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Everything posted by Ondraasek
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Hi after new version I have no loot at TCs etc. It looks like that its not taking difficulty loot table. do you know why? Thanks a lot
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Yeah I ll dig it deeper as well. I increased loot density around roads -barrels etc, so its ok, but some players mentioned it. I have 100+ online on this map, so we re testing it a lot
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after fixes Trains are not spawning at all and road signs just at outpost et c not around the road
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I am pure id**t, glad you wrote it. I forgot to install RustEdit to my server DLLs to managed, now its ok. You do a great work, I am so sorry, fully my mistake
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I am pure id**t, glad you wrote it. I forgot to install RustEdit to my server DLLs to managed, now its ok. You do a great work, I am so sorry, fully my mistake
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Hi after patch aquadome doesnt work, before patch it was ok
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Hey I have rails on the map but no trains. also no road signs around the roads or at outpost. can you advise pls
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- 23 comments
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- #custom map
- #rust edit
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(and 4 more)
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05/27 11:18:13 | Failed to call hook 'gategui' on plugin 'PanelV2 v2.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PanelV2.gategui (ConsoleSystem+Arg arg) [0x00006] in <4bc9c8331288411bbb53d6666d69b012>:0 at Oxide.Plugins.PanelV2.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007d9] in <4bc9c8331288411bbb53d6666d69b012>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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But its giving me error above
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hi, if I do ingame in chat /gategui nothing happens and console shows error. do you know why? thanks a lot 05/26 13:47:06 | Failed to call hook 'gategui' on plugin 'PanelV2 v2.2.9' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.PanelV2.gategui (ConsoleSystem+Arg arg) [0x00006] in <9edee47d250a4695bd5a67750984bce4>:0 at Oxide.Plugins.PanelV2.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x007d9] in <9edee47d250a4695bd5a67750984bce4>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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No I have plugin loaded, its spamming console when you're flying with biplane.
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Thank you so much appreciate it
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hello, using biplane, convoy and jetpack in once and getting this error with biplane: 05/13 17:07:02 | NullReferenceException: Object reference not set to an instance of an object do you have an idea why? thanks a lot
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Hi, this started to spam my console and if its happening players getting fps freezes. when I unload convoy, its instantly gone. Do you have an idea whats doing it? Didnt change anything thanks a lot 05/10 15:06:31 | Failed to call hook 'OnEntityDeath' on plugin 'Convoy v2.0.6' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.Convoy+<OnEntityDeath>c__AnonStoreyB.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x00000] in <d36b403ea3c14670ba19d1e1d8893edc>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Boolean& found) [0x00045] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Oxide.Plugins.Convoy.OnEntityDeath (BradleyAPC entity, HitInfo info) [0x0004d] in <d36b403ea3c14670ba19d1e1d8893edc>:0 at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00839] in <d36b403ea3c14670ba19d1e1d8893edc>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0
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which one is it? "Sense Range": 50.0, ?
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Hi, is possible to make bosses not attacking first? let bosses shooting just in case player pull it? thanks a lot
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thanks a lot
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never mind. I restarted server and it created new grid and works great. sorry about that, dunno how delete this topic
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04/18 16:56:21 | >>> oxide.reload RaidableBases 04/18 16:56:18 | Unloaded plugin Raidable Bases v2.4.3 by nivex 04/18 16:56:18 | - Loaded 187 items from RaidableBases\Difficulty_Loot\Easy Loaded 203 items from RaidableBases\Difficulty_Loot\Medium Loaded 218 items from RaidableBases\Difficulty_Loot\Hard Loaded 198 items from RaidableBases\Difficulty_Loot\Expert Loaded 218 items from RaidableBases\Difficulty_Loot\Nightmare Loaded 4 items from RaidableBases\Base_Loot\Easy Bases Loaded 4 items from RaidableBases\Base_Loot\Expert Bases Loaded 4 items from RaidableBases\Base_Loot\Hard Bases Loaded 4 items from RaidableBases\Base_Loot\Medium Bases Loaded 4 items from RaidableBases\Base_Loot\Nightmare Bases 04/18 16:56:18 | Calling 'OnServerInitialized' on 'RaidableBases v2.4.3' took 299ms 04/18 16:56:18 | Loaded plugin Raidable Bases v2.4.3 by nivex 04/18 16:56:25 | NullReferenceException Seems its not generating grid
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Hi I wiped map and now it says for all buyable raids: the grid is loading please wait until its finished the grid is loading please wait until its finished ppl with admin permission can spawn it easily, can you advice? thanks a lot
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I disabled it on my server now, it caused lag spike everytime when someone bought raid. Have dedicated server and now 90 online, 220k entities. 04/16 19:34:28 | Calling 'OnEntitySpawned' on 'RaidableBases v2.4.3' took average 2528ms Please when it will be fixed. Its doing lag spike just when you buy raid, I tried in like 12 times now and everytime i enter it to chat, it did it and it showed huge hook time in the chat. Thanks a lot
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Works as hell. thanks a lot! add it to the next updates, thanks a lot again