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I.M. Not A Catfisher

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Everything posted by I.M. Not A Catfisher

  1. ah ok. thank you for the fast response.
  2. does this use a gui or is everything done by manually editing a cfg file?
  3. oh.... can't place doors in floor frames.. just saw it listed in the description section and assumed it wa possible..... good to know there was a mistake in the loisting. thanks for the heads up.
  4. will this allow the placement of noormally terrain-only deployables [like large furnaces] to be placed on foundations and ceilings? also, does it incorporate all the features of your ceildoors plugin?
  5. awesome! if that were a feature i would buy this in a heartbeat! and thank you for the fast reply.
  6. does this include dlc items? special items in console such as test gens?
  7. can the frames be removed and the doors enlarged to fill the space like in the garagedoor2 plugin?
  8. i've tried skilltree, xperience and zlevels. i recommend skilltree hands down. imo it's far better than the others.
  9. solid cpu with lots of ram and good ethernet. i run on a ryzen 7 7800x3d with 64 gigs of ram and gigabit ethernet.
  10. i would love to see a bunkbed plugin with custom skins
  11. how did you make thos hexagonal windows? is that a custom asset unavailable in normal rust?
  12. how is this buildable? looks like asstes not available in game...
  13. is anyone else blocked from purchasing his plugins? i've tried messaging him about it but he is unable to receive messages for some reason. just curious if anyone else is encountering this issue or if for some strange reason a dev whom i've never spoken to or even knew before has blocked me and doesn't want me buying his plugins...
  14. can you add items to the tech tree that aren't normally there such as recyclers, sentry turrets, gears, road signs, heavy scientist suits, etc....
  15. $40 FOR 7 BOX SKINS?
  16. would love a plugin like this that also worked with sub torpedoes
  17. dev isn't responding. i think this has been abandoned, sadly
  18. Failed compiling 'FurnaceFullSmelt.cs': 1. The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (FurnaceFullSmelt 7 line 7) 2. 'Harmony' does not contain a definition for 'Create' and no accessible extension method 'Create' accepting a first argument of type 'Harmony' could be found (are you missing a using directive or an assembly reference?) [CS1061] (FurnaceFullSmelt 49 line 23) 3. The name 'AccessTools' does not exist in the current context [CS0103] (FurnaceFullSmelt 39 line 48)
  19. Failed compiling 'MySnowmobile.cs': 1. 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) [CS1061] (MySnowmobile 77 line 218)
  20. broken again Timer of 0s has failed in 'PookEvent v1.3.8 by SinKohh' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.PookEvent.AddMarkerToPook(BaseEntity marker) in C:/Users/dancl/Desktop/Rust Server/carbon/plugins/PookEvent.cs:line 1118 at void Oxide.Plugins.PookEvent.SpawnPookieBear(Vector3 position) in C:/Users/dancl/Desktop/Rust Server/carbon/plugins/PookEvent.cs:line 1058 at void Oxide.Plugins.PookEvent.SpawnPookieEvent() in C:/Users/dancl/Desktop/Rust Server/carbon/plugins/PookEvent.cs:line 616 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86
  21. well, since i don't own the plugin how do i do that? i wanted know this before committing to purchasing the plugin... nut thanks for the response. i'll find my answers elsewhere.
  22. if i use a crafting plugin what would the item prefab and skin for this item?
  23. are the rockets craftable?
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