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Bxrflip

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Everything posted by Bxrflip

  1. Bxrflip

    Isle of Rust

    Mayyybe? If it happens, it's probably gonna be a long time from now. Unfortunately I've got alot of other things in the pipeline right now, and not much time to churn through it, so I can't make any promises. It's definitely something I'd want to do though. But it would offset the balance on the whole map, and there's not much space on the land to add it, so I'd need to make a whole new island, or expand the island for it, and then I gotta do roads, maybe rail, redo topo, etc. so it kinda snowballs into a big ordeal. The map was designed to have islands added to it tho, and I wanna do that at some point, but we're talking about a timescale that looks like months/years, not days, so just a heads up on not to hold your breath. If you just want the monument plopped somewhere on the map, that's pretty easy to do tho; you can just load it up in RustEdit, plop in the monument, hit all the "add terrain/height/topology/etc modifier" buttons and you're gtg. save it under a different filename and use that. I just can't add it in an official capacity right now.
  2. Bxrflip

    Update?

    Howdy! I totally forgot about these, I'll get right on it, thanks for reminding me!
  3. Bxrflip

    A noob question

    Thanks so much! I'm glad it's all working. I'll investigate the oxide version to make sure it's good, thanks for letting me know! I'd be grateful if you wrote a review when you get a chance! I appreciate your feedback
  4. Bxrflip

    Synecdoche

    oh, that's interesting! Does it reverse when crossing roads on procedural maps? The issue must be that the railroad crossing prefab in those locations is causing it to think that it hit an obstacle or something. I don't want to remove them from the base map because they look pretty, but they aren't functional. You can delete them in rustedit and the tracks and everything will work fine. However, at the triangle track intersection you might have issues there since those are prefab-based tracks. Hmm. I'll work on replacing the unnecessary prefab pieces with path tracks, since that should be done for functional reasons. You might also have issues with the bridges and tunnels, but those kinda can't change because there's just no way around it to make that work and still have tunnels. You should report this to the plugin creator; tell them that the collision detection is too sensitive on prefab clearance and explain that maps need to have prefabs that will be at rail height to make things like bridges work, as well as using rail prefabs for switches and stuff.
  5. Thanks! I'll take a look and let you know.
  6. I see; The trees are procedurally generated on this map. I think maybe this is a graphics glitch on the client it was captured on. Like maybe using the debug camera far away from the player, or maybe an invisibility plugin?
  7. Changed Status from Pending to Work in Progress Changed Fixed In to 2.2.1
  8. Thanks for reminding me! I'll get them fixed in the next patch
  9. Bxrflip

    Custom Monuments

    Changed Status from Pending to Fixed Changed Fixed In to 2.2.1
  10. Changed Status from Pending to No Response Changed Fixed In to 2.1.123
  11. Bxrflip

    Equipment

    Lemme take a look! It could be due to lack of permissions, or possibly another plugin blocking it. It's been a few months since I tested this tho. apologies for the delay, I didn't see this
  12. Bxrflip

    Permissions and Errors

    Changed Status from Pending to Fixed Changed Fixed In to 1.7.37
  13. Bxrflip

    Synecdoche

    Thanks! And I appreciate the bug report!
  14. Bxrflip

    Equipment

    Oh, it’s for adding storage boxes, or radar, or extra chairs
  15. ok, I can help with that! I prefer to communicate through discord; you can find the invite link to my discord community by typing bxrflip.gg into your browser url. It will redirect to the invite link. What hosting provider are you using for your server? Are you hosting dedicated on a panel like pterodactyl? What software are you using? How are you hosting the map file? (dropbox, mapstr, etc.)
  16. Bxrflip

    Synecdoche

    Waterfalls have been fixed! there is no Ferry terminal on the map though
  17. Bxrflip

    Custom Monuments

    yeah, on Synecdoche, those labels were only used to show the name of the map in the corner, there are no custom monuments that require labels on Synecdoche. I will include the map name in the coming update tho
  18. Bxrflip

    Custom Monuments

    what labels are you referring to?
  19. Bxrflip

    Copter Weapons

    Yes! You can remove the weapon file from the config folder entirely, or alternatively set enabled for mini/scrappy/attack heli all to false
  20. Bxrflip

    Permissions and Errors

    Hey, I just checked this and I'm not able to replicate the bug. can you tell me more about your server, maybe send me a log and a list of all the other plugins your running?
  21. Bxrflip

    Permissions and Errors

    oof, that's not good. I'll check it out rn
  22. Bxrflip

    Permissions and Errors

    Possibly! tbh I hadn't studied how the barrel spin works, and didn't think it mattered, but I'll check it out!

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