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LeroyJenkins420

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Everything posted by LeroyJenkins420

  1. Changed Status from Pending to Fixed Changed Fixed In to 1.0.3
  2. Hello @FairDinkumPVE could you reach out to me on discord? @Schmenkins
  3. Hey @SkeletonKing69, just following up here, did this fix all your issues? If so I would greatly appreciate if you could take some time to leave a review! https://codefling.com/plugins/train-bases?tab=reviews
  4. Changed Status from Pending to Fixed Changed Fixed In to 1.0.2
  5. Changed Status from Can't Reproduce to Fixed Changed Fixed In from 1.0.2 to 1.0.3
  6. 1.0.3 should fix all your issues regardless of Carbon or Oxide
  7. I found the cause and the reason why I was not initially finding it. The cause was due to the mono behavior im using to send net updates not being added back to the train on unload/load/reload. This is also why it was tricky for my to track down, but not for you the customer. I usually dont keep my plugins on the test server, meaning I compile them anytime I load them, this resulted in me always using a fresh reload. It wasnt until I'd reloaded all plugins a few moments ago that I managed to re-create your exact same bug. I apologize for any inconvenience you may have had and want to thank you for bringing this to my attention!
  8. I'll do another video now with the workcart
  9. This was on Oxide btw
  10. Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.0.2
  11. Hello, I wanted to post a video to show you what is happening on my end. If you can provide me a way to re-create the bug you are describing i'd be happy to look into it further. Right now though i cannot re-create what you are referring to. Through multiple tests, it remains stable.
  12. Absolutely, i'll keep an eye out for your update. We'll get this fixed up
  13. This is also worth a shot, they're both radically different plugins in idea, however its still possible that something could be interfering.
  14. I would say its worth a shot Though its not necessary, I tested on my local Oxide server and it didnt have the issues you're describing.
  15. I just wanted to make sure, sometimes people get lost in the wall of text If you can provide further details on how to replicate this i'd be happy to investigate further, but until then i've validated that this is not an issue on my end using Carbon and Oxide servers with only my plugin installed.
  16. You also provided text instead of a screenshot, the purpose of the screenshot was to ensure nothing was being cut off from the plugin list.
  17. At this point i Have validated the plugin works on vanilla, oxide and carbon servers, I would need details on how to reliably replicate this bug in order to move forward. None of my tests thus far have been able to re-create any of the bugs you mentioned.
  18. the full list of plugins that print, including some of the lines of text before and after it so i know the full list was captured
  19. Well im not sure whats causing the issue then, on my servers the plugin runs fine. Can you provide a screenshot of your console after doing o.plugins?
  20. How much Ram does your server have? Is it possible it was lagging during this time? I could easily see lag potentially causing these issues
  21. When those pieces "Fall off" the train so to speak the collider is still on the train so it will not make the train get stuck. What you showed in the screenshot though is a separate bug from that. Are you experiencing both? Invisible blocks in place, and also blocks "falling off" visually? I'm on Oxide server now, running the latest version of the plugin (AND ONLY MY PLUGIN) and I cannot recreate the bugs you are describing. What I am doing I spawned a train Workcart_Aboveground I built walls and roof on the train I put fuel in it I go forward I travel multiple grids without issue I leave the train and go somewhere else on the map (roughly for 5 minutes) I go back to the train and drive it again for some distance without issue What you have described to me is not occurring locally on my end which leads me to believe some other plugin is causing a conflict. If you would like to paste a list of the plugins you are using I would be happy to take a look, or you're also welcome to DM them to me.
  22. Hello @SkeletonKing69, Thank you for the information, I still would like to know a time frame particularly of the blocks lifespan, EX "I placed the block on the train ran away for like 5 minutes, came back within distance of the train for 2 minutes, then it went invisible" I dont believe LODS are the issue here, there is likely some underlying issue with the network update. Your client isnt getting those block updates even though I send them to everyone within the trains network group, if there are players nearby. Before releasing this latest update I had tested both on Oxide and Carbon to ensure no blocks get left behind or go invisible. My tests for both server types included building a small train, then letting it drive around the rail network while I watched. During this time I did not observe any blocks being left behind, the test ran for roughly 2 hours before I concluded the build stable. I'm starting my Oxide server now so we'll see if that still holds true.
  23. Thank you, I just tested on Carbon with the same Workcart_AboveGround train type and I couldnt seem to produce the same result. Im going to try on Oxide next. Can you tell me more information about what you were doing before this happened? Mainly im concerned with knowing when was the train spawned was it one you spawned or a "wild" one? Did this happen immediately after building on it, what time frame? Was it after moving or before or both? Do you notice it with specifically the type mentioned or with all types?
  24. Hello @SkeletonKing69 are you on oxide or carbon?
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