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VENIQQ

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Everything posted by VENIQQ

  1. VENIQQ

    Errors OnCollectiblePickup

    No, I'm on Oxide, and no I don't have AI generated plugins that use that hook. Also the error says that it is coming specifically from Loottable "08/02 19:58:36 | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.2.6'"
  2. FYI - all works fine in previous version 1.2.32 ( I rolled back and tested). So using that version for now until it's fixed
  3. Hey, There is no damage to players or player bases after RUST update, but players can shoot down helis as normal. All works fine for the regular helis. I'm using TruePVE and the only rulesets related to heli are these (haven't changed in months) which worked fine up until now "anything can hurt heli", "heli can hurt anything",
  4. Players have complained that no items from Luck detective (metal detector luck) are being dropped after latest wipe update. I've also tested with max level (40%) and didn't get any single item - but there were also no exception/errors in the console as well. "Luck Detective": { "Permission required to show this node": null, "Minimum prestige required to unlock this node": 0, "Minimum player level required to unlock this node": 0, "Skill required to unlock node [Requires max level]": null, "Skill that if unlocked, will prevent this node from unlocking": null, "enabled": true, "max_level": 5, "tier": 2, "value_per_buff": 0.08, "buff_info": { "Key": "Metal_Detector_Luck", "Value": "Percentage" }, "icon_url": "", "skin": 3262328821, "permissions": null },
  5. 09/02/2026 19:59:52 | [RaidProtection] Saved 33 cupboards 09/02/2026 19:54:51 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 128ms 09/02/2026 19:54:51 | [RaidProtection] Failed to save protected cupboards 09/02/2026 19:49:50 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 325ms 09/02/2026 19:49:50 | [RaidProtection] Failed to save protected cupboards 09/02/2026 19:39:17 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took average 0ms [GARBAGE COLLECT] 09/02/2026 19:39:17 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 85210ms [GARBAGE COLLECT] 09/02/2026 19:39:17 | [RaidProtection] Failed to save protected cupboards 09/02/2026 19:32:51 | [RaidProtection] Saved 33 cupboards
  6. VENIQQ

    Lag spike

    Same for me, I can see vaary logn hook times for RaidProtection during lag spikes & server kicks players with packet flood. 09/02/2026 19:59:52 | [RaidProtection] Saved 33 cupboards 09/02/2026 19:54:51 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 128ms 09/02/2026 19:54:51 | [RaidProtection] Failed to save protected cupboards 09/02/2026 19:49:50 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 325ms 09/02/2026 19:49:50 | [RaidProtection] Failed to save protected cupboards 09/02/2026 19:39:17 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took average 0ms [GARBAGE COLLECT] 09/02/2026 19:39:17 | Calling 'OnServerSave' on 'RaidProtection v3.4.17' took 85210ms [GARBAGE COLLECT] 09/02/2026 19:39:17 | [RaidProtection] Failed to save protected cupboards 09/02/2026 19:32:51 | [RaidProtection] Saved 33 cupboards
  7. VENIQQ

    Killed NPC ownership issue

    FYI this is still a problem in some cases
  8. After wipe update Doesn't count new bot kills into stats, so you can't become an owner by killing them (doesn't give you points). E.g. there are new bot types on oilrig.
  9. VENIQQ

    Errors OnCollectiblePickup

    08/02 19:58:36 | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.2.6' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 08/02 19:58:36 | Failed to call hook 'OnCollectiblePickup' on plugin 'Loottable v2.2.6' (NullReferenceException: Object reference not set to an instance of an object.) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 I don't know when that happens, I just see spam in console
  10. After latest restart I wanted to test it out once gain - and it just works.... I haven't changed anything. Let's just close the ticket for now. Thanks!
  11. 06/02/2026 20:35:02 | Failed to run a 300.00 timer in 'HarborEvent v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.HarborEvent+ControllerHarborEvent.EnablePveMode (Oxide.Plugins.HarborEvent+PveModeConfig config, BasePlayer player) [0x002d8] in <b84908af6a11460683d13af5ed8837e3>:0 at Oxide.Plugins.HarborEvent+<>c__DisplayClass90_0.<Start>b__0 () [0x0010d] in <b84908af6a11460683d13af5ed8837e3>:0 at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <15f61ddda771464d8246ebdce8ff4811>:0 06/02/2026 20:35:02 | [HarborEvent] HarborEvent has ended 06/02/2026 20:35:02 | [HarborEvent] There is no Harbor monument anywhere on the map to be able to launch this event! 06/02/2026 20:35:02 | [HarborEvent] HarborEvent has begun See map screen - we have Harbor (right side of the map)
  12. Please review how it behaves after this force wipe, we had convoy vehicles moving very far off from one another, at least one moving underground (as players report), and heli flies very far off the main convoy track.
  13. Yes I have, and their nicknames are not being stripped by the plugin
  14. 05/02 21:46:20 | MySql handle raised an exception (MySqlException: Incorrect string value: '\xF0\x9F\x8C\x9F' for column `of_xstatistics`.`StoredDataT_pve`.`UserName` at row 1) at MySqlConnector.Core.ServerSession.ReceiveReplyAsync (MySqlConnector.Protocol.Serialization.IOBehavior ioBehavior, System.Threading.CancellationToken cancellationToken) [0x0011b] in <dbba0abc564f4cbc913b724e430f6d9b>:0 at MySqlConnector.Core.ResultSet.ReadResultSetHeaderAsync (MySqlConnector.Protocol.Serialization.IOBehavior ioBeha
  15. I don't have a video, we have "fixed" it by disallowing non-owners to enter Launchsite when it's occupied. We have observed it only in Launchsite Basically when monument already has owner --> Non-owner enters zone --> Non-owner can hit tank and take ownership of it
  16. "Can deal damage to tanks if not an owner": false - Not working for Launchsite, if I leave setting that guests can visit if not owner - they can damage Bradley and own it separately from the Monument status
  17. Thank you!
  18. 1) Markers do not move and stay on the same place when vehicle moves 2) When re-ping is done on the same location without a vehicle - old markers still displayed on the map. I wanted this to use so that players can track their owned vehicles, but it seems it's more an admin tool rather than a functional feature that players can use on their own?
  19. Hi, If vehicle is destroyed then marker still remains on the map. I'm using this with longer ping times (1h) so that players are able to find their vehicle after a raid or other activity (60s is too short for that).
  20. VENIQQ

    Killed NPC ownership issue

    We encounter this issue recently multiple times for different players: A player is monument owner (highlighted on the map), player kills NpC - and then sees error message that NPC cannot be looted... Doesn't happen all the time, but we receive such reports from time to time. Attached screenshot from a player.
  21. sorry, disregard my message above
  22. No console errors for me, but no skins show up - all pooof gone
  23. VENIQQ

    Skinner

    Yes, issues with the latest version as well. Now opens the skinning menu but no skins available
  24. So if you exploit the system and bang tank with remote C4 instantly then player & other entities receive NO MLRS damage from incoming rockets at all. See attached video. So this happens when rockets start flying AFTER tank was destrouyed with C4 (triggering all breakpoints for the mlrs rockets) Any way this can be avoided so that rockets deal damage even if tank is already dead? Thanks Untitled+video+-+Made+with+Clipchamp+(1).mp4.mp4
  25. VENIQQ

    Auto-pickup doesn't work

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