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Bxrflip

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Everything posted by Bxrflip

  1. Thanks! I'll take a look and let you know.
  2. I see; The trees are procedurally generated on this map. I think maybe this is a graphics glitch on the client it was captured on. Like maybe using the debug camera far away from the player, or maybe an invisibility plugin?
  3. Bxrflip

    Synecdoche

    Thanks! And I appreciate the bug report!
  4. Bxrflip

    Synecdoche

    Waterfalls have been fixed! there is no Ferry terminal on the map though
  5. Bxrflip

    Copter Weapons

    Yes! You can remove the weapon file from the config folder entirely, or alternatively set enabled for mini/scrappy/attack heli all to false
  6. Bxrflip

    Copter Weapons

    Possibly! There's quite a bit I'd have to consider regarding implementation, but I might be able to make something work It will take a long time tho
  7. Bxrflip

    True Hapis 2021

    not by default, no. It's compatible with the most recent server updates since the jungle update (jungle compatible) but does not feature an area with jungle biome. Edit: I've read more about this on the discord and the link from the jungle compatibility badge and I think I might have misread the intent of the flair. I'm going to remove the "Jungle Compatible" flair since the map does not and will not feature the jungle biome. However, I do keep my maps maintained (generally; If you find any bugs please let me know, I'm not always ahead of development), so to anyone who it may concern, this map is updated and ready to go on any server, it just does not feature the jungle biome because 2021 Hapis did not have a jungle biome.
  8. Bxrflip

    True Hapis 2021

    Version 1.1.30

    361 downloads

    True Hapis 2021 is a loose Recreation of Hapis from the April 2021 Update. Details The map data was extracted systematically and imported into a modern custom map file. Missing prefabs were replaced with manual re-creations, and spawners, loot, puzzles, etc, were faithfully re-created by hand. Some small errors from the original Facepunch version were also patched, like gaps between bunker room pieces, floating props, etc. Everything should be in its exact place, precisely where it was in 2021. Welcome Back! Dependencies The map depends on an alternative to the RustEdit Oxide extension, called Core. These dependencies will be provided with your download. The map will work fine with the RE Oxide extension, but Core does a much better job with scientist AI, and keycard spawning. Avoid using both Core and the RE Oxide extension at the same time. Additional instructions included in the READ ME file. Bug Reporting & Community Please report any bugs in my discord channel at bxrflip.gg You can also get in contact with me there for any unrelated matters.
    Free
  9. Bxrflip

    Synecdoche

    I have seen this and I've been working on a fix for the past couple days, sit tight
  10. Bxrflip

    Synecdoche

    That's done on purpose to get the travelling vendor to spawn. The ring road would be too small for the travelling vendor if you snapped those nodes to the terrain. As you say, It has no effect on anything in-game, other than to trick the server into thinking the ring road is long enough to spawn the travelling vendor.
  11. Bxrflip

    Synecdoche

    I think so! I Don't have that plugin, but it looks like it uses the Ring Road to to route the convoy and this map does have a ring road. However, the ring road is pretty small and only encircles the center island, so keep that in mind.
  12. Bxrflip

    Copter Weapons

    Oh, that has been a feature for a couple months now. You need to update your config.
  13. This is really clever and well laid out, nice job!
  14. Bxrflip

    Copter Weapons

    it depends on the inner workings of the PVE plugin, but it would probably work on PVE servers. The guns act the same as using a player-controlled auto-turret, and the rockets/grenade launcher are setup as though the pilot player fired them as a held weapon.
  15. Bxrflip

    Copter Weapons

    Yes, copter weapons already supports this feature! Each weapon has a permission associated with it and players must have that permission in order to use that weapon. To enable this feature, you must set the config option "DisablePermissionCheck" to false.
  16. Bxrflip

    Copter Weapons

    that's interesting, when I download it, I get 1.4.19. Oh wait, does the Zip filename say 1.4.19, but when the file loads in oxide it says 1.4.18? EDIT: Ok, I checked myself and it does, lol, my B. I DID update the file, that IS the fixed version, I just forgot to increment the version number in the header before I saved it. I have uploaded a fix for it already, but the version from the 1.4.19 zip file is identical apart from the version number label, so it shouldn't have any change to the behavior. Thanks for pointing this out!
  17. Bxrflip

    Copter Weapons

    I think there's something wrong with codefling, cause I've had a few customers comment this about multiple files, but when they attempt to download it again, they finally get the updated file. Give it another try and LMK what happens
    A nicely detailed little scene. I like how you did the mangled truss bit
    Very atmospheric, bravo! Reminds me of Far cry 5

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