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Everything posted by LeroyJenkins420
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Adding this here for visibility. The issue the customer was experiencing was caused by the fact they'd added this mid wipe (which is fine) however they already reached max train pop which resulted in no additionally trains being able to spawn. This prevented my plugin from ever having the chance to spawn new ones as it hooks into the native OnEntitySpawned logic. If you are going to add this plugin during a wipe cycle use the /killtrains command to kill existing trains on the server allowing new ones to start spawning.
- 80 comments
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- #trainserver
- #train
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Gotcha i'll definitely have to do some more investigating on this.
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.7
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sent you a message cars will not always spawn with floors unless you increase the chance percent in config to %100, by default its %50. to manually spawn a train type in f1 console "spawn [train name]" EX: spawn wagonc you may need to spawn it multiple times to get one with floors or your desired preset. Presets can be disabled or their weighted modifier modified to increase chance of that preset spawning (in the preset file). by default anytime a traincar spawns it will have a chance of being upgraded into a preset train. This again is all based on the chance modifier in the main config file. If this still doesnt help let me know and I can work with you further on discord. Cheers, Leroy
- 80 comments
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- #trainserver
- #train
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Hello @sanguss, I will begin working on this soon
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Changed Status from Pending to No Response Changed Fixed In to 1.2.7
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i think the update messed up plugin
LeroyJenkins420 replied to xXBIGSPENDERXx's Support Request in Support
Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.7 -
- 80 comments
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- #trainserver
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- 80 comments
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- #trainserver
- #train
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I do not own that plugin so without a copy it'd be hard to ensure compatibility. If @Adem is willing to trade copies i'm sure I/we can work something out.
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How long does it take for the health to drop, i've not noticed this before? @Kalas
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Can you post a screenshot of the kick message?
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i think the update messed up plugin
LeroyJenkins420 replied to xXBIGSPENDERXx's Support Request in Support
interesting, try reloading the plugin and let me know if the issue persists -
i think the update messed up plugin
LeroyJenkins420 replied to xXBIGSPENDERXx's Support Request in Support
No it didnt mess it up, are you by chance using BetterTC? -
default train spawn chance is %50 you can up the chance in the config if you'd like them to spawn more frequently
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.3
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sorry for my delay here @venda_vole, I was working on a large project which required most of my time. Pushing an update now to fix this
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Hey @sanguss pushing an update now, please let me know if you continue to experience this error. I'm assuming the Player is null when you get this message hence it throws a NRE Thank you in advance
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The plugin description is accurate "Build anything" the items can still be placed but with limited functionality. Electrical entities are powered via the train as stated in the description. Though I could make the limitations more clear they are very minor. I'm comparing the train to the tugboat because they're basically the same concept except you can actually place building blocks on my trains. on Tugboats you don't actually have access to electricity, industrial, water hoses, or building blocks. There are reasons why Facepunch don't allow these items on tugs, and those are the same reasons why I dont support them on Trains with the exception of Building Blocks.
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i'll look into this and have a fix soon, wasnt aware this was happening
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industrial is not supported, electrical is partially supported. Trains have the same limitations Tugboats do when it comes to these items.
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.1.7
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I dont think so, my system uses completely custom build checks. I do have plans to allow customers to choose which angles are acceptable for turrets in the future though. At this time you'll have to wait for that update.
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- 80 comments
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- #trainserver
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ah I see, if its hooked to a pump it looks like the power amount is adjusted. I will push an update soon to prevent sprinklers from being affected by this