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Everything posted by Bxrflip
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- 26 comments
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- #map
- #synecdoche
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Thanks! I'll take a look and let you know.
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I see; The trees are procedurally generated on this map. I think maybe this is a graphics glitch on the client it was captured on. Like maybe using the debug camera far away from the player, or maybe an invisibility plugin?
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- 26 comments
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- #map
- #synecdoche
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- 26 comments
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- #map
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- 26 comments
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- #map
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- 27 comments
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- #copter
- #helicopter
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- 27 comments
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- #copter
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- 27 comments
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- #copter
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not by default, no. It's compatible with the most recent server updates since the jungle update (jungle compatible) but does not feature an area with jungle biome. Edit: I've read more about this on the discord and the link from the jungle compatibility badge and I think I might have misread the intent of the flair. I'm going to remove the "Jungle Compatible" flair since the map does not and will not feature the jungle biome. However, I do keep my maps maintained (generally; If you find any bugs please let me know, I'm not always ahead of development), so to anyone who it may concern, this map is updated and ready to go on any server, it just does not feature the jungle biome because 2021 Hapis did not have a jungle biome.
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Version 1.1.30
361 downloads
True Hapis 2021 is a loose Recreation of Hapis from the April 2021 Update. Details The map data was extracted systematically and imported into a modern custom map file. Missing prefabs were replaced with manual re-creations, and spawners, loot, puzzles, etc, were faithfully re-created by hand. Some small errors from the original Facepunch version were also patched, like gaps between bunker room pieces, floating props, etc. Everything should be in its exact place, precisely where it was in 2021. Welcome Back! Dependencies The map depends on an alternative to the RustEdit Oxide extension, called Core. These dependencies will be provided with your download. The map will work fine with the RE Oxide extension, but Core does a much better job with scientist AI, and keycard spawning. Avoid using both Core and the RE Oxide extension at the same time. Additional instructions included in the READ ME file. Bug Reporting & Community Please report any bugs in my discord channel at bxrflip.gg You can also get in contact with me there for any unrelated matters.Free -
- 26 comments
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- #map
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That's done on purpose to get the travelling vendor to spawn. The ring road would be too small for the travelling vendor if you snapped those nodes to the terrain. As you say, It has no effect on anything in-game, other than to trick the server into thinking the ring road is long enough to spawn the travelling vendor.
- 26 comments
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- #map
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- 26 comments
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- #map
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- 27 comments
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- #copter
- #helicopter
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- 27 comments
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- #copter
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- 1 comment
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- #castle
- #medieval castle
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- 2 comments
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- #answer
- #sweatshop
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- 27 comments
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- #copter
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- 27 comments
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- #copter
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- 27 comments
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that's interesting, when I download it, I get 1.4.19. Oh wait, does the Zip filename say 1.4.19, but when the file loads in oxide it says 1.4.18? EDIT: Ok, I checked myself and it does, lol, my B. I DID update the file, that IS the fixed version, I just forgot to increment the version number in the header before I saved it. I have uploaded a fix for it already, but the version from the 1.4.19 zip file is identical apart from the version number label, so it shouldn't have any change to the behavior. Thanks for pointing this out!
- 27 comments
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- #copter
- #helicopter
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- 27 comments
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- #copter
- #helicopter
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- #stalker
- #stalker rust
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Tagged with:
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- #церковь
- #village church
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