Jump to content

I.M. Not A Catfisher

Member
  • Posts

    161
  • Joined

  • Last visited

Everything posted by I.M. Not A Catfisher

  1. dev isn't responding. i think this has been abandoned, sadly
  2. Failed compiling 'FurnaceFullSmelt.cs': 1. The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) [CS0246] (FurnaceFullSmelt 7 line 7) 2. 'Harmony' does not contain a definition for 'Create' and no accessible extension method 'Create' accepting a first argument of type 'Harmony' could be found (are you missing a using directive or an assembly reference?) [CS1061] (FurnaceFullSmelt 49 line 23) 3. The name 'AccessTools' does not exist in the current context [CS0103] (FurnaceFullSmelt 39 line 48)
  3. Failed compiling 'MySnowmobile.cs': 1. 'IFuelSystem' does not contain a definition for 'GetFuelContainer' and no accessible extension method 'GetFuelContainer' accepting a first argument of type 'IFuelSystem' could be found (are you missing a using directive or an assembly reference?) [CS1061] (MySnowmobile 77 line 218)
  4. broken again Timer of 0s has failed in 'PookEvent v1.3.8 by SinKohh' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.PookEvent.AddMarkerToPook(BaseEntity marker) in C:/Users/dancl/Desktop/Rust Server/carbon/plugins/PookEvent.cs:line 1118 at void Oxide.Plugins.PookEvent.SpawnPookieBear(Vector3 position) in C:/Users/dancl/Desktop/Rust Server/carbon/plugins/PookEvent.cs:line 1058 at void Oxide.Plugins.PookEvent.SpawnPookieEvent() in C:/Users/dancl/Desktop/Rust Server/carbon/plugins/PookEvent.cs:line 616 at Timer Oxide.Plugins.Timers.Every(float time, Action action)+() => { } in /__w/Carbon/Carbon/Carbon.Core/Carbon.Components/Carbon.Common/src/Oxide/Libraries/Timer.cs:line 86
  5. well, since i don't own the plugin how do i do that? i wanted know this before committing to purchasing the plugin... nut thanks for the response. i'll find my answers elsewhere.
  6. if i use a crafting plugin what would the item prefab and skin for this item?
  7. not free any more....
  8. how does this compare to animal farm by razor?
  9. just wondered if aquatic life will be added [sharks, salmon, etc...]
  10. will this include snakes, sharks and other fish any time in the near future?
  11. will the snake be added in the future? maybe sharks too? and any way to make these craftable?
  12. i'm using the latest version. this seems to happen after large base upgrades
  13. after 2 base upgrades the plugin has to be reloaded to work again. replacing tc "fixes" the problem but having to constantly replace your tc would be a pain
  14. ok i'm an idiot. just saw the video. so you "plant" animal items in a trough, add water and food and they "hatch". neat concept and implementation. thank you for the fast response.
  15. sounds like it would tie in nicely with the latest update. how does the plugin work? does it require the player to enter a chat command? are there plans for some sort of icon-based usage?
  16. carbon and default config the plugin creates when installed
  17. I.M. Not A Catfisher

    broken

  18. "one case use"? not sure what you men by that. looks like a nifty plugin and i'm sure you'll have great success with it. cheers!
    currently the plugin is broken and the dev has ignored all messages, posts and tickets concerning this. i suggest purchasing plugins from a more reliable dev. update: still beoken and the dev made it perfectly clear to me that he doesn't have to support his product if he doesn't want to. buy at your own risk. this is what he wrote to me: "From the license agreement 4. SUPPORT AND UPDATES The Developer may, at their sole discretion, provide support and updates for the Plugin. The Purchaser acknowledges that the Developer is not obligated to provide any support or updates."
  19. i'm interested in this plugin but if it doesn't support map markers it's not very useful for me atm. cheers! thank you for the response.
  20. well, the plugin shoots five rockets all at once while only showing 1 being loaded. i wanted to have fiove shown as loaded but only fire one at a time. i just used the firearm modifier plugin and just adjusted the setting for rl's.
  21. nothing spawns upon death. does the death have to be by a scientist? a zombie? or can death by animal, other bot type or suicide trigger the spawn?
  22. does this plugin mark the map for spawn locations?
1.9m

Downloads

Total number of downloads.

9.1k

Customers

Total customers served.

132.8k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.