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Everything posted by realedwin
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.14
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There is raid time protection and offline raid protection. Raid time protection takes precedence, and both don't currently work at the same time.
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0.75 means 25% protection. What is your issue?
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Reload the plugin after the server boots. I will fix it soon.
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Have you configured "Scale of damage depending on the current hour of the real day"? I need more information about how you use the plugin. Setting no values for "Scale of damage depending on offline time in hours" does not currently work, i.e. no protection at all, because "Scale of damage between the cooldown and the first configured time". My recommendation would be to use the "Scale of damage depending on the current hour of the real day" option and set the 12 hour range there.
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1. A base requires a TC and at least one authorised player at the TC for ORP. All members of an authorised player's team are members of the base. 2. Protection never restarts, but a player's offline time does. 3. You can reload the plugin with o.reload OfflineRaidProtection or c.reload OfflineRaidProtection. You can use the orp.fill.onlinetimes command to reset the players' offline time, or delete the data/OfflineRaidProtection/LastOnlineData.json file and reload the plugin.
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Failed to compile: 'BasePlayer.EncryptedValue' does not contain a definition for 'HasPermission' and the best extension method overload 'ExtensionMethods.HasPermission(BasePlayer, string)' requires a receiver of type 'BasePlayer' | Line: 2613, Pos: 69
realedwin replied to antho-blod's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.14 -
Failed to compile: 'BasePlayer.EncryptedValue' does not contain a definition for 'HasPermission' and the best extension method overload 'ExtensionMethods.HasPermission(BasePlayer, string)' requires a receiver of type 'BasePlayer' | Line: 2613, Pos: 69
realedwin replied to antho-blod's Support Request in Support
I will fix it when I get home tomorrow. -
Changed Status from Pending to No Response
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"Protect vehicles": true I have already made a note of it as an idea for a new feature. Simply remove the permission for that player or enable the penalty and use the orp.test.penalty command Thanks, there will be a paid version in the future when I have the time to develop it.
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Changed Status from Pending to Closed
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It does what it says. All players who are authorised to a base's codelock are members of the base. Read the description carefully. It explains how protection status is determined.
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Changed Status from Pending to Closed
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Thanks for the feature request. I will make a note of it.
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It does. Please show me all of the server logs.
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Changed Status from Work in Progress to No Response
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Changed Status from Pending to Work in Progress
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Carbon Discord bug report: https://discord.com/channels/1013291619765723196/1237816432377597984
