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CrazyRust

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Everything posted by CrazyRust

  1. CrazyRust

    console spam

    I don't understand what the problem could be. i tested on several servers and i don't get the error.
  2. The easy level can be adjusted to make it a nightmare. Npc setting, turret setting door setting
  3. Perhaps the truepve setting can be adjusted. Unfortunately, I'm busy at the moment and don't know where to look.
  4. CrazyRust

    console spam

    And try to set the number of ships on each level to 4
  5. CrazyRust

    console spam

    Hi This is an old config file please update the plugin and restart the server. A server should be restarted once a day. I cannot open the link.
  6. You mean the silent mode?
  7. Hi. I will try.
  8. Hi. This is a difficult question. Which PVE plugin are you using? Maybe you can set it in the config of that plugin. I also run a PVE server and have no such problems. Maybe my sleepers are killed by animals or bradley
  9. CrazyRust

    console spam

    Probably more npc spawned than they should have. Please send me the config file. And if you use a harbor event it should not be at the same time as cargoconvoy
  10. CrazyRust

    issue

    Changed Status from Pending to Closed
  11. I do not understand this.
  12. Hi. You can disable the normal facepunch event in the config file. This is highly recommended because you can stop the cargo convoy. And if the normal cargo comes afterwards, the two cargoes will go through each other, and because of ac NPC spawns it's not good to have both events at the same time. With the harbor event it works there it's just important that the two events don't run at the same time. This can be solved with an event manager.
  13. CrazyRust

    issue

    Hi. Try from the webadmin interface console. The cargo spawns at the edge of the map and comes in around the island.
  14. CrazyRust

    Plugin does not work properly

    Changed Status from Pending to Closed
  15. CrazyRust

    Problem after Forced

    Changed Status from Pending to Closed
  16. CrazyRust

    Problem after Forced

    Fixed
  17. Le problème était probablement que les deux événements se déroulaient en même temps. Veuillez essayer de régler les deux événements de manière à ce qu'ils ne soient pas simultanés.
  18. Hi. Are you using the harbor event? Or is the normal facepunch cargo event turned on?
  19. CrazyRust

    Problem after Forced

    Finding the cause of the error
  20. Hi. Thank you. Yes, it will be available in the next update.
  21. The same as for my other events
  22. Version 1.0.0

    4 downloads

    This plugin locks all lootable crates that spawn on the map, set in the config file. Locked crates can only be lootable by the player who has the key for that crate in his inventory. Each time a crate is opened, a key is removed from the inventory. Attention! Plugin locks all crates on the map that spawn. So it also locks crates spawning on events! There may be a "true", "false" conflict for plugins that disable crate loot on the level. Such as LootDefender, HeliSignal etc.. Keys can be added as custom items in shop or loot table. The current version of the plugin can lock 6 types of crates: Normal crate: "assets/bundled/prefabs/radtown/crate_normal_2.prefab" Tools crate: "assets/bundled/prefabs/radtown/crate_tools.prefab" Military crate: "assets/bundled/prefabs/radtown/crate_normal.prefab" Elit crate: "assets/bundled/prefabs/radtown/crate_elite.prefab" Patrol helicopter crate: "assets/prefabs/npc/patrol helicopter/heli_crate.prefab" Bradley crate: "assets/prefabs/npc/m2bradley/bradley_crate.prefab" No permission. No command. Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Spawn the keylock on the normal crate? ": false, "Normal crate key SkinID": 3429610755, "Normal crate key ShortName": "door.key", "Spawn the keylock on the tool crate? ": false, "Tool crate key SkinID": 3429611176, "Tool crate key ShortName": "door.key", "Spawn the keylock on the military crate? ": false, "Military crate key SkinID": 3429610514, "Military crate key ShortName": "door.key", "Spawn the keylock on the elite crate? ": false, "Elite crate key SkinID": 3429610153, "Elite crate key ShortName": "door.key", "Spawn the keylock on the patrol helicopter crate? ": false, "Patrol helicopter crate key SkinID": 3429610329, "Patrol helicopter crate key ShortName": "door.key", "Spawn the keylock on the bradley crate? ": false, "Bradley crate key SkinID": 3429610971, "Bradley crate key ShortName": "door.key", "Locked message": "Locked" }
    $6.90
  23. Version 1.0.0

    11 downloads

    The Sewer branch event is a true Zombie scythe event, the idea being that zombies can only be damaged by melee weapons. It can cause exciting moments for players when zombies are killed with swords and shields in the narrow tunnels or underground rooms of the monument. If a player hacks the locked crate, even a few surprise scarecrows will appear in the tunnels. Supports PveMode plugin. Consolecommand: sbestart sbestop Hooks: void OnSewerBranchEventStart(); void OnSewerBranchEventStop(); Config: { "Plugin version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 3600.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Chat icon SteamID": 0, "Event Locked crates hack time": 900.0, "Wood Double Door SkinID": 0, "Door Health": 200.0, "Disable BetterNpc plugin npc's for the duration of the event?": true, "Zombies can only be damaged by melee weapons": true, "Zombies number and position": { "Minimum": 11, "Maximum": 15, "List of position": [ "(-2.435, -7.015, -31.320)", "(26.400, -1.007, -46.929)", "(-46.929, -2.008, -56.086)", "(16.475, -1.275, -56.020)", "(5.987, -2.065, -56.128)", "(4.355, 4.550, -64.303)", "(32.570, 4.550, -64.114)", "(-19.370, 4.725, -54.692)", "(-19.530, 3.913, -39.516)", "(-33.737, 19.826, -38.724)", "(-3.801, 19.671, 30.157)", "(13.266, -1.275, -55.844)", "(15.740, -1.275, -55.844)", "(19.255, -1.275, -55.844)", "(21.459, -1.275, -55.844)" ], "Zombies setting": { "Name": "Sewer Zombie", "Health": 50.0, "Roam Range": 10.0, "Chase Range": 30.0, "Attack Range Multiplier": 1.0, "Sense Range": 30.0, "Target Memory Duration [sec.]": 60.0, "Scale damage": 1.0, "Aim Cone Scale": 0.6, "Detect the target only in the NPC's viewing vision cone? [true/false]": false, "Vision Cone": 135.0, "Speed": 7.5, "Disable radio effects? [true/false]": true, "Is this a stationary NPC? [true/false]": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Belt items": [ { "ShortName": "pitchfork", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" }, { "ShortName": "grenade.beancan", "Amount": 1, "SkinID (0 - default)": 0, "Mods": [], "Ammo": "" } ] } }, "Elit crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crates setting": { "Delete the Rust loottable loot?": false, "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Sewer Branch Event</color> will start soon", "Warning message before the event stop.": "Sewer Branch Event will end soon!!", "Message when someone event owner": "Someone has become the owner of Sewer Branch Event.", "Start message": "Sewer Branch Event start!", "Stop message": "Sewer Branch Event end!", "Melee weapons": "You can only deal damage to this zombie <color=#ff0000>with melee weapons</color>!", "Map marker name": "Sewer Branch Event", "Map marker radius": 0.6, "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } }, "PVE Mode Setting (only for users PveMode plugin)": { "Use PveMode plugin?": false, "Required damage to the event owner": 500.0, "The event is a right of ownership, to obtain it you need damage multiplier.": { "Npc": 1.0 }, "Non owner can loot the crates?": false, "Non owner can loot the Npc's?": false, "Non owner can damage Npc's?": false, "Non owner can be attacked by Npc's?": false, "Non owner, can you enter the event zone?": false, "Allow a player who has an active cooldown of the Event Owner to enter the event zone?": true, "The time that the Event Owner may not be inside the event zone.": 300, "The time until the event owner can return to the event zone.": 60, "Block the RestoreUponDeath plugin in the event zone.": true, "After all this time, an event owner can be an event owner again.": 86400.0, "Darkening the sphere.": 15 } }
    $15.00
  24. Hi. The Locked Crate will disappear when the event is over. I just tested it. Maybe you have set something in the config file?
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