-
Posts
172 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by VENIQQ
-
Hey @kasvoton thanks for checking and response. Yes, I'm positive that I've unloaded and deleted Oxide plugin responsible for stack sizes. I've tried both - loading the Harmony plugin while the server is running and also tried restarting server to see if that yields the correct results After each config edit it also produces a different outcome for the stack sizes, even if the same values are used... Maybe there is some RCON command or a method to check if a plugin has been loaded and working properly? Thanks
-
Hi @Mr01samcould we please keep all info related to the issue in this post instead of DM, if possible? Since @TheDocis not the only one experiencing this and it would be useful to see what's going on and how to fix this. Thanks in advance
-
I thought it could be a faster alternative to Oxide plugin that we use to manage stacks, but unfortunately, it doesn't stack items accurately and there is a lack of support for this as well. I've waited for 2 months to get an answer in the Support section, and the developer just closed the ticket without any feedback or help with questions. Update: * Plugin works on a server without plugins that modify gather rate or other similar Oxide plugins. * This won't work if you have plugins like SkillTree or Loottable. * We managed to get feedback and help from the developer after 2 months they were pinged by a moderator. We are now using different plugin to achieve the goal.
- 4 comments
-
- 2
-
-
- #harmony
- #oxidation
- (and 8 more)
-
Hey, you didn't help with my initial question though
-
We had the same issue yesterday again. Happened after the oxide update and server restart. Adding server logs. As you can see after the server restart it says "Loaded X new cupboards" the same as it was the first time... logs_0_raid_protection.txt
-
Hi, When raid protection is enabled on tugboat - only doors and other deployables are protected not the Tugboat itself. * When I first time shoot tugboat it shows 100% protected shield. * When you shoot subsequent times - damages goes through (tugboat healthbar is reduced) * Damage to tugboats is not logged, only damage to deployables on tugboats * Tugboat & vehicle protection is ON in config. Adding screenshots + log file + config file. As you will see in the log file - only damage to doors is recorded there, nothing about damage done to Tugboat itself. I assume then plugin doesn't recognize that tugboat is part of the same auth/ledger. Any suggestions how to fix that or possible patch planned for this? Since the tugboat config setting doesn't do what it says. Thanks! raidprotection_tc_416790282-2024-01-22.txt RaidProtection (2).json
-
Hello, Yesterday we had an incident that after the usual oxide update and scheduled server restart all ledgers and protected cupboards were reset. The plugin continued to work as usual but now with 0 scrap balance for all cupboards on the server. We didn't do any wipes or any raid protection config changes, data files also were not touched manually at all. Can you please advise any potential reasons why that might happen so we can try to avoid this in the future? All other plugin data files were fine after the oxide update. Thanks.
-
Hey, Players on my server noticed that raid protection doesn't cover Computer Station for some reason. I've tried it and damage comes through. Even if we have everything set to "true" in config file and protection is enabled. Any idea why that item is not covered? Thanks
-
Ok, please disregard and close the ticket, managed to solve everything eventually. Created additional permission in .json file - skilltree.standard Added that as a condition for the node - and it showed up. Once permission removed node also disappeared, as expected. Previously tried to use permissions from external plugins, which didn't work. Thanks
-
Please add me to the support group on Discord as well Thanks!
-
Ok, question 1 is solved. I can just change enabled: true to false and this did the trick. Since it seems I can't remove it from JSON, it keeps appearing there from somewhere else.
-
Hey, When I added the custom permission skill - Backpacks, same as in your video, I encountered several issues: 1) When I just add the skill instead of the "Extra Pockets" it doesn't remove extra pockets but shows the new skill alongside. How to get rid of extra pockets completely (or any other skill in the future)? I don't have that in my config file at all... 2) How to format the field "Permissions required to show this node" ? If I just use string "vip" or "skilltree.vip" it doesn't show up. If Use other plugin permissions it doesn't show up either. I have those permissions, but whenever value is set to something other than NULL the skill just disappears from the tree. In general, I just want to have 2 tiers for my skill - standard backpacks & vip backpacks. Users with VIP won't have permission to see standard skill and all other users won't see vip skill (that gives more slots). Would be great if you could help to clarify those 2 questions above. Adding config file as well. Backpacks are under "Harvesting" tree. Thanks. SkillTree.json
-
Hey, I'm new to Harmony mods, and I can't manage to make this plugin to work properly. I want to have x3 stacks for everything - what values should I use in the .json config? (attached my current config). Here is what I've tried without success: I've removed my Oxide-based plugin and loaded this one. Then I change json config value from 1.0 to 3.0 but it stacks (e.g. stone) 1002 instead of expected 3000. Server restart doesn't help, it seems stack values are almost random after each file edit or server restart. Then if I change this value from 1.0 to 9.0 then it stacks something like 3031 which is closer to what I would expect. If I change this from 1.0 to 3000 then it stacks more than 50K items in one stack. Any help or guidance for this plugin would be appreciated. Thanks Oxidation.StackManager.json
-
Thanks for the info! Didn't know you need to restart the server before effects would apply. This works for me now
-
Hey, I've tried to change some skill icons, but after using the appropriate skin ID and reloading the plugin they are not showing up. For creating skin I was using the same tool as you did The PNG image size was 512x512, here is the link - https://steamcommunity.com/sharedfiles/filedetails/?id=3121161185 Am I missing something here? Can't quite understand why the icon doesn't load. Any tips would be appreciated. Thanks!
-
I get this error in the console from this plugin Failed to call hook 'OnEntityKill' on plugin 'StashWarningSystem v1.4.4' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StashWarningSystem.OnEntityKill (StorageContainer entity) [0x0008a] in <40fdd1b927344dd2ab40eba80e603ccd>:0 at Oxide.Plugins.StashWarningSystem.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x001e7] in <40fdd1b927344dd2ab40eba80e603ccd>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0
-
I'm not sure if that's client-side only, yesterday we saw items floating in the same place by multiple people at the same time so that's not just visual glitch. And we for sure know that in the same place player had purchased a raidable base, so that was a leftover from RB or a copy-paste plugin. More than that, in some cases those deployables can't be removed using the Remover plugin, but only by using in-game explosives.
-
Hey, We noticed that sometimes some garbage remains floating in the air or half-underground after raidable base despawn (e.g. repair desks, doors, water purifiers, furnaces, etc.). Is there anything that we can do to prevent that from happening? Thanks.
-
Ok, thanks a lot for the feedback. We will try to do that
-
Will these console logs work for you? Archive.zip
-
Hey, thanks for the plugin! It worked well so far but recently we started seeing some bases not being despawned after their timer expires or in some cases even fully raided bases remain on the map. Bases with the issue have no zone around them (dark circle) and no map marker. Plugin reload doesn't remove those bases. Server restart doesn't remove broken bases as well. We are using Raidable Bases (Tier 3) package, if that makes any difference. We delete those broken manually at the moment when somebody reports them, however it would be great to understand possible reasons related to this and how we could fix that. I believe there were no issues with v2.7.8 so far until the Rust server Xmas update. Any help would be appreciated, thanks!
-
Ok, this works for me now, sorry for causing any confusion. Thanks!
-
I've added Custom Status Framework (v.1.0.10) and changed the config to use that in Raid Protection, but it doesn't show up when I'm near my TC or use Hammer. Could you please advise how to get that indicator to show up? Thanks. Adding configs from both plugins: { "Position": "top", "Offset X": 0, "Offset Y": 0, "Fast Refresh (negatively impacts performance)": false, "Show Console Warnings": false } --- }, "Indicator Settings": { "Enabled": true, "ShowBalanceDeducted": true, "FontSize": 18, "AnchorMin": "0.94 0.9", "AnchorMax": "0.94 0.9", "OffsetMin": "0 0", "OffsetMax": "64 64" }, "Custom Status Framework Settings": { "Popup Attack Indicator": true, "Persistent Status For Owners": true, "Persistent Status For Non Owners": false, "Popup Status When Hammer Equipped": true }, "Simple Status Settings": { "Text Value": "duration", "Always Show For Owners": false, "Always Show For Non Owners": false, "Show When Holding Hammer": true, "Show When Attacking": true, "Show Balance Bleed When Attacking": true }, "Plugin Integration": { "Economics": false, "Server Rewards": false, "Custom Status Framework": true, "Simple Status": false, "Notify": false, "Clans": false, "Abandoned Bases": false, "Skill Tree": false },