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mikezexter

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Everything posted by mikezexter

  1. mikezexter

    Raidable Bases

    Could Appreciate your help sir, really! Everything works fine for me but could you help me to understand how to paste the bases more closer to the center of the map? I have Procedural with x3000 size and RB finds lots of the spots to paste them but in the default config they are usually pasted on the coasts. [RaidableBases] 25% loaded (253 potential points) [RaidableBases] 50% loaded (402 potential points) Checking for new Steam Item Definitions.. [RaidableBases] 75% loaded (595 potential points) [RaidableBases] 100% loaded (884 potential points) [RaidableBases] Grid initialization completed in 10 seconds and 266 milliseconds on a 3000 size map with 884 potential points.
  2. mikezexter

    Raidable Bases

    RB Free v3.0.5 MASTER branch v18796303 Carbon v2.2.134 Failed compiling 'RaidableBases.cs': 1. Argument 3: cannot convert from 'double' to 'object[]' [CS1503] (RaidableBases 111 line 20878) 2. There is no argument given that corresponds to the required formal parameter 'arg3' of 'Func<string, string, object[], string>' [CS7036] (RaidableBases 58 line 20881) What can I do with that? The plugin can't be started so the /carbon/data .json files are not generated. // btw it's solved via installing Oxide API v2.0.6492. Please check it with Carbon because it gives much more performance.
  3. Could you tell me please does "Spawn Attack Heli" profiles in config have different variables? Now they're 'easy' by default for the all types of difficulty. But if I typed 'hard' in "Spawn Attack Heli profile" nothing happened and heli just didn't spawn after /randomraid here nightmare command. Maybe helis have another difficulty profiles? Solved by punching my head and looking at the config and defining everything I need manually The second question, maybe you know. I have RaidBases Free plugin installed with your one. Of course just for fun I replaced NPC's CP by my CP and typed random raid. But NPC's doesn't deal any damage by C4 or rockets, maybe just in 10% of cases. I've tried to change damage scales but it didn't help: "nightmare": { "Total auth players on tc needed": 1, "Total npcs per wave": 30, "How many extra waves": 1, "Seconds untell next wave": 120, "Npc fires Mlrs at base": true, "Send in Attack Copter support": true, "Total event time in seconds": 2100, "Npc drop loot on death": true, "Spawn health of the npc": 400.0, "Total rockets npc can fire": 80, "Total explosives npc can toss": 20, "Total AirDrops on event win": 1, "Rocket damage scale": 2.5, "Player damage scale from npc": 1.0, "Auto turret damage scale to npc": 1.0, "Raiders aimConeScale": 2.0, "Throw Explosive item shortnames": [ "explosive.timed", "explosive.satchel" ], "Spawn Attack Heli profile": [ "easy" ], "Spawn kits for the npcs": [], "Names to give the npcs": [ "Nightmare Raider Master" ], "CustomLoot config profile name": [], "CustomLoot config profile names for AirDrop": [], "Juggernaut config": [ "medium" ] } Thank you.
  4. Thank you for the reply. I've meant all of the messages which user can see if I allow it to call raids manually. And of course messages in the corner tooltip (like Raiders / Waves / Time) and in the chat if user offenses Scientists and they want to revenge and are incoming.
  5. Thank you for the HUGE job Razor! Could you please make #4353 lang.RegisterMessages & #3183 SendReply in your plugin to be in JSON config in case of ability to keep translations in any language? Thank you!
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