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Bxrflip

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Everything posted by Bxrflip

  1. Bxrflip

    Copter Weapons

    it depends on the inner workings of the PVE plugin, but it would probably work on PVE servers. The guns act the same as using a player-controlled auto-turret, and the rockets/grenade launcher are setup as though the pilot player fired them as a held weapon.
  2. Bxrflip

    Copter Weapons

    Yes, copter weapons already supports this feature! Each weapon has a permission associated with it and players must have that permission in order to use that weapon. To enable this feature, you must set the config option "DisablePermissionCheck" to false.
  3. Changed Status from Pending to No Response Changed Fixed In to 2.0.6
  4. yeah, so the lakes get riverside topology so that food will spawn somewhere on the map. Because the lake shorelines are relatively small, the frequency rate must be a bit high.
  5. Bxrflip

    question

    Changed Status from Pending to No Response Changed Fixed In to 2.1.88
  6. Bxrflip

    question

    No, maps can't impact the height limit for minicopters, it should always be 200 meters above the terrain that they're currently flying over.
  7. Bxrflip

    Copter Weapons

    that's interesting, when I download it, I get 1.4.19. Oh wait, does the Zip filename say 1.4.19, but when the file loads in oxide it says 1.4.18? EDIT: Ok, I checked myself and it does, lol, my B. I DID update the file, that IS the fixed version, I just forgot to increment the version number in the header before I saved it. I have uploaded a fix for it already, but the version from the 1.4.19 zip file is identical apart from the version number label, so it shouldn't have any change to the behavior. Thanks for pointing this out!
  8. Bxrflip

    Copter Weapons

    I think there's something wrong with codefling, cause I've had a few customers comment this about multiple files, but when they attempt to download it again, they finally get the updated file. Give it another try and LMK what happens
    A nicely detailed little scene. I like how you did the mangled truss bit
    Very atmospheric, bravo! Reminds me of Far cry 5
  9. Bxrflip

    I finally caved!

    Changed Fixed In to 2.1.88
  10. Bxrflip

    I finally caved!

    Changed Status from Pending to Fixed
  11. Bxrflip

    I finally caved!

    np! Outpost is on the desert island close to the center of the map, north of launch site
  12. Bxrflip

    I finally caved!

    which version did you get tho? I just downloaded 2.1.88 and it looks like this:
  13. Bxrflip

    I finally caved!

    Thanks for your purchase! That looks like an older version of the file, which version do you have?
  14. I could be wrong, but it looks like this need to be updated. Worked great a couple months ago! Edit: NVM I think steam depot is just down, rip
  15. Bxrflip

    Cornetto

    Version 1.1.37

    14 downloads

    Elevate your Experience Building on the philosophy that makes Synecdoche and Isle of Rust so great, Cornetto offers a refreshing perspective on the game. I was able to leverage a new terrain generation method that brings together key elements players are looking for, such as flat spots for bases and and even spread of node spawns, while also bringing scenic and unique terrain to the entire map. A balance of restrained fantastical design with mindfulness of enabling a broad spectrum of gameplay mechanics makes this map perfect for servers looking a offer a tastefully custom vanilla gameplay experience! Stand out from the Crowd There are several landmark attractions around the map to impress new players without upsetting the balance of vanilla gameplay. Several very accurately modeled bridges span a gorgeous central river. The famous Forth Rail bridge spans a huge section of the map, leading directly to the outpost monument. The experience of driving a train over this bridge is unforgettable, and the care taken to model the entire railway network makes travel easy, fun, and scenic! Specs and Monuments Size: 3500 Prefab count: < 20,000 Entity Count: < 55,000 Underground Tunnels: Yes Above Ground Rail: Yes Under/Aboveground Rail Connection: Yes MLRS: Yes Excavator: Yes Quarries: No Monuments: Launch Site Outpost Bandit Camp Fishing Villages (X3) Stables Large Oil Small Oil Underwater Labs Excavator Military Base Powerplant Arctic Research Base Airfield Missile Silo Trainyard Satellite Dish Harbor (X2) Sewer Branch (X2) Radtown Sphere tank Junkyard Abandoned Cabins Oxum's Gas Station Supermarket (X2) Lighthouse (X2) Mining Outpost
    $34.99
  16. Changed Status from Fixed to Not a Bug Changed Fixed In to 2.1.85
  17. Changed Status from Pending to Fixed
  18. Awesome! I'm glad it's resolved! Apologies for the delay, I was out all day and couldn't get to my PC. I have discord on my phone, so I can assist with stuff like this more promptly if you join my discord and communicate through there instead I like hearing the solutions to this kind of issue because it helps me assist others in the future. The changing & to a ? in dropbox is really uncommon, I wouldn't have guessed that, so thanks! Hope you enjoy the map! I put alot of hard work into this one. Don't forget to leave a review! - BXR
  19. yes it is! world file outdated is an error that occurs when there's issues with the service you used to host the map file, like dropbox So it's most commonly caused by forgetting to swap the 0 for a 1 at the end of the dropbox link
  20. Version 1.0.37

    31 downloads

    A blast from the past This is the first in a new set of maps created using elements of the Procedural generation system from 2020. The focus is to recreate the experience of older map generation, but with most of the new features and quality of life in the current game! 'Enhancements' and QOL Features Making a playable map from the old procedural generation means coming in and making lots of interventions manually. This map is more custom than it is procedural at the end of the day. It is not a "true" recreation of a procedural map, but has been "enhanced" with manual interventions to improve the overall experience of the player. Here are some of the ways the map has been enhanced: The layout of monuments was placed manually in such a way as to evenly distribute loot symmetrically across the map Roads were laid down manually to be more straight and smooth, creating a more realistic and interconnected system Bridges were added to connect a few monuments over water patchy areas of cliffs were manually covered and adjusted to be more consistent Underground train tunnels were added along with tunnel entrances Manually placed all caves and rock formations in optimal areas Specifications Size: 3500m (3.5km) Prefab count: ~40,000 Monuments Launch Site Giant Excavator Military Tunnel Small and Large Oil Underwater Labs Outpost Bandit Camp Water Treatment Plant Airfield Arctic Research Base Missile Silo Harbor (x2) Satellite Dish Sewer Branch Abandoned Military Base The Dome Junkyard Radtown Supermarket Oxum's Gas Station Lighthouse (x2) Mining Outpost Fishing Village (x3)
    $9.99
1.8m

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8.5k

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