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Bxrflip

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Everything posted by Bxrflip

  1. Changed Status from Work in Progress to Fixed
  2. Changed Status from Pending to Can't Reproduce
  3. Bxrflip

    Update?

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.0.9
  4. Bxrflip

    A noob question

    Changed Status from Pending to Not a Bug Changed Fixed In from Not set to 2.4.20
  5. Bxrflip

    Synecdoche

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.4.20
  6. Bxrflip

    Synecdoche

    Howdy! Apologies for the delay in response: I probably saw this and decided to get to work and then forgot to reply. I did wind up getting those changes you mentioned through in time though. Thanks for reaching out I really appreciate it!
  7. Bxrflip

    water bug

    Changed Status from Pending to Fixed Changed Fixed In from Not set to 2.4.20
  8. Bxrflip

    Equipment

    Changed Status from Pending to Can't Reproduce Changed Fixed In from Not set to 1.7.40
  9. Bxrflip

    water bug

    ah, good catch! Thanks for letting me know! I'll have it fixed for next wipe
  10. Bxrflip

    True Hapis 2021

    It's not within the scope of this version of Hapis. If you want, you can commission me or any other mapper to edit it for your use case. Maybe one day I'll have time to make a "BXR's updated version" or something, but not any time soon.
  11. Bxrflip

    Isle of Rust

    Mayyybe? If it happens, it's probably gonna be a long time from now. Unfortunately I've got alot of other things in the pipeline right now, and not much time to churn through it, so I can't make any promises. It's definitely something I'd want to do though. But it would offset the balance on the whole map, and there's not much space on the land to add it, so I'd need to make a whole new island, or expand the island for it, and then I gotta do roads, maybe rail, redo topo, etc. so it kinda snowballs into a big ordeal. The map was designed to have islands added to it tho, and I wanna do that at some point, but we're talking about a timescale that looks like months/years, not days, so just a heads up on not to hold your breath. If you just want the monument plopped somewhere on the map, that's pretty easy to do tho; you can just load it up in RustEdit, plop in the monument, hit all the "add terrain/height/topology/etc modifier" buttons and you're gtg. save it under a different filename and use that. I just can't add it in an official capacity right now.
  12. Bxrflip

    Update?

    Howdy! I totally forgot about these, I'll get right on it, thanks for reminding me!
  13. Bxrflip

    A noob question

    Thanks so much! I'm glad it's all working. I'll investigate the oxide version to make sure it's good, thanks for letting me know! I'd be grateful if you wrote a review when you get a chance! I appreciate your feedback
  14. Bxrflip

    Synecdoche

    oh, that's interesting! Does it reverse when crossing roads on procedural maps? The issue must be that the railroad crossing prefab in those locations is causing it to think that it hit an obstacle or something. I don't want to remove them from the base map because they look pretty, but they aren't functional. You can delete them in rustedit and the tracks and everything will work fine. However, at the triangle track intersection you might have issues there since those are prefab-based tracks. Hmm. I'll work on replacing the unnecessary prefab pieces with path tracks, since that should be done for functional reasons. You might also have issues with the bridges and tunnels, but those kinda can't change because there's just no way around it to make that work and still have tunnels. You should report this to the plugin creator; tell them that the collision detection is too sensitive on prefab clearance and explain that maps need to have prefabs that will be at rail height to make things like bridges work, as well as using rail prefabs for switches and stuff.
  15. Thanks! I'll take a look and let you know.
  16. I see; The trees are procedurally generated on this map. I think maybe this is a graphics glitch on the client it was captured on. Like maybe using the debug camera far away from the player, or maybe an invisibility plugin?
  17. Changed Status from Pending to Work in Progress Changed Fixed In to 2.2.1
  18. Thanks for reminding me! I'll get them fixed in the next patch
  19. Bxrflip

    Custom Monuments

    Changed Status from Pending to Fixed Changed Fixed In to 2.2.1
  20. Changed Status from Pending to No Response Changed Fixed In to 2.1.123
  21. Bxrflip

    Equipment

    Lemme take a look! It could be due to lack of permissions, or possibly another plugin blocking it. It's been a few months since I tested this tho. apologies for the delay, I didn't see this
  22. Bxrflip

    Permissions and Errors

    Changed Status from Pending to Fixed Changed Fixed In to 1.7.37
  23. Bxrflip

    Synecdoche

    Thanks! And I appreciate the bug report!

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