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CrazyRust

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Everything posted by CrazyRust

  1. CrazyRust

    aide

    Changed Status from Pending to Closed
  2. CrazyRust

    give item

    Changed Status from Pending to Closed
  3. Changed Status from Pending to Work in Progress
  4. Hi. I know about this bug, it is rare. I have not yet found the cause of the error.
  5. Changed Status from Pending to Work in Progress
  6. CrazyRust

    give item

    inventory.giveto box.wooden.large STEAMID 1 2294627631
  7. You can use a custom name.
  8. CrazyRust

    aide

    Delete complet crate on the config file
  9. CrazyRust

    Samsite

    Changed Status from Pending to Closed
  10. CrazyRust

    Samsite

    Update ready.
  11. Ready
  12. CrazyRust

    aide

    Hi! Why do you want to delete it?
  13. Please do not confuse the two plugins. This is an event where a horde spawns.
  14. CrazyRust

    aide

    Changed Status from Pending to Closed
  15. CrazyRust

    aide

    If you don't see this line you have to delete the config file and reload the plugin
  16. CrazyRust

    aide

    My server works perfectly
  17. CrazyRust

    aide

    Try deleting the config file and reload the plugin
  18. CrazyRust

    aide

    Please reload the plugind and send full console screeshot
  19. CrazyRust

    aide

    Use NpcSpawn plugin?
  20. Version 1.0.1

    2 downloads

    This plugin will send a shockwave of explosion to fly away nearby Players or NPCs. The plugin has an extra feature that allows NPCs to be wounded. These NPCs can be handcuffed or even fired. This can be set in the config file. The plugin supports the event plugins I have created. Supported weapons: - Basic Rocket - Timed Explosive Charge - Propane Explosive Bomb - Landmine No command and permission. Config: "Do you use the npc wounded function for other damage?": true, (If the NPC's Health is 10 or less, the next hit will cause the NPC to be wounded. For example, if the NPC's Health is 11 and the next hit deals 12 damage, the NPC dies.) "Clear belt items from npc's": true, (When the NPC is wounded or blown away by the explosion, his weapons disappear from his belt. This setting is recommended for NPCs in Botrespawn.) "Can you loot the NPC when wounded?": false, (Is it possible to loot NPCs in wounded state) "Players ignored?": true, (Make the players fly away from the explosion) "Players instant death?": false, (After landing, the player dies) "Npc instant death?": false, (After landing, the NPC dies - If set to false, the NPC will be wounded after landing) "Boss monster NPCs ignored?": true, (Bossmonster NPCs are exceptions) "Use Propane Explosive Bomb on the MiningOutpost event?": true, ( ) "Use Propane Explosive Bomb on the Train Yard event?": true, ( ) "Use Propane Explosive Bomb on the Missile Silo event?": true, ( When the event starts, propane gas cylinders spawn in the event area. ) "Use Propane Explosive Bomb on the The Dome event?": true, ( ) "Use Propane Explosive Bomb on the The Zombie Horde event?": true ( ) Video:
    $15.00
  21. Version 1.0.0

    8 downloads

    The event is started automatically or by console command. A chinook crate spawns in a random position on a road on the map and is guarded by Zombies. The event is made difficult by the fact that you can only damaged Zombies from a distance set in the config file. In the config file, you can set the Horde to always spawn to the same custo spawn position. Console command: - hordestart - hordestop Hook: void OnZombieHordeEventStart() void OnZombieHordeEventStop() Video: Config: { "Version": { "Major": 1, "Minor": 0, "Patch": 0 }, "Automatic event start": true, "Minimum time for event start": 3600.0, "Maximum time for event start": 7200.0, "Duration of the event": 2800.0, "Warning messages before event start": 300.0, "Warning messages before event end": 300.0, "Spawn the event at a custom spawn point?": false, "Custom spawn position:": "(0, 0, 0)", "Chat icon": 0, "Number of zombies in the horde": 20, "The distance of the Zombies' damage": 50.0, "Zombies setting": { "Name": "Zombie", "Health": 150.0, "Wear items": [ { "ShortName": "frankensteins.monster.01.head", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.legs", "SkinID (0 - default)": 0 }, { "ShortName": "frankensteins.monster.01.torso", "SkinID (0 - default)": 0 } ], "Use custom loot?": false, "CustomLoot": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "halloween.lootbag.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] } }, "Locked crate hack time": 120.0, "Use only custom loot?": false, "The loot in the locked crate": { "Minimum items": 1, "Maximum items": 1, "Use minimum - maxium?": false, "List of items": [ { "ShortName": "xmas.present.small", "Minimum": 3, "Maximum": 6, "Chance": 100.0, "Give blueprint?": false, "SkinID": 0, "Displayname": "" } ] }, "Messages setting": { "Message before the event starts.": "<color=#ff0000>Zombie Horde</color> will spawn soon", "Message before the event stop.": "<color=#ff0000>Zombie Horde</color> will end soon!!", "Start message": "<color=#ff0000>Zombie Horde</color> spawn on:", "Stop message": "<color=#ff0000>Zombie Horde</color> Event stop!!", "Map marker name": "Zombie Horde", "Map marker radius": 0.6, "Distance warning": "Zombies are too far away, get closer", "Color": { "r": 1.0, "g": 0.0, "b": 0.0 } } }
    $20.00
  22. CrazyRust

    Samsite

    I assume you know the Boss monster plugin. Now I'm making a plugin so that if a boss monster dies, it can spawn heli, tiger, zombie etc...
1.8m

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