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Everything posted by pagan
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Сервер Исключение: FSMКомпонент.Бюджетное обновление NullReferenceException: Объект ссылка не набор к экземпляру объекта. в UnityEngine.Привязки.ThrowHelper.ThrowNullReferenceException (Система.Объект объект) [0x00018] в <dce824bf6f64481d908e6fe02c35a666>:0 в UnityEngine.Компонент.get_gameObject () [0x00006] в <dce824bf6f64481d908e6fe02c35a666>:0 в UnityEngine.Компонент.TryGetComponent[Т] (Т& компонент) [0x00001] в <dce824bf6f64481d908e6fe02c35a666>:0 в Ржавчина.Ай.Ген2.FSMКомпонент+TickFSMWorkQueue.RunJob (Ржавчина.Ай.Ген2.FSMКомпонент компонент) [0x0001e] в <be76b90cba0347daaf46eecf52f99704>:0 в PersistentObjectWorkQueue`1[Т].СписокВыполнения (Система.Двойной максимумМиллисекунды) [0x000e2] в <df4d6408501142dfabbf1c3dea25ddcb>:0 в ServerMgr.Обновлять () [0x00812] в <be76b90cba0347daaf46eecf52f99704>:0 UnityEngine.DebugLogHandler:Внутреннее_исключение_журнала_введено(Исключение, IntPtr) UnityEngine.DebugLogHandler:Internal_LogException(Исключение, Объект) UnityEngine.DebugLogHandler:LogException(Исключение, Объект) UnityEngine.Регистратор:LogException(Исключение, Объект) UnityEngine.Отлаживать:LogException(Исключение, Объект) ServerMgr:Обновлять() The same
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Yes, BossMonster was the culprit; the server started up fine after the update. Thanks for the replies and the quick response. I really love my project and get very worried when something breaks. Good luck!
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Hello, thanks for the reply I don't mean to offend you; I’m just reporting an issue I’ve encountered. If there were no problem, I’d say everything is fine. I could add you on Discord, but since we speak different languages, I think it would be hard for us to understand each other. Thanks for the information—you might be right. I do have BossMonster installed, so I’ll check your suggested solution and the versions of all my plugins. What confuses me, though, is that everything launches and works perfectly on my local server (using an exact copy of the map and save files). Regarding the fix: I noticed that if I remove the NpcSpawn plugin and then load it after the other plugins have started, everything works fine. I considered having the plugin unload upon initial startup and then reloading it via another management plugin of mine, but I don't want to make changes without permission—after all, it’s your product. Anyway, thanks for the answers. Have a great day
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NpcSpawn 3.4.5 The server stopped loading again. I removed the plugin and rebooted, and everything is working. The server won't load with the plugin installed; I'll probably have to write a fix myself—I don't see any other way to resolve the situation...
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Good afternoon, it’s the same thing: the server freezes and won't load. [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0 [NpcSpawn] List of road positions: ExtraWide = 0, Standard = 2779, ExtraNarrow = 0 [NpcSpawn] 1629 railway positions found [NpcSpawn] List of biome positions: Arid = 0, Temperate = 0, Tundra = 0, Arctic = 0, Jungle = 0 [NpcSpawn] List of road positions: ExtraWide = 0, Standard = 2779, ExtraNarrow = 0 [NpcSpawn] 1629 railway positions found
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- 3 comments
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[ConsoleCommand("UI_CREATE_TRAP")] private void cmd_UI_CREATE_TRAP(ConsoleSystem.Arg arg) { BasePlayer player = arg.Player(); if (player == null) return; var act = arg.Args[0]; var id = Convert.ToUInt64(arg.GetString(1)); if (act == "show") { CreateCraftTrap(player, id); return; } That's how it worked, I'll keep checking...
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When creating a trap it gives an error Failed to call hook 'cmd_UI_CREATE_TRAP' on plugin 'MyAnimalFarm v2.0.4' (InvalidCastException: Specified cast is not valid.) at System.Convert.ToUInt64 (System.Object value) [0x00003] in <41d29b352f6a475ab1bf7c6628b82790>:0 at Oxide.Plugins.MyAnimalFarm.cmd_UI_CREATE_TRAP (ConsoleSystem+Arg arg) [0x00024] in <d5f2302f66b249ce83e59eab2f1a1ff3>:0 at Oxide.Plugins.MyAnimalFarm.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00f0f] in <d5f2302f66b249ce83e59eab2f1a1ff3>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 4 comments
