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Everything posted by YaMang -w-
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Version 1.0.6
64 downloads
Allows players that has a certain item (with custom skin supported) to avoid death when health drops to 0 and instead regain a configureable amount of health. The item is consumed upon usage. The "Extra-Life" can be given with a chat command or sold via shops that support custom skinid items. Funtion: If the item you set in the config is in the inventory, it will not die but will be revived. FAQ: Q: The bag function does not work. A: in config change `Block Backpack Drop` true Chat Commands: in game - /el "ya mang" 10 "Revival 100 Token" console - el "ya mang" 10 "Revival 100 Token" Permission: Admin Permission: extralife.admin (using give item) Config: { "General Settings": { "Prefix": "[Extra-Life]", "SteamID": "0", "Commands": [ "extralife", "el" ], "SoundEffect": "assets/prefabs/tools/medical syringe/effects/inject_self.prefab", "Image Remove Time": 3.0, "block Revival Zone (ZoneManager Require)": [] }, "Revival Settings": { "Revival 100 Token": { "Shortname": "metal.fragments", "Skin": 2986119719, "If Revival Heal Amount": 100.0, "Block Active Drop": true, "Block Backpack Drop": false }, "Revival 50 Token": { "Shortname": "stones", "Skin": 2986119719, "If Revival Heal Amount": 50.0, "Block Active Drop": true, "Block Backpack Drop": false }, "Revival 10 Token": { "Shortname": "wood", "Skin": 2986119719, "If Revival Heal Amount": 10.0, "Block Active Drop": true, "Block Backpack Drop": false } }, "Version": { "Major": 1, "Minor": 0, "Patch": 4 } }$4.99 -
Version 1.0.9
128 downloads
Automatically lock down the opponent if you have permission. It is recommended to use it on the PVE server. It is recommended to use adminflag = true It is recommeded to use "Hit Distance": 300 If it exceeds 300, it will cause a lot of burden on the server, the target may not be found, and the server console may be spamed. (Adjust according to server specifications) Commands: /sw /smartweapon Permissions: smartweapon.use.admin smartweapon.use.3 smartweapon.use.2 smartweapon.use.1 Config: { "General Settings": { "Prefix": "[Smart-Weapon]", "SteamID": "0", "Commands": [ "sw", "smartweapon" ], "Head Bonus Damage": 1.5, "Damage Weapon (Fired Only)": { "rifle.ak": 50.0, "rifle.ak.ice": 50.0, "rifle.lr300": 40.0, "smg.2": 30.0, "lmg.m249": 65.0, "hmlmg": 57.0, "rifle.m39": 50.0, "pistol.m92": 45.0, "smg.mp5": 35.0, "pistol.python": 55.0, "rifle.semiauto": 40.0, "smg.thompson": 37.0, "pistol.semiauto": 40.0, "pistol.revolver": 35.0 }, "Disable Smart Weapon Zones": [], "Debug": false }, "Smart Weapon Settings": { "smartweapon.use.admin": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": true, "Can Target Player": true, "Can Target Animal": true, "Flag Admin? (true - Text | false - UI)": true }, "smartweapon.use.3": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.2": { "Angle": 30.0, "Hit Distance": 300, "Hit Chance [0 - 100]": 100, "Head Chance [0 - 100]": 100, "Bypass Wall": false, "Can Target Player": true, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false }, "smartweapon.use.1": { "Angle": 30.0, "Hit Distance": 100, "Hit Chance [0 - 100]": 80, "Head Chance [0 - 100]": 50, "Bypass Wall": false, "Can Target Player": false, "Can Target Animal": false, "Flag Admin? (true - Text | false - UI)": false } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } } Lang: { "NoPermission": "<color=red>You are have not permission</color>", "Active": "<color=#00ff00>Active Smart Weapon</color>", "DeActive": "<color=red>Disable Smart Weapon</color>", "LockDown": "<size=20>[ Target Locked ] \n{0} | {1} | {2}</size>" }$20.00 -
Changed Status from Gremlins to Closed
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Changed Status from Pending to Gremlins Changed Fixed In to 1.0.2
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Are you asking me to automatically activate ia if the player has permission?
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Changed Status from Pending to Not a Bug
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You set whether you want to maximize the durability when you fire a gun. "Black Lists": { } = empty black list
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Input placeholders are not applied. The set UI is different from the in-game UI.
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- 8 comments
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If you have any thoughts, add me YaMang -w-#0001
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PAID - Permission Based Med Kit Stand Up Time
YaMang -w- replied to Country_Sass's topic in Requests
If you still have any thoughts, please let me know. YaMang -w-#0001 -
Version 1.0.1
21 downloads
Additional tea support. You can buff and debuff Damage, Loot, and Defense. Permission: extratea.admin StatusType: 0 - damage, 1 - defend, 2 - loot Config: { "General Settings": { "Prefix": "<color=#00ffff>[ Extra Tea ] - </color>\n", "SteamID": 0, "Commands": [ "tea", "t", "extratea" ], "Use Custom Status Framework?": true, "Custom Status Framework Color Settings": { "Damage": { "Background Color": "CF3333", "Text Color": "EA8513", "subText Color": "FFFFFF" }, "Defend": { "Background Color": "23B1EB", "Text Color": "95ADF9", "subText Color": "FFFFFF" }, "Loot": { "Background Color": "9D9F67", "Text Color": "EAF101", "subText Color": "FFFFFF" } }, "CSF UI Refresh Time (sec)": 1.0, "Debug": false }, "Extra Tea Settings": { "Damage Bonus 10%": { "statusType": 0, "shortname": "maxhealthtea.advanced", "skinId": 2973733237, "Chance": { "min": 0.1, "max": 0.1 }, "lefttime": 30 }, "Defend 10%": { "statusType": 1, "shortname": "maxhealthtea.advanced", "skinId": 2973733569, "Chance": { "min": 0.1, "max": 0.1 }, "lefttime": 30 }, "Loot Bonus 10%": { "statusType": 2, "shortname": "maxhealthtea.advanced", "skinId": 2973733412, "Chance": { "min": 0.1, "max": 0.1 }, "lefttime": 30 } }, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }$15.00 -
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Changed Fixed In from 1.0.5 to 1.0.6
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Changed Status from Pending to Closed Changed Fixed In to 1.0.5
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- 61 comments
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- 1
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- #custom item
- #command item
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