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Everything posted by Yac Vaguer
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Hey Dark, not an error, sometimes it shows this message, but it will work regardless, if you find that the F15 and the drop of the nuke is not happening let me know
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- 39 comments
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- #ferry terminal
- #pvp/pve
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Fix is Published, thank you fro reporting the issue
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Hey Tyler, let me investigate a bit, thank you for reporting it. I will come back to you asap
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Not a Bug Changed Fixed In to Next Version
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You can renamed them in the configuration, but I did work on this for the upcomign version.
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New update VIP Assassination Doesn't Spawn Npcs
Yac Vaguer replied to Willy Wonka's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 0.8.1 -
New update VIP Assassination Doesn't Spawn Npcs
Yac Vaguer replied to Willy Wonka's Support Report in Support
Please take a look to the last version, with a lot of bug fixes and new features. -
Changed Status from Pending to Not a Bug
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The ammoutn of npc and configuration will depends on the level of the mission, on the easy one the idea is that you can do it when you start so it should be simple, as soon the level is increasing also is increasing the amount of NPC Also every of the current missions has reinforcement waves as much you take to do the quest, more waves of npcs you will face.
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Manual shows 11 available mission plugins but I only see defense holdout
Yac Vaguer replied to Willy Wonka's Support Report in Support
Changed Status from Pending to Fixed Changed Fixed In to 0..7.0 -
Manual shows 11 available mission plugins but I only see defense holdout
Yac Vaguer replied to Willy Wonka's Support Report in Support
New release fixing the issue on ResourceRaid mission just launch I will be working on releasing new missions soon, some inside Business Core some will be separate -
Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.4.2
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Changed Status from Pending to Not a Bug Changed Fixed In to 2.2.1
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Manual shows 11 available mission plugins but I only see defense holdout
Yac Vaguer replied to Willy Wonka's Support Report in Support
Today I will do a release with some extra features and the Fix for easy mission in Resource Raid. You have already available to buy as extra the DefenseHoldout mission, and some more are comming some of them will be as a different plugin some will be part of this plugin -
Suggestion: Disable default Patrol Heli Event
Yac Vaguer replied to ilineus's Support Report in Support
I have the feature lined up for next version -
Suggestion: Disable default Patrol Heli Event
Yac Vaguer replied to ilineus's Support Report in Support
Changed Status from Pending to Not a Bug -
I'm not saying that we might have a bug, but In the config you have the option to make the Simple Patrol Singal spawn in normal boxes "Loot Settings": { "Enable Loot Drops": true, "Loot Containers and Drop Rules": { If they found one in a box and then call it, it will bring a patrol helicopter The patrol will be called, if you want to avoid this, just change "Enable loot drops" to false I hope this fix the issue Best,
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If you want to try them first you can join my Discrod and there I have a server instructions where you can test it but Basically the idea is that players buy the "Business License" once they have the license they can trigger different missions they have available depending on their Reputation Level One you Start a mission the mission will pop up in the map for everyone (unless you have any PVE Settings) By Default the plugin include two missions with three different tiers. - VIP Asssasination - Resource Raid This is for now, probably I will add a bunch more and other will be standolone plugins like Defense Holdout When you finish the mission you earn reputation points and whatever rewards you set besdies the loot Any player can buy a license and trigger missions from the command /business
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Version 0.7.6
13 downloads
DEFENSE HOLDOUT A wave-based defense mission for BusinessCore. Players take a contract from the BusinessCore job board, travel to a marked area, and protect a supply crate while escalating waves of NPCs push in from every direction. Survive to the final wave, optionally accept the bonus wave for extra reward, then loot the drop. This plugin is a mission module for BusinessCore. It does not run standalone. BusinessCore handles the job board, mission registration, PvE zones, reputation, payouts, and the parachute drop pipeline for wave NPCs. REQUIRES BusinessCore (mission registration, location finder, PvE zones, reputation, payouts, NPC parachute drops). OPTIONAL CopyPaste enables admin-built fortresses instead of the procedural fortification rings. SuperBoss enables the named-boss centerpiece on Medium and Hard. WHAT YOU GET Three difficulty tiers registered automatically with BusinessCore: Easy, Medium, Hard. Each tier has its own wave composition, reward, reputation, time limit, and arena layout. Easy runs three waves in about ten minutes. Light siege, sandbag ring, ammo crate at start. 2,000 base reward. Medium runs five waves in about sixteen minutes. Mixed wave types including a flanker rush. Fortified arena with concrete and a harbor container. 5,500 base reward. Hard runs seven waves in about twenty-four minutes ending in a boss finale. Mid-fight ammo drop. Sniper wave. Optional Bradley or Patrol Heli threat that patrols the arena perimeter until mission end. Final wave delivered by CH47 chinook. 10,000 base reward. All numbers are tunable in the config. Wave counts, NPC health, spawn rings, rewards, time limits, fortification rings, NPC types per wave. The included README covers every config key. SIDE MISSIONS Five optional bonuses layer on top of the main contract. Each one ticks independently. Flawless Defense: supply crate takes zero damage. +25% reward. No Deaths: no participant dies during the mission. +15% reward. Headhunter: 10 or more headshot kills on wave NPCs. +500 reputation. Bonus Wave Survived: accept and clear the bonus wave. +50% reward. Speed Clear: finish in under half the time limit. +20% reward. OPTIONAL FEATURES All off by default unless noted. Turn them on per difficulty. Vehicle threat: a Bradley APC or Patrol Helicopter patrols the arena perimeter. Accepts Bradley, PatrolHelicopter, or Random. On by default for Hard. CH47 chinook delivery: a chinook drops the configured wave at the supply crate instead of the perimeter ring. 30s hard fallback if the arrival sequence stalls. On by default for Hard's final wave. Fortification rings: procedural rings of cover (sandbags, concrete, metal barricades, harbor containers). Any number of rings, each with its own prefab, count, and distance. On by default for Medium and Hard. CopyPaste structures: per-difficulty file pools of admin-built fortresses. The plugin picks one at random at mission start. Pasted entities are tracked and cleaned up on mission end. Ambient props: scatter of static world props around the arena. Pure flavor. SuperBoss centerpiece: named boss spawned at the supply crate alongside the wave mobs. Corpse loot routes through BusinessCore's NPC loot pipeline. Requires the SuperBoss plugin. MISSION FLOW 1. Player accepts the contract through BusinessCore. 2. The plugin reserves a location and creates a PvE zone around it. 3. Supply crate, fortification, ammo crate, and ambient props spawn. The supply crate and ammo crate sit on opposite sides of a ring around the building, so defenders have to cross the arena to resupply. 4. Setup timer runs (60 seconds, or 10 with the BusinessCore QuickStart upgrade). 5. Waves spawn from multiple compass directions, with a 45-second break between each one. NPCs drop in under parachutes when BusinessCore has parachute drops enabled, otherwise they arrive on foot at the perimeter ring. They walk in deliberately so defenders have time to pick targets and rotate cover. 6. After the final wave, a bonus wave is offered for 30 seconds. Stay near the supply crate and it auto-starts. Walk out and you extract with current rewards. 7. Reward crate spawns. Side-mission bonuses are reported in chat. Players have 60 seconds to loot before cleanup. If the supply crate is destroyed at any point, the mission fails and no rewards drop. CONFIGURATION Config lives at oxide/config/DefenseHoldout.json. The plugin runs a migration on every load, so upgrading does not blow away existing tuning. New sections added in later versions are backfilled with sensible defaults and listed in the server log on load. Full configuration reference is in the bundled README. Every top-level key, every per-difficulty field, every wave option. Leave it alone and it works out of the box. COMPATIBILITY Built against current Oxide/uMod. Tested with current BusinessCore and NpcSpawn releases. Works alongside other BusinessCore mission plugins. PvE zones, location reservations, entity tracking, and NPC loot routing all route through BusinessCore, so missions do not collide. INSTALL 1. Drop DefenseHoldout.cs into oxide/plugins/ 2. Drop dh.easy.1.json and dh.hard.1.json into oxide/data/copypaste/ 3. Make sure BusinessCore and NpcSpawn are loaded 4. Default config writes itself on first load$10.00-
- #business-core
- #business
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