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Everything posted by NHGaming
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I got it working I guess it got corrupted or something when I transferred through the server panel cause even though it show it was in plugin folder it acted like it wasn't there. So I re uploaded it through sftp and the plugin worked fine. Sorry for late reply been working crazy on server. Thank you for great plugin.
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Players and I have tried but even with card in inventory we can not get it to work. Any help would be appreciated. When we press button nothing happens.
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The stuck thing is happening but only if your on a team. and if the team isn't with you and you have sync on. It doesn't happen if clan leader is the one that's dies, it has to be a non clan leader.
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I have 24gb of ram and run between 13 to 16gb when events are running. I also have 200% on cpu and it runs between 112 to 130% when events run. I have 136 plugins on this server. It's heavily modded server but haven't had any of these issue till this Rust update. I did get a command to purge the vines which add up fast, by purging those vines things seem to have leveled out. Only Npc which are acting some what weird now are the shot gunners at supermarket and oxiums they run like right into your body before they shoot especially if your in a recycler it's like they can only half see you and they wait till your done recycling to shot you. I also went through and used a event manager to makes sure events weren't over lapping a lot which also has increased performance.
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I'm also having these issues but I'm a heavy mod PVE server. Normal Rust NPCs seem to be fine but the BetterNPCs will let you walk right up to them and shoot them without any care. Caravan NPCs do it as well. Is there a server FPS limit that might be causing this issue. I will try and get a video of this happening. Cause all the BetterNPCs are having this issue.
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- 251 comments
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That worked great that was it all along man I wish facepunch would fix that. Thank you so much got rid of 50,340 objects and FPS went up to 20.
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Checked server.fps and it's at 9 but I don't understand why nothing has changed worked fine yesterday.
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I just starting getting this error this morning. It always just worked before, I haven't changed a thing so no idea why this is happening everything was fine yesterday. Any help would be appreciated. I get this in console: [RaidableBases] Allowed spawn points in 0 zones. [RaidableBases] Blocked spawn points in 4 zones. But they were spawning all over the place before just fine. RaidableBases.json
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NoEscape - Failed to compile: No overload for method 'Clear' takes 1 arguments | Line: 2222, Pos: 32
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I'm having the same issue and my restart is on the lowest pop time which is at 1am. I'm not up at that hour to restart any way you could share the fix with me.
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Error while compiling NoEscape: There is no argument given that corresponds to the required parameter 'includeNetworkData' of 'Effect.Clear(bool)' | Line: 2209, Pos: 32
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This map is fantastic, featuring a variety of interesting locations that keep exploration exciting. The level of detail the developer has put in is truly impressive, from dynamic elements like fog and sandstorms to the stunning northern lights that appear at night. If you're looking for a map with more water, I highly recommend this one—it creates a unique and refreshing game-play experience. On top of that, the developer's responsiveness in quickly addressing any issues is amazing and adds even more value to the experience.
- 30 comments
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- 30 comments
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- 30 comments
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- #archipelago
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- 30 comments
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- #archipelago
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- 30 comments
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- #archipelago
- #water map
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(and 7 more)
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- 30 comments
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- #archipelago
- #water map
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(and 7 more)
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