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Miho

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Everything posted by Miho

  1. The issue you mentioned is something I've also kept in mind since I started developing this plugin. Unfortunately, when it comes to structures, it is impossible to implement different health for each player. This is because there is no player-specific Maxhealth value—it's retrieved at a single Grade level. Therefore, the only viable workaround is applying different amounts of damage to structures based on permissions. I can release a patch for this if you'd still like to go with this approach. Would you like me to proceed?
  2. Changed Status from Pending to Fixed Changed Fixed In to 1.0.6
  3. Changed Fixed In to 1.0.4
  4. Changed Status from Pending to Fixed
  5. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  6. Miho

    EnhancedBanSystem

    Changed Status from Pending to Closed Changed Fixed In to 1.0.0
  7. Miho

    EnhancedBanSystem

    What do you want specifically?
  8. Miho

    Building Block Health

    Changed Status from Pending to Closed Changed Fixed In to 1.0.2
  9. Miho

    Building Block Health

    Facepunch does not currently support setting the health of building blocks differently for specific groups or players. i will update this if Facepunch supports this feature in the future.
  10. Miho

    Better Statistics

    If a player's name in the stats contains characters other than English or numbers, such as Japanese, Russian, Korean, or Chinese...and more, the Better stats does not recognize it and displays just '?'.
  11. Miho

    Better Statistics

    It seems like it doesn't recognize names written in languages other than English and numbers. Has this issue been resolved, or is there a plan to resolve it in the future?
  12. Miho

    Question

    Changed Status from Pending to Closed
  13. Miho

    Question

    Hello. This plugin modifies entities within the raidable base area, so it applies to any design without any issues.
  14. I just deployed a server from hosting provider to test it, and it works perfectly, just like in the video It seems that the problem might be specific to you There could be several issues, but the most likely scenario is that another plugin may be affecting it. please test it and let me know. thank you.
  15. As you have probably verified, there is no need to reload the plugin every time you place a new door. only have to reload it once after finishing all the settings There is a high probability that another plugin may be affecting it Would you mind testing it with all other plugins unloaded and only BuildingHealthManager loaded? If it works normally after that, Tell me please
  16. https://streamable.com/bkei6w <- no it should work as shown in the video
  17. Do you have any other plugins loaded? for instance, other building health, door health, etc.
  18. I just tested it again and there are no problems. also, it seems that no one else has reported having this issue. cold you tell me about your config and the permissions you have granted?
  19. Hmm.. if you modified the values through the UI, then the newly placed parts (excluding buildingblock) should have the changed values applied. and after reloading the plugin, all the parts owned by you(both newly placed and previously placed)should have the changed values applied. do you have not only admin permission but also default or vip or vvip permissions? let me know yours config
  20. If you modify through the UI and SAVE, the config values are changed Therefore, existing installed doors or windows are affected by the previous config values, so they don't change immediately The newly installed entity is affected by the changed config values If you reload the plugin, all entities change to Rust's default settings and then change again according to the modified config values, including existing entities. However, Building Blocks do not change even if you install new ones without reloading after modifying the values through the UI. They are affected by the previous values. Let me explain with several examples below: 1. Install foundation (health 10) #1, high door (1000) #1 2. Through the UI, change the foundation to 100->200, save, high door to 3000, save. Foundation #1 and high door #1 are not affected. After saving, if you install new foundation #2 and high door #2, only the high door changes to 3000 3. If you reload the plugin, foundation #1, #2 both change to 20 health, doors #1, 2 both change to 3000 If there are any issues, please let me know. It worked normally when I tested it.
  21. I just tested it, and everything is working as intended. Can you tell me all the conditions you tested? (ex: what permissions were added, and how was the health modified.. etc)

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