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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. Interesting, can you do o.version and post a screenshot of the version you're using?
  2. You could probably start by telling me whats not actually working? I think I had a stroke trying to understand your last message. Can you state clearly what you are experiencing and why the plugin is not working? As far as any issue with Carbon cpanel or modifying the code through their editor thats not something I could provide support for.
  3. Hey @FurryFailure are you using Oxide or Carbon?
  4. latest version compiles on my local test server without issue. If you're having issues please provide more details or error screenshots.
  5. excuse me for not checking this every waking hour lol. Developers have lives outside of rust too. What is not working? Is the plugin not compiling? Not functioning properly? I compiled it recently and it worked just fine but i'll try again to be sure.
  6. no dependencies
  7. Just add it into your plugins folder.
  8. Changed Status from Pending to Cant Reproduce Changed Fixed In to 1.3.7
  9. Hello @Yaki, after testing I could not replicate the issue. I built a small base with multiple doors while the plugin was enabled and experienced no issue.
  10. The errors definitely seem to point toward my plugin, Lifes a little busy for me at the moment but I should be able to get a fix out by or before the end of next month.
  11. LeroyJenkins420

    fondation problems

    i'll investigate this and see whats going on
  12. Adding this here for visibility. The issue the customer was experiencing was caused by the fact they'd added this mid wipe (which is fine) however they already reached max train pop which resulted in no additionally trains being able to spawn. This prevented my plugin from ever having the chance to spawn new ones as it hooks into the native OnEntitySpawned logic. If you are going to add this plugin during a wipe cycle use the /killtrains command to kill existing trains on the server allowing new ones to start spawning.
  13. Gotcha i'll definitely have to do some more investigating on this.
  14. LeroyJenkins420

    compatibility support

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.7
  15. sent you a message cars will not always spawn with floors unless you increase the chance percent in config to %100, by default its %50. to manually spawn a train type in f1 console "spawn [train name]" EX: spawn wagonc you may need to spawn it multiple times to get one with floors or your desired preset. Presets can be disabled or their weighted modifier modified to increase chance of that preset spawning (in the preset file). by default anytime a traincar spawns it will have a chance of being upgraded into a preset train. This again is all based on the chance modifier in the main config file. If this still doesnt help let me know and I can work with you further on discord. Cheers, Leroy
  16. LeroyJenkins420

    compatibility support

    Hello @sanguss, I will begin working on this soon
  17. LeroyJenkins420

    FlyHack kick

    Changed Status from Pending to No Response Changed Fixed In to 1.2.7
  18. Changed Status from Pending to Not a Bug Changed Fixed In to 1.2.7
  19. as @baconwrappedjake said, throw it on whenever. no edits to the map are needed. If you do unload it for whatever reason there are commands you can use to despawn the trains. enjoy!
  20. LeroyJenkins420

    compatibility support

    I do not own that plugin so without a copy it'd be hard to ensure compatibility. If @Adem is willing to trade copies i'm sure I/we can work something out.
  21. How long does it take for the health to drop, i've not noticed this before? @Kalas
  22. LeroyJenkins420

    FlyHack kick

    Can you post a screenshot of the kick message?
  23. interesting, try reloading the plugin and let me know if the issue persists
  24. No it didnt mess it up, are you by chance using BetterTC?
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