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Everything posted by realedwin
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Simply reload the plugin after the server is booted There will be a fix in the next update.
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Changed Status from Pending to Not a Bug
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No, there are no special settings for clans. I will make a note of it for a future update.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Thanks for the bug report. I will have to test it myself. It should be the protection level of the last offline player.
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Have you thought about TC authorisation?
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I looked at the code and if it is outside the raid times, it takes the protection for the offline times.
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"Only mitigate damage caused by players": false, "Protect players that are online": true, "Scale of damage depending on the current hour of the real day": { "0": 0.0, "1": 0.0, "2": 0.0, "3": 0.0, "4": 0.0, "5": 0.0, "6": 0.0, "7": 0.0, "8": 0.0 }, "Scale of damage depending on the offline time in hours": {}, "Cooldown in minutes": 0, "Scale of damage between the cooldown and the first configured time": 0.0, This means that the protection level is 100% from midnight to 8am.
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Your configuration is correct. Just remove the offline hours to not show a remaining time that does not make sense because you are using raid times. "Scale of damage depending on the offline time in hours": {} "Game tip message shows remaining protection time": false Yes, you are right. I looked at the code and if it is outside the raid times, it takes the protection for the offline times.
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Hi You have both configured in your configuration: "Scale of damage depending on the current hour of the real day": { "0": 0.0, "1": 0.0, "2": 0.0, "3": 0.0, "4": 0.0, "5": 0.0, "6": 0.0, "7": 0.0, "8": 0.0 }, "Scale of damage depending on the offline time in hours": { "12": 0.25, "24": 0.5, "48": 1.0 }, "Scale of damage depending on the current hour of the real day" is always preferred when configured. I don't think it makes sense to have raid times configured so that you need protection based on offline time. Anyone can damage their own base if they are a member of the team or authorised at the TC. Admins do not bypass raid protection. In your config, "Game tip message shows remaining protection time" is set to true and "Scale of damage depending on offline time in hours" is configured. Since you're using "Scale of damage depending on the current hour of the real day", it doesn't make sense to use the other options in the config. They don't affect the actual protection status of the base.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.14
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There is raid time protection and offline raid protection. Raid time protection takes precedence, and both don't currently work at the same time.
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0.75 means 25% protection. What is your issue?
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Reload the plugin after the server boots. I will fix it soon.
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Have you configured "Scale of damage depending on the current hour of the real day"? I need more information about how you use the plugin. Setting no values for "Scale of damage depending on offline time in hours" does not currently work, i.e. no protection at all, because "Scale of damage between the cooldown and the first configured time". My recommendation would be to use the "Scale of damage depending on the current hour of the real day" option and set the 12 hour range there.
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1. A base requires a TC and at least one authorised player at the TC for ORP. All members of an authorised player's team are members of the base. 2. Protection never restarts, but a player's offline time does. 3. You can reload the plugin with o.reload OfflineRaidProtection or c.reload OfflineRaidProtection. You can use the orp.fill.onlinetimes command to reset the players' offline time, or delete the data/OfflineRaidProtection/LastOnlineData.json file and reload the plugin.
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Failed to compile: 'BasePlayer.EncryptedValue' does not contain a definition for 'HasPermission' and the best extension method overload 'ExtensionMethods.HasPermission(BasePlayer, string)' requires a receiver of type 'BasePlayer' | Line: 2613, Pos: 69
realedwin replied to antho-blod's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.14 -
Failed to compile: 'BasePlayer.EncryptedValue' does not contain a definition for 'HasPermission' and the best extension method overload 'ExtensionMethods.HasPermission(BasePlayer, string)' requires a receiver of type 'BasePlayer' | Line: 2613, Pos: 69
realedwin replied to antho-blod's Support Request in Support
I will fix it when I get home tomorrow. -
Changed Status from Pending to No Response