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Snaplatack

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Everything posted by Snaplatack

  1. I changed the radius to devide by 200 and it almost worked. if (mapMarker != null) { mapMarker.alpha = 0.6f; mapMarker.color1 = Color.black; //Changed to black from green mapMarker.color2 = Color.black; //Changed to black from white mapMarker.name = markerID; mapMarker.radius = radius / 200; mapMarker.Spawn(); mapMarker.SendUpdate(); sphereMarker[markerID] = mapMarker; }
  2. yes. I have the zones for defualt players and VIP to be 100 if (mapMarker != null) { mapMarker.alpha = 0.6f; mapMarker.color1 = Color.black; //Changed to black from green mapMarker.color2 = Color.black; //Changed to black from white mapMarker.name = markerID; mapMarker.radius = radius / 100; mapMarker.Spawn(); mapMarker.SendUpdate(); sphereMarker[markerID] = mapMarker; }
  3. So I updated it and The zone shows as this massive when its only set to 100. ALmost looks doubled
  4. No problem. I'm trying to have players break the plugins any way they can to ensure it's less buggy lol
  5. IDK if you want me to make a new ticket but also the god mode, stability, resource hud, auto entity power, and fly buttons dont seem to auto refresh when clicked. it stays the same color it was until you click middle mouse and refresh the menu. little thing,
  6. Little addition. Adding a trashcan icon to the top right to each saved base so its easy to remove for the player
  7. Snaplatack

    /jet error

    okay
  8. its all good. Glitches happen
  9. Yea I had to find someone to make it for me. Idk if hes planning on releasing it publicly. I can ask him.
  10. Snaplatack

    /jet error

    Same error. Could it be because Im wearing a parachute Failed to call hook 'JetChatCommand' on plugin 'JetPack v1.1.7' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013f] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Plugins.JetPack+BuildManager.SetParent (BaseEntity parrentEntity, BaseEntity childEntity, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation) [0x00000] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+BuildManager.CreateChildEntity (BaseEntity parrentEntity, System.String prefabName, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation, System.UInt64 skinID) [0x00031] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.SpawnChair () [0x0004a] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.BuildJetpack () [0x00000] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.Init (BasePlayer player, Oxide.Plugins.JetPack+MovableDroppedItemContainer movableDroppedContainer) [0x00014] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.CreateJetpack (BasePlayer player) [0x00013] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.TryAttachJetpackToPlayer (BasePlayer player) [0x00008] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack+JetpackComponent.OnPlayerEnterJetCommand (BasePlayer player) [0x0001c] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack.JetChatCommand (BasePlayer player, System.String command, System.String[] arg) [0x0000a] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.JetPack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <77760a3f079f43f1975e5b25b358fa34>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0
  11. This Image I could create all of these with this bug
  12. Hello. So I have some players that have managed to create multiple zones when they turn off gtfo and fly to another area. They claim with the menu and then fly away form their zone far enough to then use the /claim command to claim another zone. they can keep repeating this over and over. Any way we can check every zone for the player id?
  13. he means like do they get respawned and claim like a plot of land. I had to have a seperate plugin made that would force respawn a player to a plot of land that is preconfigured to aa spawns database file
  14. This does not do a spawns database location. I had to have a seperate plugin made for that.
  15. Can it have a message that saves saving base to reassure the player their work is being autosaved? And thank you!
  16. Any way you could add an auto save feature in a file when a player builds? Like every time they claim a zone, it will be whatever they were building then if they load a base, it will still be saved whenever they load it or close the zone? Some people just come on to build them think that when they get off, their build will still be there. A default name would be their steamid for the file so they won't overwrite anything called default. Would just be a nice feature.
  17. Snaplatack

    /jet error

    Failed to call hook 'JetChatCommand' on plugin 'JetPack v1.1.7' (NullReferenceException: Object reference not set to an instance of an object.) at BaseEntity.SetParent (BaseEntity entity, System.UInt32 boneID, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x0013f] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseEntity.SetParent (BaseEntity entity, System.Boolean worldPositionStays, System.Boolean sendImmediate) [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Plugins.JetPack+BuildManager.SetParent (BaseEntity parrentEntity, BaseEntity childEntity, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation) [0x00000] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+BuildManager.CreateChildEntity (BaseEntity parrentEntity, System.String prefabName, UnityEngine.Vector3 localPosition, UnityEngine.Vector3 localRotation, System.UInt64 skinID) [0x00031] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.SpawnChair () [0x0004a] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.BuildJetpack () [0x00000] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.Init (BasePlayer player, Oxide.Plugins.JetPack+MovableDroppedItemContainer movableDroppedContainer) [0x00014] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.CreateJetpack (BasePlayer player) [0x00013] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.TryAttachJetpackToPlayer (BasePlayer player) [0x00008] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack+JetpackComponent.OnPlayerEnterJetCommand (BasePlayer player) [0x0001c] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack.JetChatCommand (BasePlayer player, System.String command, System.String[] arg) [0x0000a] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.JetPack.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00628] in <4b8d98db0f0c49b39235aa0052515455>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <cd9a02fd331347bd82d550bb1a9c8e9f>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <b76ec77c47d1449e92b2baab8603843d>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <b76ec77c47d1449e92b2baab8603843d>:0 I am getting this error when trying to use the /jet command after putting the jetpack in my clothing slot
  18. all good. ty
  19. Another thing is having a seperate command that has the zero cooldown. I plan on using ZoneCommand to instantly Teleport players to another server and if they use the default command, they get the cooldown.
  20. okay that will work. what about a customizable timer and warning in chat that says your getting redirected to the server in x amount of time name so the player doesnt get suprised when they just dc. A command to cancel if they change their mind within that countdown would be nice 2
  21. add a permission for VIPs only or just to use?
  22. Hello. So with some testing, players can build outside the zone and when they close it, the stuff they placed stayed... Which means they can spawn rockets, guns, etc and use it outside their zone after they close it...
  23. All I'm asking for is a permission to use the plugin. Not all the other stuff. That is my plan. I just need a permission so that players need it to use it

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