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Everything posted by MrLiquid
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or go get it from here https://modpulse.com/product/building-skins/
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event owner completed the event, left the bubble, eventually event owner status was removed.. and he can no longer enter the bubble and the event is over. the bubble remains in place though, UNloaded the plugin, bubble still there. not to sure how to get rid of it.
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I wonder if you can allow craft tree XP only for group 'default' or to IGNORE configured Group.. "VIP" for example. I have instant crafting for my VIP players, essentially making the craft tree exploitable.
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- 3 comments
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- #bases
- #bases raideables
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(and 3 more)
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- 3 comments
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- #bases
- #bases raideables
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(and 3 more)
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- 6 comments
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- #bases raideables
- #bases
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(and 3 more)
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- 6 comments
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- #bases raideables
- #bases
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(and 3 more)
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- 6 comments
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- #bases raideables
- #bases
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(and 3 more)
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I went to Adem from ArmoredTrain, he said to bring my request here please While NON event owner is locked out from event bubble, can you please add a config option to allow admin to enter event zone please? Also if the EVENT bubble popups and players bases are caught up inside, is there a way they can enter also so they can access their bases?
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restart your server, it fixed my problem
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Will you be adding the brick skin please?
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nothing to see here, simple restart fixed it all
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void OnItemCraftFinished(ItemCraftTask task, Item item) becomes void OnItemCraftFinished(ItemCraftTask task, Item item, ItemCrafter craft) task.owner becomes craft.owner string user = db.QueryString($"SELECT info FROM {table} WHERE id = ?", id); becomes string user = db.Query<string, string>($"SELECT info FROM {table} WHERE id = ?", id);
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- 582 comments
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- #hud
- #interface
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I will use my winnings to buy another quality codefling plugin. thank you
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Can you please show an image of your HUD on the right hand side of the screen. I have your previous version and it looks great on the RHS of the screen, before I upgrade I want to see if it looks ok with all your additional buttons. Thank you
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IsAdmin bypass to access mini belonging to other players etc please
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here is a fix... Fine this in the .cs object OnEntityTakeDamage(Tugboat boat, HitInfo info) { if (_config.disableDamage && boat.net.ID == currentBoat?.Boat.net.ID) { return false; } return null; } CHANGE IT TO THIS object OnEntityTakeDamage(Tugboat boat, HitInfo info) { if (_config.disableDamage && boat.net.ID == currentBoat?.Boat.net.ID) { return true; } return null; } save and compile. will solve the problem
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Is it possible to have a convoy setting so players can not stop the Convoy in or near a safe zone?
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yes but the dev seems reluctant to make any simple changes
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@The_Kiiiing I spoke to Nivex from TruePVE he suggested "OnEntityTakeDamage hook should return true, and that it would be better if it subscribed to CanEntityTakeDamage on truepve and nextgenpve servers"
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MORE CONFLICTS NOW Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Pirate[1063951] was killed by TK-4916[76561198040405899] at (-2360.9, 0.9, 920.2) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean)) Calling hook OnEntityTakeDamage resulted in a conflict between the following plugins: TruePVE - True (Boolean), TugboatPirates (False (Boolean))
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When going offduty "/pde" the player still remains in the oxide group, can you please update.