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realedwin

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Everything posted by realedwin

  1. realedwin

    Rust carbon / fehler

    Gerne😀
  2. realedwin

    Rust carbon / fehler

    Changed Status from Pending to Closed Changed Fixed In to 1.1.9
  3. But Protect all prefabs is true. Any reason why it is set to true? There will be improvements to this logic in the next update. Btw, your plugin is out of date.
  4. One iteration is enough to determine whether the TC is player-owned or NPC-owned, as it is not typical for NPCs to be authenticated at the TC. I would never recommend turning on "Protect all prefabs". I will add an option to exclude AI (Animals, NPCs, Attack Heli & Bradley etc.)
  5. @HunterZ Please add the following code to the OnStructureAttack method (line 2761): foreach (var id in authorizedPlayers) { if (id.IsSteamId()) break; else return null; } Please let me know if this fixes the spikes you get.
  6. I have never used Raidable Bases. Do the bases have authorised players at the TC? If these bases aren't protected, the code execution of the hook will exit early.
  7. "Protect all prefabs": true = This will protect anything in the TC range.
  8. Changed Status from Pending to Can't Reproduce
  9. Good to know. I thought only Carbon showed hook times. What does your configuration file look like? I want to debug the hook times.
  10. Please let me know if you are still experiencing this problem.
  11. Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.1.6
  12. Oxide doesn't show hook times, only compilation times. Run o.reload OfflineRaidProtection and then o.plugins
  13. I can't reproduce your issues. Please update the plugin. If your issues persist, please contact me on discord
  14. Hi, this plugin does not have any effect on the decay damage.
  15. Hello, What does "some names" mean? Can you give me some examples of these names?
  16. Changed Status from Pending to Closed Changed Fixed In to 1.1.6
  17. Hello, thank you for your request. Please update the plugin and update the configuration "Only mitigate damage caused by players": false
  18. Pay attention to upper and lower case or use the steamID64
  19. What does your configuration file look like? There is protection when all authorised players are offline.
  20. There is only protection from other players. If a player leaves the MLRS vehicle immediately, only 1 missile won't do any damage. If a player stays in the vehicle, it won't do any damage. This bug has been around for years.
  21. I fixed it a few minutes ago just to be on the safe side
  22. It compiles without errors. Please reload the plugin. This is happening since the new update on Oxide, when the server boots.
  23. I cannot reproduce the error. Please update the plugin to version 1.1.4.
  24. What version of the Clans plugin are you using? I haven't checked the changes. Seems like the author has updated things that break this plugin.
  25. This is the correct behaviour of the command. So it still doesn't work? I will test it when I have time, maybe a rust update broke something.
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