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COSMO

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File Comments posted by COSMO

    Medieval Outpost

       16    10
    33 minutes ago, Apoco said:

    i am still trying to find someone with the service to test for me I think it can like any other custom monument it would simply be replacing the outpost with this but i will continue to try find someone who can test but i am 99% sure its possible 🙂 

    I pay for rustmaps already to use the custom map generator. I can help. Message me if you need it. 

    Medieval Outpost

       16    10
    On 3/14/2025 at 11:27 AM, Apoco said:

    I am not 100% sure as i don't use this service but ill try see if someone can test this and get back to you 🙂

    Did you figure this out because this is what i just came looking for?

    Headphones

       22    12
    3 minutes ago, degradeumonkeyz said:

    I can't make any promises, but it should work smoothly. You're interacting with the boombox just as you would under normal circumstances.

    I imagine it would be fine than. Thank you

    • Love 1

    IQChat

       1,000    134
    4 hours ago, XeryaX said:

    I am a huge fan of the Translation API integration... is there a way to add another tag (simple, like [T] to something that has been translated, so it is clear to everyone that the words people see are not verbatim from the user?

    I really like this idea. Many times, the translation is weird, and people are like is this guy on drugs lol

    • Like 1
    • Haha 1

    Player Ranks

       17,046    424
    2 hours ago, Tage2 said:

    We have VIP packages that include god mode and noclip.  That is creating an imbalance between the players who don't pay and those who do, in the player ranks, as those using god mode can rack up player-rank position quite overwhelmingly.   We'd like to block anyone using god mode from counting in the player ranks but I can't figure out how to do it.  Am i missing something or is there a way, or can a way be added?

    Run a command when they purchase the VIP to remove playerranks permission. Then set it for when the VIP expires to run the command to add the playerranks.use permission back. Doing it with the exclude permission instead should still allow them use /pr just not count in the stats if you want them to still be able to see the stats. 

    Server Hud

       11,564    573
    On 11/14/2024 at 1:12 PM, wolvern9 said:

    I cannot get HUD to count admins as online and it is set to true in json..any suggestions?

    Lol I came here for the opposite reason I have it set to false and it counts me as online and shows as I am joining

    LuckyWheel

       18    7
    40 minutes ago, Mr. Wilder Wilderness said:

    Excelent ideea but can you make it that it issue rewards after the wheel is done spinning? or mabye instead of numbers have presents ?

    When does it issue the reward than?

    Server Hud

       11,564    573
    24 minutes ago, RickJamesBitch said:

    Why is mine still working ok then? Super wierd.

     

    This shit happens to me all of the time. Its quite annoying

    IQChat

       1,000    134
    On 10/23/2024 at 8:52 AM, Mercury said:

    Command saybro NameOrID Message
    Permission iqchat.alertuse

    ummm nothing happened at all with that command?

  1. 6 hours ago, s3lphctr1 said:

    I like this idea, but I see 1 problem with using PayPal. If someone does a charge back, the server owner is charged 15 bucks from PayPal. 

    Chargebacks only for purchases made this you just give money to people

    • Like 1

    Admin Map

       2,064    93
    5 minutes ago, Kobani said:

    If I have read it correctly, you cannot hide the bar on the left side in the following picture, right?

    1_2.webp

    Hide I dont think so but you can turn it off with /amap That would be a really nice feature to have it bugs be overlapping with the chat sometimes

    IQChat

       1,000    134
    6 hours ago, dustyhansen said:

    It assigns the tags in the order in which the perm was given to you. So if you bought VIP before you became an admin, then your tags would be switched. I want control over the order of the tags and the plugin does not give me that. 

     

    Screenshot 2024-08-25 083625.png

    Admins dont need vip they shouldnt be playing

    IQChat

       1,000    134
    3 hours ago, dustyhansen said:

    any more thought given to this? it is the only thing preventing me from using this plugin. i want to be able to set the order of prefixes to vip, clan, level so it is uniform for everyone.

    The plugin functions like you want it to already. If you read my comment above it explains

    IQChat

       1,000    134
    9 hours ago, Mercury said:

    I don't see you in the list of buyers, my chat is load the English version of the configuration

    RIP

    Headshot

       95    12
    On 10/11/2023 at 5:37 PM, Wrecks said:

    I assume the onentitytakedamage hook can check for this. Ill have to check when i get a chance

    I second this suggestion

    Server Panel

       2,431    56
    6 hours ago, Mevent said:

    Yes, at the moment only with them. But I don't limit other developers in this regard, they can use APIs to integrate their plugins into this menu. Also, I want to clarify that I am now actively rewriting my plugins so that they are also integrated into the menu

    If this another developer actually does this I will be surprised. 

    • Love 1

    Server Hud

       11,564    573
    3 minutes ago, Duke23er said:

    That's what happen to all plugins I use if I save it with a syntax error. It`s not a thing from this specific plugin.

    TiP: Before you change something make shure you have a backup copy of that file.

    After do some changes (but before saving it), copy the wohle text of your config file you changed and paste it to the website from jsonlint to auto search for errors. 😉

    Some plugins function this way. Not all of them though. A good majority dont. What should happen is the plugin should fail to load and not overwrite the config to default values. I cant think of any situation in where anyone would want their config reverted. If it was my plugin I would NOT want it to function this way. 

    • Like 1

    IQChat

       1,000    134
    44 minutes ago, dustyhansen said:

    can you just make /chat a permission based command? i would prefer my players not change anything and leave it the way i have it setup 

    Without the chat command they also wouldnt have access to changing chat and name color chat moderation etc

    IQChat

       1,000    134
    36 minutes ago, dustyhansen said:

    can you just make /chat a permission based command? i would prefer my players not change anything and leave it the way i have it setup 

    In the config you can remove the ability for a player to select the prefix in the interface. So like I have a VIP prefix. Players get the prefix but it does not show up to be selected in the UI so they cant remove it. Maybe this helps you. 

    This is how mine is I have the default player tag removed and VIP is not able to be toggled by the players 

     "List and configuration of prefixes in chat": {
          "Enable support for multiple prefixes at once (true - multiple prefixes can be set/false - only 1 can be set to choose from)": true,
          "The maximum number of prefixes that can be set at a time (This option only works if setting multiple prefixes is enabled)": 5,
          "List of prefixes and their settings": [
            {
              "Permission": "iqchat.default",
              "Argument": "",
              "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": true
            },
            {
              "Permission": "kits.vip",
              "Argument": "<color=#ffff99>[VIP]</color>",
              "Block the player's ability to select this parameter in the plugin menu (true - yes/false - no)": true
            },
           

    Also this stuff true

    "Setting up player information": {
        "Function switches": {
          "Set automatically a prefix to a player when he got the rights to it": true,
          "Set automatically the color of the nickname to the player when he got the rights to it": true,
          "Set the chat color automatically to the player when he got the rights to it": true,
          "Automatically reset the prefix when the player's rights to it expire": true,
          "Automatically reset the color of the nickname when the player's rights to it expire": true,
          "Automatically reset the color of the chat when the rights to it from the player expire": true
     

    • Like 2

    IQChat

       1,000    134

    Thanks man! One more thing that just came up. When someone uses @player in the chat with their message the response to me will show like [Mention From Cosmo]@cosmo (followed by the message the player sent) Basically its showing the mention is from the player its being sent to not who sent it so in the chat the person doesnt know who is talking. Screenshot2024-07-05124448.png.49d06eb7ea9aef8665de3e554fc1810d.png 

    IQChat

       1,000    134
    7 hours ago, Mercury said:

    You can add this in the language files, just adjust the message

    This is in the language file already "COMMAND_R_NOTARG": "For reply use : /r Message",

    How is it suppsed to be triggered?

    IQChat

       1,000    134

    When somebody gets sent a PM it should tell them how to respond. Im sick of saying use /r to reply every single time lol Its in my commands list people dont read. Usually its send a PM get the response in general

    IQReportSystem

       193    8

    Thank you. I have to use this for moderators only. Only being used to give alerts to admin when a player report gets made from f7. I use Chadius AI admin, and it requires the reports to be send to facepunch. Since reports internally in the plugin don't go to facepunch letting players use the new interface to make reports is not something that can't happen for me. In my perfect world this plugin would have the same 4 default options for reporting that are in f7 interface. Racism/Sexism/Abusive, Cheating, Spamming, and Offensive name. They should be sent to facepunch. Then if you wanted more reason like over team limit suspicious, etc they could also be there. It should be clear to the player that those additional report options don't go to facepunch. I just opted to change the report command in the cs to something no player would think to type since the panel is useless for them. Hide permission prevents from seeing player to report them also but menu still can be opened. Other people may prefer it this way also it would be useful to be able to change the command /report to something else in the .json like you can the /discord command already. 

    "Index from the list of complaints when sent via F7 and the RUST game menu (From your list - starts from 0)"

    Can you explain this to me? what difference does putting zero or any other number make? The wording is a bit confusing to me what this does. 

    I really like this plugin. It has nice functionality I can still take advantage of. I just wish I could utilize it in the more traditional way that I require. 

    Thank you for the time you spend making these fantastic iq plugins

    • Like 1
  2. 11 hours ago, fullwiped said:

    Hello,

    The minigun ammo pack icon is not related to this config. This is a new item that has not yet been officially implemented by Rust. However, we have already integrated it into the loot table config as a backpack because it works as such. Even though the icon does not appear, it still provides a backpack-like space for players, and there are no issues with its functionality. The icon image will be corrected with an official update from Rust.

    However, if you prefer, you can easily remove this item from the loot table list using the website we specified in the downloaded file.

    Its all good man i figured something like that was the case. Just convering my bases. 

    • Like 1

    IQChat

       1,000    134

    Consider ditching translationapi and coding the capability to use apis specifcally openai in the plugin itsself  this is so dumb **sigh**

    Over on umod it seems to be dead. No responses for any recent support posts. It looks like the last time someone  responded to a support post besides a user was 2 or 3 years ago and it was an admin.  I will message the author but I do not have high expectations at all that it will even be acknowledged. 

    I messaged Flutes who made AITranslationPro a few days and asked if he could add support for IQChat but it hasnt been read yet. I would much rather use that than deal with this TranslationAPI crap anymore. My fingers are crossed lol. 

    IQChat

       1,000    134
    16 minutes ago, Mercury said:

    That's why it's strange, maybe your server can't send requests to the web services that the Translation API uses? It looks more understandable.

    If you have a blank config for translationapi what service is it pulling from do you know?

    IQChat

       1,000    134

    are you by chance doing this without translationapi on the server at all? Because when I try this with translationapi on the server but with the blank settings like you suggested it just does not work. Instead of translating the message nothing shows up. As soon as I disable translation from the IQChat config the message is not blocked just not translated. I dont understand what the difference is here between ours. TranslationAPI is not a translator in itself is it? It relies on the api from a service to do the job right?  I cant wrap my head around how yours does the job without the instructions.  I tried it and it only produces failing results

    IQChat

       1,000    134
    4 minutes ago, Mercury said:

    Perhaps you should contact the developer of the Translation API, perhaps he knows more information

    Thanks I will. Sorry this is frustrating. The entire reason I bought and switched to this plugin is so i could have colored chat and translation at the same time. Now I am stuck in the same boat with colored chat and no translation.......

    IQChat

       1,000    134

    If anyone can help me make the translation work please chime in.  Ive got a little progress i think with the microsoft key. Its not blocking the messages anymore but It is making this error. 

    Translation API Invalid language code, please check that it is vaild and try again (to: it, from: auto) this is with the language blank as specified in the config to use each players preferred language. 

    IQChat

       1,000    134
    23 minutes ago, Mercury said:

    Yes, correct

    With the setting like this when a messages is supposed to be translated for a player with a client in a different language it displays nothing for that person and Translation api tells me Invalid API key. This is super frustrating. I asked the developer of the Translation plugin i previously used AITranslationPro to consider supporting IQChat. Its easy you can use openai API and hasnt been 3 years since its last update. 

    IQChat

       1,000    134
    11 hours ago, Mercury said:

    I can't give you an answer for sure, because the translation is performed by another plugin, my chat only takes a request from it. I checked on my server, everything is fine with me (I use Oxide), in my case I just installed the Translation API and did not enter any keys, my messages are translated for players and player messages too (if our languages differ, keep in mind that the languages of the players' clients must also differ in order to be executed translation from one language to another)

    Does this look correct for how you are telling me to do it?

    IQCHAT CONFIG

    "Settings TranslationAPI": {
          "To use automatic message translation using the TranslationAPI": true,
          "Translate team chat": true,
          "Translate chat in private messages.": true,
          "The code for the preferred language (leave it empty, and then the translation will be done in each player's language)": ""

    TRANSLATION API CONFIG

    {
      "API key (if required)": "",
      "Translation service": ""
    }

    IQChat

       1,000    134
    8 hours ago, Mercury said:

    I think this is a problem with Yandex keys or with its api, you can design without keys at all, the translation will also be performed

    I did with the key empty in translation api still had the same effect. I signed up for microsoft account got a translator api key tried translationapi with it the chat is not blocked anymore but it still isint translating. My client is set to a different language no translate in global or team or pm from other players chat in english. 

    "Settings TranslationAPI": {
          "To use automatic message translation using the TranslationAPI": true,
          "Translate team chat": true,
          "Translate chat in private messages.": true,
          "The code for the preferred language (leave it empty, and then the translation will be done in each player's language)": ""

    {
      "API key (if required)": "666*********************************",
      "Translation service": "microsoft"
    }

    IQChat

       1,000    134
    7 hours ago, Mercury said:

    I think this is a problem with Yandex keys or with its api, you can design without keys at all, the translation will also be performed

    to be clear you are saying that I can leave the api key empty in translationapi turn on translation in iqchat config and it will work?

    IQChat

       1,000    134
    40 minutes ago, Dave said:

    Can a player then select a size? Or is it that whatever permission is set for that size and assigned to that group, they are stuck with that size?

    You set the size for the permission bigboy in the config. Grant that permission for size difference

    IQChat

       1,000    134

    So im trying to get the translation to work. I've got a yandex key. instead of translating the message when a client is on another language the message does not not show at all for that person in chat. Not even the original text. Is this a problem with yandex? What service are you guys using with translationapi? 

    Boombox

       1,779    15
    12 minutes ago, Hardrock1988 said:

    I think that the web link has to end in .mp3 Which extremely limits what you can use. 

     

     

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