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Rustverse

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Everything posted by Rustverse

  1. Hi, is this 100% carbon compatible. I have set it up on my server and nothing is happening. No errors, no signs being removed etc, discord posts etc.
  2. Rustverse

    Raidable Bases

    { "Raid Proximity Threshold (in meters)": 140.0, "Offline Raid Session Limit (per day)": 2, "Base Session Cooldown (in minutes)": 45.0, "Discord Webhook URL for Raid Alerts": "", "Debug Discord Webhook URL": "", "Enable Debug Logging to Discord": false, "Enable Debug Logging to Console": false, "Discord Queue Delay (in seconds)": 1.0, "Is Server Vanilla?": false, "Block Damage on Raid Limit Reached": false, "Show Offline Raid Count (on modded servers)": true, "Enable API Integration": false, "API Authentication Token": null, "API Base URL": null, "Should decaying bases be flagged as abandoned only if they have no upkeep materials left?": false, "The health threshold at which a base is considered decayed (e.g. 1.0 = fully intact, 0.8 = 80% health, etc.).": 0.8, "Reset Time (24-hour format, e.g., '00:00' or '03:00')": "00:00:00", "Exclude bases genrated by raidable bases": true, "Version": { "Major": 1, "Minor": 5, "Patch": 21 }, "Additional Blocked Entities": [ "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait", "door.hinged.wood", "door.hinged.metal", "door.hinged.toptier", "door.double.hinged.wood", "door.double.hinged.metal", "door.double.hinged.toptier", "floor.ladder.hatch", "window.bars.wood", "window.bars.metal", "window.bars.toptier", "window.wood", "window.reinforced", "window.glass.reinforced", "shutter.wood.a", "shutter.wood.b", "shutter.metal.embrasure.a", "shutter.metal.embrasure.b", "wall.external.high.wood", "wall.external.high.stone", "barricade.wood", "barricade.woodwire", "barricade.metal", "barricade.stone", "trap.bear", "trap.landmine", "spikes.floor", "trap.sam_site", "guntrap", "autoturret_deployed", "flameturret.deployed", "sam_site_turret_deployed", "ladder.wooden.wall", "cupboard.tool", "wall.frame.garagedoor", "wall.frame.shopfront", "wall.frame.fence", "wall.frame.netting", "wall.frame.cell_gate", "wall.frame.cell", "switch", "electric.fusebox.deployed", "battery.small", "battery.medium", "battery.large", "generator.wind.scrap", "generator.solar", "box.wooden.large", "woodbox_deployed", "small_stash_deployed", "fridge.deployed", "sign.wooden", "sign.hanging", "sign.pole.banner.large", "sign.pictureframe.landscape", "sign.pictureframe.portrait" ] }
  3. Rustverse

    Raidable Bases

  4. Rustverse

    Raidable Bases

    Once they have raided a couple of offline bases, it then won't allow them to raid any raidable bases. If they start with a raidable it ignores it.
  5. Rustverse

    Raidable Bases

    Still not working. Raidables are still being counted. Offline Raid Blocked Weapon rocket_basic Entity wall.doorway Attackers (Team ID: no team) Offline ClackBunt (Steam ID: ) Offline Raid Count: 2 Online Cupid Stunt (Steam ID: ) Offline Raid Count: 2 Victims (Team ID: no team) Location Q4 - teleportpos (274.63,9.78,1497.20) Server [EU] Rustverse - 5x Monthly - Kits|Clans|MyMini|TP|Shop () Status This raid was blocked as the offline raid limit has been reached.
  6. Rustverse

    Raidable Bases

    APP — Today at 16:59 Offline Raid Blocked Weapon rocket_basic Entity wall Attackers (Team ID: no team) Online Penguin© (Steam ID: ) Offline Raid Count: 2 Victims (Team ID: no team) Location B13 - teleportpos (-1997.52,16.91,228.44) Server [EU] Rustverse - 5x Monthly - Kits|Clans|MyMini|TP|Shop () Status This raid was blocked as the offline raid limit has been reached. Version: 1.5.17 | 01/25/2025 16:59:08
  7. Rustverse

    Raidable Bases

    What do you mean?
  8. Rustverse

    Raidable Bases

    Yes
  9. Rustverse

    Raidable Bases

    Hello, Raidable bases are being counted towards to the offline raid limit. Is there a way to prevent this? Cheers
    Great template, works perfectly for rust servers starting up.
    Works very well and as intended. Great to add to your website.
      • 1
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  10. Thats working , thank you. Console is spamming this currently: Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Plugin 'OfflineRaidLimiter' is using the Lang API but has no messages registered Also on another note, this plugin doesn't protect boats does it?
  11. Sure
    Clever plugin and works well as intended. Good way to control the offline pop killers. Great work!
  12. Interestingly, I am running to servers with Carbon and these aren't displaying the error around Image Library and Simple Status.
  13. Currently running Oxide.Rust Version: 2.0.6348 84 "SimpleStatus" (1.2.8) by mr01sam (0.05s / 10 MB) - SimpleStatus.cs 43 "Image Library" (2.0.62) by Absolut & K1lly0u (0.01s / 592 KB) - ImageLibrary.cs I am running the latest version of your plugin. Thanks
  14. Failed to call hook 'OnSimpleStatusReady' on plugin 'OfflineRaidLimiter v1.5.10' (InvalidCastException: Null object cannot be converted to a value type.) at System.Convert.ChangeType (System.Object value, System.Type conversionType, System.IFormatProvider provider) [0x00019] in <f98723dd4586469db5213ec59da723ca>:0 at System.Convert.ChangeType (System.Object value, System.Type conversionType) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.Plugins.Plugin.Call[T] (System.String hook, System.Object[] args) [0x00008] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Plugins.OfflineRaidLimiter.OnSimpleStatusReady () [0x00078] in <ef49610eafb5415c889eacc28d691bb0>:0 at Oxide.Plugins.OfflineRaidLimiter.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00a1a] in <ef49610eafb5415c889eacc28d691bb0>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <d82f1fa409f84967ab685a3dbdd116ae>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <2a1b2b9b0c9d45ea87d32bff811299cc>:0
  15. Hi, I have both ImageLibrary and SimpleStatus installed on the server however, your plugin comes up with: [OfflineRaidLimiter] ImageLibrary plugin not found! Some features may not work. [OfflineRaidLimiter] SimpleStatus plugin not found! Some features may not work. Any help appreciated
    Commissioned Shiro to create a custom map with a combined monument I'd purchased. Quick turnaround and did exactly as asked. We had a few issue however, Shiro was quick to support me and nothing was too much of a problem. Would highly recommend.
      • 1
      • Love
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