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iLakSkiL

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Everything posted by iLakSkiL

  1. iLakSkiL

    Custom Gather

    I'll look into it. I have no idea how the metal detecting stuff works, so it'll take some research.
  2. iLakSkiL

    Custom Gather

    I'm not sure what you mean by a "list of modifiers." Do you mean a list of every thing that this plugin controls and can modify? Or like a list of entities/items and their modified rates of gather? I just uploaded a new rewrite of the plugin. In the config json file you can see all the areas that the plugin controls, i.e. picking items off the ground, fishing, harvesting, excavator, etc. And in the data json, you set the gather rates for specific areas, like the overall gather rate which includes items picked off the ground, items picked from planters, and harvested items like trees and ore, and then the other areas like fishing, excavator, quarries, etc.
  3. iLakSkiL

    MLRS Damage

    I re-uploaded the new file, and downloaded it, so 1.5.0 should be up now. Thanks for the heads up on that! Config looks good. I'm hoping it was maybe a one-time error. I'm going to create a support thread for your error and move the discussion over to that, and I'll try to tag you in it. Just to keep our discussion on it easier to follow.
  4. iLakSkiL

    MLRS Damage

    Update 1.5.0 removes the StackSizeController integration. Players will be able to "overload" the MLRS, but it will only fire the number of rockets that you have set in the config. For example, if your stack sizes for ammo.rocket.mlrs is set to 1000, then players will be able to put 2,000 total rockets in the MLRS. However, if you have the MLRSDamage json config set to only fire 24 rockets, then it will shoot 24 rockets and there will be 1,976 rockets left in the MLRS container.
  5. iLakSkiL

    MLRS Damage

    Can you post what your config is? Did you have your rocket launch interval set to 0.0 or as a negative number? That will definitely cause issues.
  6. iLakSkiL

    MLRS Damage

    It wasn't working prior. The way the MLRS works, people are able to put up to whatever the stack size is for the ammo into the MLRS. On first moving inventory, it would stack lower, but then allow players to go over limit set in the plugin if the ammo stack sizes were larger. It was something that FP changed with how the containers worked in the MLRS. As of now, the only way to limit the maximum amount of rockets the MLRS can hold, is to limit the stack sizes of the ammo. I'm working on a fix that will allow you to set how many can be fired from the MLRS inventory, (i.e. if the stack size for ammo is set to 1,000; then the MLRS would hold 2,000; but you could say only fire 100 of the 2,000. So then there would 1,900 rockets left over in the MLRS.)
  7. iLakSkiL

    MLRS Damage

    Version 1.4.0 adds new checks in for the updated NPC types that FacePunch put in.
  8. iLakSkiL

    Custom Gather

    I could potentially work that in, in my latest re-write I'm working on. Im thinking a sort of special list, that's like the opposite of the blacklist. The list would apply a specific rate per listed item, globally for all, regardless of permission group. It would be way too cumbersome to make players set specific items for each specific group. I like the idea of a global list multiplier that would either override the group setting, or could multiply/divide group settings too.
  9. iLakSkiL

    MLRS Damage

    I accidentally uploaded a version with an error that wouldn't compile. So I had to fix it and re-upload it. So as long as it is 1.3.1 and it compiles (doesn't give an error when trying to load) then you're good to go. If you do "o.reload MLRSDamage" in your console and you get an error, then download the most recent file and load that.
  10. iLakSkiL

    Custom Gather

    You could theoretically lower the limit for items that give you more than 1, i.e. ore nodes, trees, etc. But you couldn't give less than 1 for any item, since all items given have to be in whole numbers, so it would either be 0 or 1, you can't have 0.5 of a hemp seed. While this is possible, it would take a complete rework of the plugin. I can add this to a potential update for the future.
  11. Version 3.1.1

    764 downloads

    Custom Gather allows you to have dynamic gather rates on your server! This allows you to assign different gather rates for as many groups of players as you would like. What this plugin offers that other gather rate plugins don't: Create custom gather rates based on oxide permission groups Example: Have a global 2x gather rate, but have VIPs gather at 4x, and Elite VIPs gather at 8x. Modify resources in Unloadable Train Wagons Set separate custom rates for Public and Private quarries Modify Fishing Rate Gather rate modifier includes grubs/worms picked from plants Configuring JSON Files This plugin creates two JSON files, one is located in Oxide/Config/CustomGather.json, and the other is in Oxide/Data/CustomGather.json. The config file is used to set the global on/off switches, unloadable train wagon settings, the blacklists and the global override list. The data file is used to create and specify custom groups to be assigned via oxide permissions. The 'default' group makes a permission named customgather.default and automatically assigns it to the default oxide group All other groups generate permissions titled customgather.{groupname} that then must be assigned to an oxide group or player. Do NOT delete the data json file during server wipe. It will reset all your custom group settings and need to be reconfigured. Tutorial Blacklists & Global Override List The Blacklists reverts an item's gather rate to 1x for the specified method of gathering that it is listed under. The Global Override List is similar, but you specify a custom gather rate for specific items that is then applied globally, regardless of permission groups or gather method. Items need to be entered in with their short names. Use this reference to find any item's short name. Insert items by their short names inside quotations and separated by commas. Chat Commands /cg info -- Displays each custom group and their gather rates Config JSON - Example { "Global On/Off Switches. Only set these to false if you use a separate plugin to control specific gather rates.": { "Modify rates for items picked off the terrain (ex: plants, tree stumps, small ore nodes)": true, "Modify rates for items grown in planters": true, "Modify rates for fishing": true, "Modify rates for PUBLIC Quarries and Pumpjacks": true, "Modify rates for PRIVATE Quarries and Pumpjacks": true, "Modify rates for the Giant Excavator": true, "Modify rates for Dispensers (ex: ore nodes, trees, animal corpses)": true, "Modify rates for Resource Train Wagons": true }, "Unloadable Train Wagon Settings": { "Multiplication Rate": 20, "Single Stack of Resources?": true }, "Blacklists (items to gather at vanilla rates)": { "Harvested Items": [ "human.skull", "skull.wolf" ], "Pickup Items": [ "cloth" ], "Planter Box Items": [ "clone.hemp" ], "Fishing": [ "fish.anchovy" ], "Quarries & Pumpjacks": [ "stones" ], "Excavator": [ "stones" ], "Train Resource Wagons": [ "metal.ore" ] }, "Global Override List": { "pumpkin": 20, "hq.metal.ore": 10 } } Data JSON - Example { "Custom Permission Group Settings": { "default": { "Gather Rate": 1, "PUBLIC Quarries & Pumpjacks Rate": 1, "PRIVATE Quarries & Pumpjacks Rate": 1, "Giant Excavator Rate": 1, "Fishing Rate": 1 }, "vip": { "Gather Rate": 2, "PUBLIC Quarries & Pumpjacks Rate": 2, "PRIVATE Quarries & Pumpjacks Rate": 2, "Giant Excavator Rate": 2, "Fishing Rate": 2 }, "Elite": { "Gather Rate": 3, "PUBLIC Quarries & Pumpjacks Rate": 3, "PRIVATE Quarries & Pumpjacks Rate": 3, "Giant Excavator Rate": 3, "Fishing Rate": 3 }, "SuperElite": { "Gather Rate": 4, "PUBLIC Quarries & Pumpjacks Rate": 4, "PRIVATE Quarries & Pumpjacks Rate": 4, "Giant Excavator Rate": 4, "Fishing Rate": 4 }, "MegaElite": { "Gather Rate": 5, "PUBLIC Quarries & Pumpjacks Rate": 5, "PRIVATE Quarries & Pumpjacks Rate": 5, "Giant Excavator Rate": 5, "Fishing Rate": 5 } } }
    $5.00
  12. iLakSkiL

    MLRS Damage

    Version 1.5.1

    2,320 downloads

    A must have for PVE servers! Allows you to modify the damage rate of the MLRS for Player bases, raidable/abandonded bases, and NPCs. Also allows you to adjust the cooldown timer of the MLRS. Console Commands mlrsdamage.damage <amount> - Changes damage multiplier amount. mlrsdamage.cooldown <amount> - Changes server cooldown timer for MLRS mlrsdamage.pvp <true/false> - Enable/Disable player pvp damage done by MLRS mlrsdamage.pvpbase <true/false> - Enable/Disable player base damage done by MLRS mlrsdamage.raidable <true/false> - Enable/Disable raidable/abandoned base damage done by MLRS mlrsdamage.npc <true/false> - Enable/Disable NPC damage done by MLRS mlrsdamage.rockets <amount> - Change total capacity of rockets able to be fired by MLRS mlrsdamage.module {true/false} - Enable/Disable the need for an Aiming Module mlrsdamage.interval {amount} - Change the interval between rocket launches Configuration "MLRS Settings": { "MLRS Damage Multiplier": 1.0, // scale at which the MLRS does damage "Allow Damage to Player entities": true, // allow damage to player owned entities "Allow Damage to Players": true, // allow damage to players "Allow Damage to Raidable and Abandoned Bases": true, // allow damage to Raidable or Abandoned Bases "Allow Damage to NPCs": true, // allow damage to NPCs on the map "MLRS Cooldown time (in minutes)": 10.0 // cooldown timer for MLRS, default is 10 "Total Rockets for MLRS to fire": 12 // total number of rockets to shoot in a single barrage, default is 12 "Rocket Launch Interval (in seconds)": 0.5, // time inbetween rocket launches. Must be positive, but can cause issues if set lower than 0.1 "Requires Aiming Module": false // When set to true, an aiming module is always put in the MLRS and is locked from being looted by players }
    Free
  13. Version 1.2.0

    923 downloads

    Allows players to change the breed of the horse they are currently riding. Permissions horsebreeds.use -- Allows players to use chat command /horse <breed type> horsebreeds.bypass -- Allows players to use the commands for free Chat Commands /horse {breed type} Console Commands horse {player} {breed type} Breed Types (can use either number or name with commands) 0 - Appalosa 1 - Bay 2 - Buckskin 3 - Chestnut 4 - Dapple Grey 5 - Piebald 6 - Pinto 7 - Red Roan 8 - White Thoroughbred 9 - Black Thoroughbred For more information about Breed Statistics, visit this page at Rust Labs: https://rustlabs.com/entity/horse#tab=breeds;sort=0,0,1 Configuration { "Use ServerRewards": false, "Use Economics": false, "Use Item as Currency": false, "Item Short Name": "scrap", "Horse Breed Costs": { "Dapple Grey": 20.0, "Red Roan": 20.0, "Appalosa": 30.0, "Bay": 30.0, "Buckskin": 30.0, "Pinto": 30.0, "Chestnut": 40.0, "Piebald": 40.0, "White Thoroughbred": 50.0, "Black Thoroughbred": 50.0 } } Setting up for use with a Server store (i.e. ServerRewards /s store) It is recommended to set the command price in the store settings as 0, and change the pricing in the HorseBreeds.json config. This way it will not charge a player for purchasing a command when not mounted on a horse. If both settings for ServerRewards and Economics are set to false, then the commands will be free to use. Examples of Commands Player Chat Commands /horse 8 -- changes current horse to a White Thoroughbred /horse pinto -- changes current horse to a Pinto /horse red -- changes current horse to a Red Roan Console Commands horse ilakskil black -- changes ilakskil's horse to a Black Thoroughbred and charges the corresponding amount if ilakskil does not have horsebreeds.bypass horse ilak 4 -- changes ilakskil's horse to a Dapple Grey and charges the corresponding amount if ilakskil does not have horsebreeds.bypass
    Free
  14. Possibility to disable kill distance during teleport? Currently people can time a teleport with an explosive to get a pve kill distance of 1000+ meters. They teleport before the explosion, so it thinks they got the kill from across the map. Or maybe only allow distance kills from projectiles.
  15. iLakSkiL

    Lights On

    I'm not sure it's "unlimited" but I guess it's still free power, so you could potentially just have a thousand electric heaters giving out unlimited net power
  16. iLakSkiL

    Lights On

    Electric Heaters have been given a passthrough now. If you allow them to not need power, then they output unlimited power out of the passthrough.
2.3m

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Total number of downloads.

10.6k

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Total customers served.

153.7k

Files Sold

Total number of files sold.

3.3m

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