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SiCkNeSs

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Everything posted by SiCkNeSs

  1. SiCkNeSs

    Feature request: giftcard

    both would be best. there are alot of people that use PayNow now a-days, but lots of hold-outs using Tebex still, due to the extra KYC involved with PayNow
  2. SiCkNeSs

    Feature request: giftcard

    https://docs.tebex.io/plugin/endpoints/gift-cards#create-a-gift-card https://docs.paynow.gg/management/management-api/giftcards#post-v1-stores-storeid-giftcards is the API documentation for them
  3. SiCkNeSs

    Feature request: giftcard

    For the raffle prize, if you could specify for it to generate a gift card and dm the user with the code. This way role management etc for packages can be handled by the store platform Paynow/Tebex api support for creation of giftcard codes
  4. SiCkNeSs

    Nov 2025 Staging

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  5. SiCkNeSs

    Nov 2025 Staging

    Ty for the report, ill look at it tomorrow after work
  6. Version 1.0.0

    54 downloads

    Default Skins Customize your server’s look with ease. The "Default Skins" plugin allows you to automatically assign default skins to specific in-game items. Simple configuration setup, you just define the item’s shortname and desired skinID. Afterwards it will replace the only the default skin of the item (meaning if the player crafts an item with a skin selected, it will not be changed) to ensure players see your preferred look every time the item is crafted or spawned. Perfect for: Promoting your community brand through custom boxes, clothing, sleeping bag skins etc Giving your server a unique visual identity Just configure it once—and your server’s items will use your chosen default skins automatically. NOTE: THIS SHOULD NOT BE USED ON COMMUNITY SERVERS, AS YOU CANNOT USE CUSTOM SKINS ON THEM Default Config { "Default Skins": { "box.wooden.large": 0 }, "Change Crafted Item Skins": true, "Change Placed Item Skins": true, "Version": { "Major": 1, "Minor": 0, "Patch": 0 } }
    Free
  7. Version 1.0.2

    7 downloads

    Introducing Rust Discord ChatMod, a simple rust chat logging bot. It will connect to your server through RCON, and log the message types you specify. (Global, Team, Clans /c chat, Clans /a chat, Cards (blackjack/slot chat)), and allow you to mute or unmute players you specify Developed and tested with NodeJS 22 LTS. Tested and fully compatible with Rust vanilla chat, and BetterChat. Tested while connected simultaneously to 10 different Rust servers NODEJS 22 OR HIGHER IS REQUIRED FOR USE MAKE SURE TO INSTALL THE NODE REQUIREMENTS! (This can be done by running the command `npm install` from the installation directory. If you are using a Pterodactyl egg or some other hosted service, the requirements are usually installed automatically on boot Key Features: Multi-Server RCON Integration – Connect to multiple Rust servers simultaneously. Offload web requests from plugins like BetterChat, ensuring your server stays performant while your Discord stays in sync. Customizable Chat Relay – Stream global, team, clan, ally, and cards (blackjack/slots) messages directly to the Discord channels of your choice. Configure per server settings, so each Rust server has its own dedicated chat feed. Discord-Based Moderation – Mute or unmute players directly from Discord. Every action is timestamped and logged, providing a reliable record of all moderation activity for easy reference. Role-Restricted Commands – Control who can moderate your servers chat with role-locked commands. Grant chat moderation powers to staff, even if they aren’t ingame. Default Config { "discord": { "guildId": "YOUR_DISCORD_GUILD_ID", "applicationId": "YOUR_DISCORD_BOT_APPLICATION_ID", "botToken": "YOUR_DISCORD_BOT_TOKEN", "roleIDs": [ "1342385755934167051", "DISCORD_ROLE_2", "DISCORD_ROLE_3" ] }, "servers": [ { "serverName": "UNIQUE_SERVER_NAME", "rconIP": "RCON_IP_OR_DOMAIN", "rconPort": "RCON_PORT", "rconPassword": "RCON_PORT", "globalChannelID": "CHANNEL_ID_TO_LOG_GLOBAL", "teamChannelID": "CHANNEL_ID_TO_LOG_TEAM_OR_CLAN", "cardChannelID": "CHANNEL_ID_TO_LOG_CARDS_CHAT", "clansChannelID": "CHANNEL_ID_TO_LOG_CLANS_CHAT_COMMAND", "allianceChannelID": "CHANNEL_ID_TO_LOG_ALLIES_CHAT_COMMAND", "prependServerName": true, "showChannelTag": true, "showPlayerTags": true, "logTeamChat": true, "logGlobalChat": true, "logCardChat": true, "logClansChat": true, "logAllyChat": true }, { "serverName": "UNIQUE_SERVER_NAME_2", "rconIP": "RCON_IP_OR_DOMAIN", "rconPort": "RCON_PORT", "rconPassword": "RCON_PORT", "globalChannelID": "CHANNEL_ID_TO_LOG_GLOBAL", "teamChannelID": "CHANNEL_ID_TO_LOG_TEAM_OR_CLAN", "cardChannelID": "CHANNEL_ID_TO_LOG_CARDS_CHAT", "clansChannelID": "CHANNEL_ID_TO_LOG_CLANS_CHAT_COMMAND", "allianceChannelID": "CHANNEL_ID_TO_LOG_ALLIES_CHAT_COMMAND", "prependServerName": true, "showChannelTag": true, "showPlayerTags": true, "logTeamChat": true, "logGlobalChat": true, "logCardChat": true, "logClansChat": true, "logAllyChat": true } ] }
    $15.00
  8. SiCkNeSs

    compile error

    just modify the version number at the top to 1.7.4 or 1.7.5 (the b5 in the version number is whats causing it) [Info("MonumentOwner", "jtedal", "1.7.4b5")] Change to [Info("MonumentOwner", "jtedal", "1.7.4")]
  9. It would be great to have a built in streamer mode permission that can be granted to redact specific information Ive added it myself to change the server name to [STREAMER MODE] for anyone with the permission. But it would be good to have it built in by default
  10. SiCkNeSs

    Smart Crate

    Currently supports item only. Ill add this in the next update to allow you to provide a skinid
  11. To use purchased custom prefabs, you will need to put their files in the customprefabs directory in the RustEdit program directory Then you can load up RustEdit and add it to your map Here is a good tutorial: https://www.youtube.com/watch?v=IPTx07fFxv4
  12. SiCkNeSs

    API typo

    in the latest version, there is a typo in the ExtendedStatsDB.php file for the API, for the player statistics update, causing a token mismatch error: Line 415: `MineSteps`=:,ineSteps, should be: `MineSteps`=:mineSteps,
  13. the prefabs that you bought and would have showing up on there are made in Rust Edit, and then exported to the .prefab file from there, and topology etc can be exported. Basically you open up rustedit, and generate a flat map, and then you create the prefab using the existing and available prefabs that Rust has. once you have it made, you can save it as a prefab to use over and over
  14. gotta remember that there are only a few curators, and lots of file submissions. so it can take a while to go though and weed out the AI slop etc
  15. Honestly its usually about 4 ish weeks unless you get lucky
  16. SiCkNeSs

    Hole in ground

    hole in the terrain that leads down to tunnels: R24 grid near tunnel entrance
  17. SiCkNeSs

    Data Loss

    I assumed it was under the popups plugin, as he was editing the rules. You can usually reproduce it by: 1) editing any popup panel and make a change (server description, rules etc) 2) save and exit out of the serverpanel 3) reload serverpanelpopups plugin It seems to not always write to the config file, but it updates the plugin loaded data. And when rellading/unloading the plugin, its not flushing it to the config file
  18. SiCkNeSs

    Data Loss

    I have run into this problem as well. I have narrowed it down to ServerPopUps not always saving the config. When the server restarts, it loses the changes that were not saved. I have added in a manual command to force run SaveConfig() for now
  19. SiCkNeSs

    Smart Crate

    Version 1.0.8

    36 downloads

    SmartCrate – Control the Loot, Your Way Tired of everyone yoinking loot? SmartCrate puts you in control with customizable crate unlocks and some sweet extras to keep things fair and fun. What it does Custom Unlock Times Want VIPs to open crates faster? No problem. Set unlock times based on permissions—slow it down for new players, speed it up for the OGs. Use Items to Speed It Up Players can shave time off unlocks by using a specific item. Got extra tech trash or HQM? Make 'em useful! Choose Your Boost Item You decide what item can be used to reduce the unlock time. Total freedom. Want it to be rocks? Go nuts. Lock It Down Crates can be locked to the player who started the unlock, and even to their clan. No more randoms running up and swiping your stuff. Great for PvP, RP, or anything in between. Keep the loot flowing, but make 'em work for it. Permissions Permissions are automatically generated when the plugin is loaded. Make sure to grant them to the users/groups you want to give them to Example from the default config: Oxide: o.grant group vip2 smartcrate.vip2 Carbon: c.grant group vip2 smartcrate.vip2 Installation Step 1: Install the plugin and load it Step 2: Customize the configuration file for the ranks you want etc Step 3: Reload the plugin to register the permissions Step 4: Give the permissions to the groups/users you want Command /reducer - uses the specified item to reduce the time, if the player has one in their inventory, and their rank setting has "Enable Item Reduce": true NOTE: The plugin will try to use the lowest hack time permission that the player has. if they have multiple that have the same hack time (eg. default and a vip set to 900 seconds), it will use whichever permission comes last in the configuration file Default Config { "Enable Grid Broadcast": true, "Prevent others from looting": false, "Allow Clan members/allies to loot while protected (Requires Clan Plugin)": true, "Reducer Item Distance": 10.0, "Rank Settings": { "default": { "Unlock Seconds": 900, "Enable Item Reduce": false, "Reducer item ShortName": "targeting.computer", "Required SkinId": 0, "Seconds reduced by using item": 100, "Maximum times reduced": 1, "Number of items used per reduction": 1 }, "vip": { "Unlock Seconds": 600, "Enable Item Reduce": false, "Reducer item ShortName": "targeting.computer", "Required SkinId": 0, "Seconds reduced by using item": 100, "Maximum times reduced": 1, "Number of items used per reduction": 1 }, "vip2": { "Unlock Seconds": 300, "Enable Item Reduce": false, "Reducer item ShortName": "targeting.computer", "Required SkinId": 0, "Seconds reduced by using item": 100, "Maximum times reduced": 1, "Number of items used per reduction": 1 } }, "Version": { "Major": 1, "Minor": 0, "Patch": 7 } }
    $10.00
  20. SiCkNeSs

    Console Error

    Changed Status from Pending to Closed Changed Fixed In to 1.0.5
  21. SiCkNeSs

    Please close button

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  22. Changed Status from Pending to Fixed Changed Fixed In to 1.0.5
    Highly recommend the Server Panel plugin. It gives your Rust server a fresh modern look when people join the server, it is super easy to setup, and super easy to customize, whether you customize ingame, or advanced with modifying the layouts .json files Mevent is always open for discussion about any additions/changes that could be done to improve the plugin Also the ability to add additional information pages etc. super easily, and built in integration with mevent's other plugins is probably the biggest plus about Server Panel
  23. SiCkNeSs

    version string

    version string in the plugin should be updated so that it matches codefling site. version on codefling: 1.0.0 version in plugin: 0.0.10
  24. This spot in the map just outside the tunnel south of industrial settlement. it lines up with the transition from the ground leading to the tunnel. when walking in or out, straight to the pipe. you can get caught on the edge, and get sucked out of the map and die. it can happen on all sides of this transition, as it seems you are walking on the lower layer, and "step up" to the ground layer
2.1m

Downloads

Total number of downloads.

9.7k

Customers

Total customers served.

140.7k

Files Sold

Total number of files sold.

3m

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Total payments processed.

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