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David

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Everything posted by David

  1. David

    How do I fix this?

    Remove your config and reload plugin, then go to config and put Enabled on false for every kit. Then start filling them one by one.
  2. David

    How do I fix this?

    You are not suppose to delete anything from config file, there is "Enabled" option if you want to disable kits.
  3. David

    How do I fix this?

    This is 99% your problem, send me your config and I will check for you.
  4. David

    How do I fix this?

    RustKits has ingame editor for kits, you dont need edit config
  5. David

    Auto restart in wipe

    Changed Status from No Response to Closed
  6. David

    Auto restart in wipe

    Hey, sorry I didnt want to push update just for this one feature, but I sent you edited version in private message.
  7. David

    Permission And...

    Its possible but you would have to put that inside code in WelcomePanel.cs It's quite simple, just search for one of these commands inside the file and change it to desired command.
  8. David

    Permission And...

    Hmm, Im not sure if I know what you mean, can you explain little bit more in detail what you trying to do?
  9. David

    Permission And...

    Changed Status from Pending to Not a Bug
  10. David

    Permission And...

    Yea I know about this but sadly there is no quick fix for it now. It's because buttons are shown when player wakes up and if those buttons are set to overlay, they will appear on top of WelcomePanel.
  11. David

    How do I fix this?

    Changed Status from Pending to Closed
  12. David

    Permission And...

    No permission is required by default, command is /info
  13. David

    How do I fix this?

    This error most of the times means that you have non existent kit name inside your WPKits config. If you still need help just message me on my discord !David#1337
  14. Changed Status from Pending to Closed
  15. Well let me know if you still need help with setting up WelcomePanel, I'm available every day. For now I will close this ticket.
  16. David

    Language File Issue

    Changed Status from Work in Progress to Closed Changed Fixed In to 1.0.43
  17. David

    Craft Menu

    its possible to make api for that but ui wont look good as when its open together with workbench.
  18. David

    Craft Menu

    When players try to unlock something inside tech tree, unlock button will simply wont work. That's best solution for now. Currently I can't disable "Open Tech Tree" button unless facepunch implement ui scaling for plugins which should be soon since it's been listed in their commits month ago.
  19. David

    Craft Menu

    TechTree researching can be disabled with one simple hook so you can consider it as already being in the plugin
  20. David

    Craft Menu

    Hey, it's unlimited but as you mentioned you can run out of space if you add too many items due to how it's designed. However there is space for second line and I think you can fit 7 items into two lines plus you can "trim" display names inside lang file. Hey, that's just wrong shortname in default config. https://codefling.com/files/sc/2045-pipes-error/
  21. David

    Background

    Changed Status from Pending to Not a Bug
  22. David

    Background

    Hey, you can change it in oxide/data/welcomepanel/cuiData.json
  23. Sorry but Im bit confused. Weapons addon? I dont have such a plugin. Anyway if you have any issues with WelcomePanel just message me on my discord and I will help you out !David#1337
  24. David

    Craft Menu

    Depends on how you look at it, I think you can sort most items by using default craft time option and then just list few items which require longer time separately. Thats why I did put it into config file.
  25. David

    Discount on a set of plugins

    Changed Status from Pending to Not a Bug
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