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Everything posted by MrLiquid
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do you know what this retire time is please?..
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But on a plus side, the timers worked well for the test I ran I left the Bradley where you see above to see how long until it despawns.. I am showing you this because 'HeliSignals' heli does not stay the entire time.
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I was standing in game, being hit by the heli and then out of no where it decided to leave the map.. after only 15 mins as shown HeliSignals.json
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When they Bradley gets stuck and tries to move.. or the turret turns to aim at player.. this is the screen full of errors I got. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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Hello Sir, After killing all the npc's and claiming the loot, the event countdown to end has almost finished but tells me I cant leave otherwise I will no longer be event owner, Can you add "When Npc's and loot" all collected.... t send message or something? Many thanks!
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Web request callback raised an exception in 'DiscordMessageAPI v0.0.5' plugin (JsonReaderException: Unexpected character encountered while parsing value: E. Path '', line 0, position 0.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.DiscordMessageAPI+<SendDiscordMessage>c__AnonStorey0.<>m__0 (System.Int32 c, System.String r) [0x00045] in <17ff808008c7478287da41b1d842bbe1>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__42_0 () [0x00034] in <157a94ee66ab4a7991faecd1eb84be3b>:0
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oh I see what you are saying, ok I will remove config and allow default config to run
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no no, lets say Rust allows 45 trains/carriages etc, and a player has a locomotive and some carriages to take to trainyard to unload them, Once a player removes the carriage and locomotive from its spawn point, the server will replace the them, thus making the server have more than 45 trains/carriages on the server.. so eventually the server will remove some to bring it back down to acceptable limits set by the game. I hope you understand what I am sayingf
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I certainly used the English version,
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o.reload "ArmoredTrain" ArmoredTrain was compiled successfully in 2297ms Unloaded plugin ArmoredTrain v1.3.4 by Adem NullReferenceException: Object reference not set to an instance of an object Loaded plugin ArmoredTrain v1.3.5 by Adem
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Im ready to update it when you send me the file
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the server will destroy them if there is too many.. if thats what you mean
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Here is an idea... include some logging to help you find the problem?
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yes, but Convoy does the same thing with the bradley and the event ending if you recall.. I have that plugin removed until you patch that too
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As far as I can tell, it only happens when the event is trying to end, much like Convoy.. it does it all
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to be honest I didn't check nor notice, I just see the console errors when the event is trying to end.
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Any idea on a ETA for a fix for this and Convoy? Im not running them until it can be fixed, Might even have to take down Sputnik too
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Hello Sir, Had this flood my console, once the train event ended, it stopped NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException
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Can you please increased the box for MAP cords?.. when in AC12 for example there is not enough room to keep CORDS on one line
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The damage report, can that be set to only be sent to the players/teams shooting it the heli down and not a global message please? SAME for Bradleydrops too please?