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realedwin

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Everything posted by realedwin

  1. I will debug this later. "0D:0H:0M" means a player is online or it is the fallback value. When this feature was implemented, it worked. Did it work for you in the previous versions? And did it stop working after an update? Warum ist der Titel auf deutsch und dein Text auf Englisch? Mir darfst du, wenn du möchtest, auch auf deutsch immer schreiben, wenn's leichter für dich ist.
  2. realedwin

    ORP not Enabling

    Changed Status from Pending to Closed Changed Fixed In to 1.1.10
  3. realedwin

    Console Error

    Please update the plugin and let me know if the console error still exists.
  4. realedwin

    Console Error

    Changed Status from Work in Progress to Closed
  5. realedwin

    Console Error

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  6. realedwin

    Console Error

    Hi, does it spam the console or print once? Have any players reported that they don't see the game tip message when they hit a protected base?
  7. Changed Status from Work in Progress to Closed
  8. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. realedwin

    after Update dont work

    Changed Status from to Closed Changed Fixed In to 1.1.9
  10. realedwin

    after Update dont work

    Changed Status from Closed to
  11. realedwin

    after Update dont work

    Changed Status from Pending to Closed Changed Fixed In to 1.1.9
  12. realedwin

    Rust carbon / fehler

    Gerne
  13. realedwin

    Rust carbon / fehler

    Changed Status from Pending to Closed Changed Fixed In to 1.1.9
  14. But Protect all prefabs is true. Any reason why it is set to true? There will be improvements to this logic in the next update. Btw, your plugin is out of date.
  15. One iteration is enough to determine whether the TC is player-owned or NPC-owned, as it is not typical for NPCs to be authenticated at the TC. I would never recommend turning on "Protect all prefabs". I will add an option to exclude AI (Animals, NPCs, Attack Heli & Bradley etc.)
  16. @HunterZ Please add the following code to the OnStructureAttack method (line 2761): foreach (var id in authorizedPlayers) { if (id.IsSteamId()) break; else return null; } Please let me know if this fixes the spikes you get.
  17. I have never used Raidable Bases. Do the bases have authorised players at the TC? If these bases aren't protected, the code execution of the hook will exit early.
  18. "Protect all prefabs": true = This will protect anything in the TC range.
  19. Changed Status from Pending to Can't Reproduce
  20. Good to know. I thought only Carbon showed hook times. What does your configuration file look like? I want to debug the hook times.
  21. Please let me know if you are still experiencing this problem.
  22. Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.1.6
  23. Oxide doesn't show hook times, only compilation times. Run o.reload OfflineRaidProtection and then o.plugins
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