Hi,
this started to spam my console and if its happening players getting fps freezes.
when I unload convoy, its instantly gone. Do you have an idea whats doing it? Didnt change anything thanks a lot
05/10 15:06:31 | Failed to call hook 'OnEntityDeath' on plugin 'Convoy v2.0.6' (NullReferenceException: Object reference not set to an instance of an object)
at Oxide.Plugins.Convoy+<OnEntityDeath>c__AnonStoreyB.<>m__0 (Oxide.Plugins.Convoy+ConvoyVehicle x) [0x00000] in <d36b403ea3c14670ba19d1e1d8893edc>:0
at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.TryGetFirst[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Boolean& found) [0x00045] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at System.Linq.Enumerable.FirstOrDefault[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00000] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
at Oxide.Plugins.Convoy.OnEntityDeath (BradleyAPC entity, HitInfo info) [0x0004d] in <d36b403ea3c14670ba19d1e1d8893edc>:0
at Oxide.Plugins.Convoy.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00839] in <d36b403ea3c14670ba19d1e1d8893edc>:0
at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <e23ba2c0f246426296d81c842cbda3af>:0
at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <50629aa0e75d4126b345d8d9d64da28d>:0
at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <50629aa0e75d4126b345d8d9d64da28d>:0