jayinwww
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Everything posted by jayinwww
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10x Server Setup (Full & Complete 10x Server setup)
jayinwww reviewed Harley's file in Customizations
- 10 comments
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- #10x
- #easysetup
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I'm still looking for plugin development regarding zones if anyone is available.
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Looking for someone who can do some extensive custom plugins.
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Is anyone available to make a plugin that removes diesel from spawning on my server unless I set a certain population requirement for it to start to spawn diesel again? I can pay.
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- 24 comments
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- #travelvendor
- #travels
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(and 7 more)
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Top notch for plugin development!
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Thank you very much, I will try that, cheers!
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I have a Raid Sim plugin I would like to modify. Please message me and we can talk further.
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Great, plugin, seems to be working great if your server is dedicated to raid sims only. I wanted to have an island on my regular modded server to use this plugin but you have to set only one area to spawn from. I wanted the regular spawns on the map and if people wanted to join a raid sim they can leave the regular world and spawn on that island using zones. But seems like this is not configurable that way, no response from owner. Still 4 stars for great work!
- 10 comments
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- 1
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- #raid
- #simulator
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(and 4 more)
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- 48 comments
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Any update? Will pay.
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- 24 comments
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- #headlight
- #rust
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Okay, just an update, it seems to be working, I haven't seen the Chinook drop crates at monuments which is great, but cargo also doesn't have any locked crates. Is there anyway to fix that?
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Few things to note, sometimes the npcs one shot head shot kill even when a player is full metal. We noticed when shooting the heli that it becomes on full fire both routers but still flies and doesn't crash. The plugin seems too hard for a solo, went through like 2 aks and 6 stacks of ammo fighting power plant and heli. But great plugin, very challenging. Maybe too challenging but will try it again. Update: Yeah it's way too hard, been killing npcs for over an hour and they seem to just respawn. I will cut the NPCs in half and try again. Another issue I noticed is it says "power plant event has concluded." But it's staying on for everyone.
- 48 comments
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Okay to just make sure I understand correctly, I name the file ChinookCrate.cs Having what you just posted in the file.
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I got an error o.reload Chinook_Crate_Event Plugin filename Chinook_Crate_Event.cs must match the main class Chinook_Crate_Event (should be Chinook_Crate_Event.cs) [CSharp] Started Oxide.Compiler v successfully was compiled successfully in 1183ms Ignored unexpected plugin compilation failure: ChinookCrateEvent Error while compiling Chinook_Crate_Event: Plugin filename Chinook_Crate_Event.cs must match the main class Chinook_Crate_Event (should be Chinook_Crate_Event.cs)
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- 24 comments
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- #headlight
- #rust
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Looking for a plugin to disable chinook dropping crates at monuments, train yard, power plant etc. I"m not talking about the large/small oil locked crates. I will pay.
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Is there a way to disable chinook dropping crates at monuments? I don't mean like Oil Rigs, just the random dropped crate usually that gets dropped at train yard and power plant etc. Or is it possible to have a plugin that spawns NPCs to protect the land drop crate only without effecting other vanilla NPCs on the map?
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- 35 comments
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- #custom map
- #rust
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- 35 comments
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- #custom map
- #rust
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