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at TreeManager.ServerInit () [0x0000c] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseNetworkable.Spawn () [0x0004f] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseEntity.Spawn () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at SaveRestore.Load (System.String strFilename, System.Boolean allowOutOfDateSaves) [0x00516] in <e86ab4ffe0b94d3ba7333e9531326031>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) SaveRestore:Load(String, Boolean) ServerMgr:Initialize(Boolean, String, Boolean, Boolean) <StartServer>d__21:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) Spawning 83746 entities from map done. Postprocessing 83746 entities from map Calling kill - but already IsDestroyed!? ziplinelaunchpoint Calling kill - but already IsDestroyed!? ziplinelaunchpoint Calling kill - but already IsDestroyed!? ziplinelaunchpoint Calling kill - but already IsDestroyed!? ziplinelaunchpoint Setting parent to entity that hasn't spawned yet! (net is null) NullReferenceException: Object reference not set to an instance of an object. at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013a] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at MicrophoneStand.SpawnChildEntity () [0x0003e] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at MicrophoneStand.PostMapEntitySpawn () [0x00011] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at SaveRestore.SpawnMapEntities (System.Collections.Generic.List`1[T] entities) [0x000a4] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x00096] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at Bootstrap+<StartServer>d__21.MoveNext () [0x00325] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 NullReferenceException: Object reference not set to an instance of an object at GroundVehicle.get_CurEngineState () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ModularCar.RefreshEngineState () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ModularCar.OnFlagsChanged (BaseEntity+Flags old, BaseEntity+Flags next) [0x0000d] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseEntity.SetFlag (BaseEntity+Flags f, System.Boolean b, System.Boolean recursive, System.Boolean networkupdate) [0x0003d] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseVehicle.UpdateMountFlags () [0x00025] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseModularVehicle.ModuleEntityAdded (BaseVehicleModule addedModule) [0x001d0] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at ModularCar.ModuleEntityAdded (BaseVehicleModule addedModule) [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at BaseModularVehicle+<>c__DisplayClass48_0.<OnChildAdded>b__0 () [0x00000] in <e86ab4ffe0b94d3ba7333e9531326031>:0 at InvokeHandlerBase`1[T].DoTick () [0x00138] in <0fb5ef065c904f82ba12d61dc84111dd>:0 at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <0fb5ef065c904f82ba12d61dc84111dd>:0
  2. Fanatik

    Rocket Man 🚀

    Hello, I just bought your plugin but it doesn't load.... Can't use it
  3. Fanatik

    Map broken

    Yes maybe but I would still like to be reimbursed for this map please, I still bought another of your maps but this one (land of fantasy) will be of no use to me, I will be grateful if you reimburse me thank you!
  4. Fanatik

    Map broken

    Yes I bought your map, I wouldn't have fun telling you that if it wasn't the case.. I bought a lot of maps since I started my server a year ago and this one is the buggiest of all, for example your personalized rad "Horison" is inaccessible, you can open the first big door and after the tunnel is blocked by a giant rock.. I bought another of your maps as a result “Dreamland”, I would like to be reminded of this one (Land of Fantasy) thank you.
  5. Fanatik

    Map broken

    Hello, I just bought the map but it is buggy/broken.... The moments are blocked by giant rocks, messy texture bugs, the trees are half in the ground, I would like a refund please. THANKS
  6. Fanatik

    Abandoned Bases

    New error in console after change in .cs : "Building does not share same building owners" and always 10 skipped
  7. Fanatik

    Abandoned Bases

    yet the bases that were skipped have a TC I don't understand
  8. Fanatik

    Abandoned Bases

    The problem is not solved, here is the message in the console: "Purge enabled. Type /sab to start converting all bases. Debug mode: True Starting manual scan for abandoned bases... this could take a while... No privilege found : (1390.42, 1.61, -60.32) No privilege found : (-1134.73, 3.11, -716.16) Starting compound search with 60 radius... Conversion added... encapsulating event Conversion setup initializing... Conversion success, initializing setup and starting event. Conversion finalizing event... Conversion setup complete. Event has started No privilege found : (-1126.01, 3.11, -731.91) [Abandoned Bases] BUILDING - FanatiK (76561199059243315) at (-1169.08, 34.92, 793.64) with 457 entities and 36 items No privilege found : (-1142.12, 3.11, -721.99) No privilege found : (-1121.41, 0.93, -711.39) No privilege found : (-391.83, 33.83, -28.01) No privilege found : (-971.83, 23.24, -1002.80) No privilege found : (-982.29, 22.56, -990.53) No privilege found : (-102.40, 28.62, -873.38) No privilege found : (-1211.94, 39.77, -1793.56) 1 user(s) with abandonedbases.exclude in the search: 76561199059243315 (1 hits) Abandoned base scan finished: 1 converted, 0 deleted, and 19 skipped." Another problem when I launch the purge and the server restarts I am forced to restart the purge each time. is this normal?
  9. Fanatik

    Abandoned Bases

    Hello, I come back to you regarding this problem which is still not resolved, I do my monthly purge and I have again half of the bases which are skipped. How can I resolve this please??
  10. Fanatik

    No kits in my inventory

    Hello, I have a problem with the plugin. I have the kits in my inventory but when I want to enchant an object it tells me that I have no kits in my inventory.. Whether it is kits created with /ipgivekit or kits recycled on enchanted objects it tells me that I have no kits in my inventory... What to do please???
  11. Fanatik

    ItemPerks

    Hello, I have a problem with the plugin. I have the kits in my inventory but when I want to enchant an item it tells me that I don't have any kits in my inventory.. I don't understand why?
  12. Fanatik

    Norddream Island

    I couldn't find this line anywhere in my server settings and I don't have a .bat file, can you help me please?
  13. Fanatik

    Norddream Island

    Hello, what is the name of the file in which I must insert this line of code please? antihack.build_inside_check
  14. Fanatik

    Norddream Island

    Okay, thank you very much for your answer, I have another question: Wolves are invincible on the map since the update, is this a bug?
  15. Fanatik

    Norddream Island

    Hello, where is the parameter ??
  16. Fanatik

    Norddream Island

    Hello, it is impossible to plant seeds in the greenhouse already built, it tells me "impossible to deploy inside other objects".... Is it a bug?
  17. Fanatik

    Abandoned Bases

    "Abandoned base scan finished: 9 converted, 0 deleted, and 23 skipped" Why 23 skipped ??
  18. Fanatik

    Abandoned Bases

    hello, when I launch a purge on my server, the plugin does not put all the bases in abandoned bases, it only puts half of them and skips the rest.. when I activate the debug command I receive this error message in my console : "Skipping building due to TC conflict" Why ?
  19. Fanatik

    error start serveur

    Hello, I am trying to launch my server with your map but the server is not launching and I am getting this error : LZ4 block is corrupted, or invalid length has been given. NullReferenceException: Object reference not set to an instance of an object at World.GetCachedHeightMapResolution () [0x0000a] in <eb8c31862f774cd59237627c2e18e4ff>:0 at WorldSetup+<InitCoroutine>d__19.MoveNext () [0x0049c] in <eb8c31862f774cd59237627c2e18e4ff>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <935634f5cc14479dbaa30641d55600a9>:0 Shutting down compiler because idle shutdown Compiler shutdown completed I don't know what to do, it's the first time I've had this problem with a custom map.
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