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Everything posted by Bxrflip
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that's interesting, when I download it, I get 1.4.19. Oh wait, does the Zip filename say 1.4.19, but when the file loads in oxide it says 1.4.18? EDIT: Ok, I checked myself and it does, lol, my B. I DID update the file, that IS the fixed version, I just forgot to increment the version number in the header before I saved it. I have uploaded a fix for it already, but the version from the 1.4.19 zip file is identical apart from the version number label, so it shouldn't have any change to the behavior. Thanks for pointing this out!
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- #copter
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- #copter
- #helicopter
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- #stalker
- #stalker rust
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- #церковь
- #village church
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Changed Fixed In to 2.1.88
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Changed Status from Pending to Fixed
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np! Outpost is on the desert island close to the center of the map, north of launch site
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Thanks for your purchase! That looks like an older version of the file, which version do you have?
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- #rust
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Version 1.0.116
3 downloads
Elevate your Experience Building on the philosophy that makes Synecdoche and Isle of Rust so great, Cornetto offers a refreshing perspective on the game. I was able to leverage a new terrain generation method that brings together key elements players are looking for, such as flat spots for bases and and even spread of node spawns, while also bringing scenic and unique terrain to the entire map. A balance of restrained fantastical design with mindfulness of enabling a broad spectrum of gameplay mechanics makes this map perfect for servers looking a offer a tastefully custom vanilla gameplay experience! Stand out from the Crowd There are several landmark attractions around the map to impress new players without upsetting the balance of vanilla gameplay. Several very accurately modeled bridges span a gorgeous central river. The famous Forth Rail bridge spans a huge section of the map, leading directly to the outpost monument. The experience of driving a train over this bridge is unforgettable, and the care taken to model the entire railway network makes travel easy, fun, and scenic! Specs and Monuments Size: 3500 Prefab count: < 20,000 Entity Count: < 55,000 Underground Tunnels: Yes Above Ground Rail: Yes Under/Aboveground Rail Connection: Yes MLRS: Yes Excavator: Yes Quarries: No Monuments: Launch Site Outpost Bandit Camp Fishing Villages (X3) Stables Large Oil Small Oil Underwater Labs Excavator Military Base Powerplant Arctic Research Base Airfield Missile Silo Trainyard Satellite Dish Harbor (X2) Sewer Branch (X2) Radtown Sphere tank Junkyard Abandoned Cabins Oxum's Gas Station Supermarket (X2) Lighthouse (X2) Mining Outpost$34.99 -
Changed Status from Fixed to Not a Bug Changed Fixed In to 2.1.85
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Changed Status from Pending to Fixed
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Awesome! I'm glad it's resolved! Apologies for the delay, I was out all day and couldn't get to my PC. I have discord on my phone, so I can assist with stuff like this more promptly if you join my discord and communicate through there instead I like hearing the solutions to this kind of issue because it helps me assist others in the future. The changing & to a ? in dropbox is really uncommon, I wouldn't have guessed that, so thanks! Hope you enjoy the map! I put alot of hard work into this one. Don't forget to leave a review! - BXR
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yes it is! world file outdated is an error that occurs when there's issues with the service you used to host the map file, like dropbox So it's most commonly caused by forgetting to swap the 0 for a 1 at the end of the dropbox link
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Version 1.0.37
15 downloads
A blast from the past This is the first in a new set of maps created using elements of the Procedural generation system from 2020. The focus is to recreate the experience of older map generation, but with most of the new features and quality of life in the current game! 'Enhancements' and QOL Features Making a playable map from the old procedural generation means coming in and making lots of interventions manually. This map is more custom than it is procedural at the end of the day. It is not a "true" recreation of a procedural map, but has been "enhanced" with manual interventions to improve the overall experience of the player. Here are some of the ways the map has been enhanced: The layout of monuments was placed manually in such a way as to evenly distribute loot symmetrically across the map Roads were laid down manually to be more straight and smooth, creating a more realistic and interconnected system Bridges were added to connect a few monuments over water patchy areas of cliffs were manually covered and adjusted to be more consistent Underground train tunnels were added along with tunnel entrances Manually placed all caves and rock formations in optimal areas Specifications Size: 3500m (3.5km) Prefab count: ~40,000 Monuments Launch Site Giant Excavator Military Tunnel Small and Large Oil Underwater Labs Outpost Bandit Camp Water Treatment Plant Airfield Arctic Research Base Missile Silo Harbor (x2) Satellite Dish Sewer Branch Abandoned Military Base The Dome Junkyard Radtown Supermarket Oxum's Gas Station Lighthouse (x2) Mining Outpost Fishing Village (x3)$9.99 -
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- #custom procedural
- #custom cliffs
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- 13 comments
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- #custom procedural
- #custom cliffs
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- #map
- #synecdoche
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Version 1.0.19
99 downloads
True Hapis 2018 is a 1:1 Recreation of Savas from the September 2018 Update. Includes BOTH Normal and KOTH versions in the download! Details The map data was extracted systematically and imported into a modern custom map file. Missing prefabs were replaced with manual re-creations, and spawners, loot, etc, were faithfully re-created by hand. Everything should be in its exact place, precisely where it was in 2018. Welcome Back! Dependencies The map does not have any dependencies. You can run it on a vanilla server without losing any functionality. Bug Reporting & Community Please report any bugs in my discord channel at http://bxrflip.gg You can also get in contact with me there for any unrelated matters.Free- 1 review
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Version 1.0.151
204 downloads
True Hapis 2018 is a 1:1 Recreation of Hapis from the September 2018 Update. Details The map data was extracted systematically and imported into a modern custom map file. Missing prefabs were replaced with manual re-creations, and spawners, loot, puzzles, etc, were faithfully re-created by hand. Some small errors from the original Facepunch version were also patched, like gaps between bunker room pieces, floating props, etc. Everything should be in its exact place, precisely where it was in 2018. Welcome Back! Dependencies The map depends on an alternative to the RustEdit Oxide extension, called Core. These dependencies will be provided with your download. The map will work fine with the RE Oxide extension, but Core does a much better job with scientist AI, and keycard spawning. Avoid using both Core and the RE Oxide extension at the same time. Additional instructions included in the READ ME file. Bug Reporting & Community Please report any bugs in my discord channel at http://bxrflip.gg You can also get in contact with me there for any unrelated matters.Free- 1 review
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Thank you for letting me know! Unfortunately I just haven't had time to update my maps yet. HOWEVER: This map will actually still work as advertised, it just hasn't been updated to use the new cliffs yet. The old cliffs still work, and this map is fine as far as i'm aware. (Synecdoche is broken tho, that one needs fixed) Unfortunately, I think mapmakers are abusing the world 2.0 flag, as they have not updated the cliffs for World 2.0 either. Their maps just happen to work because FP has not removed the old cliffs from the files yet.
- 13 comments
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- #custom procedural
- #custom cliffs
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