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Everything posted by Bxrflip
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ok, my b, I was under the impression that the issue had been solved as per our correspondence on discord. I'm, of course, still happy to help and will continue our conversation on Discord
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.117
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This would have to be an issue with a plugin or save file on your server. Trees are spawned by by the server in places on the map indicated by many different types of topology and most of that topology hasn't changed on the map for years. I ran the map on a fresh wipe on my test server just now to double check and the trees are spawning normally. I think you have a plugin or some other server issue that is messing with the autospawn mechanic. Try loading the map onto a server with oxide disabled and see if the issue persists.
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Changed Status from Pending to Fixed Changed Fixed In to 1.6.14
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- 14 comments
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- 1
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- #map
- #synecdoche
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That's done on purpose to get the travelling vendor to spawn. The ring road would be too small for the travelling vendor if you snapped those nodes to the terrain. As you say, It has no effect on anything in-game, other than to trick the server into thinking the ring road is long enough to spawn the travelling vendor.
- 14 comments
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- 1
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- #map
- #synecdoche
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- 14 comments
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- 1
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- #map
- #synecdoche
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I can make it so the stash does not appear for all minicopters, or all scrappys, etc, but right now there is not a feature to enable/disable it for specific copter instances. I'm looking into ways to implement this, but the plugin was never meant to make some copters 'special' and other copters not. it's designed to allow players to mount items to any copter. You can use permissions to enable/disable weapons for certain players or copter types though! For True PVE, the issue is that in order to mount the weapons to the copter, the copter must be the owner of the weapon. It basically treats the copter as an autoturret. True PVE is blocking attacks made by anything except a player. The PVE plugin needs to be modified to allow damage from objects of type: PlayerHelicopter. I don't think there's a way for me to do it on my end. I'm not sure what you mean "using the * key on my keypad causes an automatic attack". The copter will only fire a weapon when the pilot presses "WeaponFirePrimary". You may have the * key bound to weaponfireprimary, so you may need to unbind it. You can change the homing missile's damage parameters in the weapons folder in the file marked radar missile or heat seeker. Each weapon has the ability to be enable/disabled for each copter type, so if you want minis to have different damage than an attack heli, etc. you can simply disable the original heat seeker file for minis, duplicate the file, name the copy "HeatSeekerMini" and change the values so that it is only enabled for the mini.
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ok, Thanks for letting me know! I'll get to work on Attack heli, and apply to minicopter bugs tonight! As for adding new ammo types to the attack heli rocket pods, unfortunately the gameobject for the rocket pods by facepunch literally has the two ammo types hardcoded into the object class, so I can't really make that work without basically recreating the entire rocket Pod functionality and overriding the old one (which is out of scope for this plugin). For key bindings, unfortunately we only have a few select buttons that the game takes as inputs while riding the copter. I might be able to explore using commands and allowing users to bind keys to commands, but server owners will need to instruct players to bind keys to the commands and that becomes a whole mess. I'll attach an image of the available keys that can be used out of the box. Could you elaborate what you mean? Like do you want the stashbox to not appear on minicopters at all? (if yes, then that will get fixed when I fix the applytoMinicopter bug)
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- 20 comments
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- #copter
- #helicopter
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- 20 comments
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- #copter
- #helicopter
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Changed Status from Pending to Fixed Changed Fixed In to 1.5.15
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Changed Status from Pending to No Response Changed Fixed In to 1.5.14
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when you say "It works", what functionality are you referring to? can you describe the aspects that break? Can you also provide a list of the other plugins on your server?
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is the plugin not working?
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In theory, the plugin should still work fine, it's just not supposed to happen ever, so I'm gonna investigate what might cause this. Do you have any other plugins that might modify storage containers, or player copters?
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ah, thank you so much!
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- 1 comment
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- #castle
- #medieval castle
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- 2 comments
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- #answer
- #sweatshop
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.1.88
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Howdy! I'm glad you like the map! As of right now, I do not have a plan to add jungle content to this map. However, It is something I am considering as a possibility for future updates. The map will continue to be maintained so that it can be loaded by the current version of the game properly, I just don't have a plan to integrate the new jungle content yet. Thanks for reaching out! In the future, you can DM me about non-support issues, or post in the discussion tab
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Changed Status from Pending to Fixed Changed Fixed In to 1.5.14
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- 20 comments
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- #copter
- #helicopter
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Should be fixed now, lmk if you find any other issues