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Everything posted by realedwin
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Currently, the plugin offers a configurable cooldown period after a player logs off, during which their base remains vulnerable to raids. Your suggestion involves implementing a feature where, if a player logs off during an active raid, the plugin would extend the vulnerability window, allowing raiders to continue their efforts. Can you please explain how it should work?
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Have you configured "Scale of damage depending on the current hour of the real day"? I need more information about how you use the plugin. Setting no values for "Scale of damage depending on offline time in hours" does not currently work, i.e. no protection at all, because "Scale of damage between the cooldown and the first configured time". My recommendation would be to use the "Scale of damage depending on the current hour of the real day" option and set the 12 hour range there.
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1. A base requires a TC and at least one authorised player at the TC for ORP. All members of an authorised player's team are members of the base. 2. Protection never restarts, but a player's offline time does. 3. You can reload the plugin with o.reload OfflineRaidProtection or c.reload OfflineRaidProtection. You can use the orp.fill.onlinetimes command to reset the players' offline time, or delete the data/OfflineRaidProtection/LastOnlineData.json file and reload the plugin.
