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MrLiquid

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Everything posted by MrLiquid

  1. MrLiquid

    Bradley gets stuck

    do you know what this retire time is please?..
  2. MrLiquid

    Bradley gets stuck

    But on a plus side, the timers worked well for the test I ran I left the Bradley where you see above to see how long until it despawns.. I am showing you this because 'HeliSignals' heli does not stay the entire time.
  3. MrLiquid

    Retiring for no reason

    I was standing in game, being hit by the heli and then out of no where it decided to leave the map.. after only 15 mins as shown HeliSignals.json
  4. MrLiquid

    Bradley gets stuck

    When they Bradley gets stuck and tries to move.. or the turret turns to aim at player.. this is the screen full of errors I got. Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 Failed to call hook 'OnEntityTakeDamage' on plugin 'BradleyDrops v1.1.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.BradleyDrops.OnEntityTakeDamage (BradleyAPC bradley, HitInfo info) [0x00243] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.BradleyDrops.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005b5] in <e865cedde84841a88961e0b3bef8a307>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  5. MrLiquid

    Not sure why

    Hello Sir, After killing all the npc's and claiming the loot, the event countdown to end has almost finished but tells me I cant leave otherwise I will no longer be event owner, Can you add "When Npc's and loot" all collected.... t send message or something? Many thanks!
  6. MrLiquid

    Latest bug

    Web request callback raised an exception in 'DiscordMessageAPI v0.0.5' plugin (JsonReaderException: Unexpected character encountered while parsing value: E. Path '', line 0, position 0.) at Newtonsoft.Json.JsonTextReader.ParseValue () [0x002b3] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonTextReader.Read () [0x0004c] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonReader.ReadAndMoveToContent () [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ReadForType (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Boolean hasConverter) [0x00043] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 at Oxide.Plugins.DiscordMessageAPI+<SendDiscordMessage>c__AnonStorey0.<>m__0 (System.Int32 c, System.String r) [0x00045] in <17ff808008c7478287da41b1d842bbe1>:0 at Oxide.Core.Libraries.WebRequests+WebRequest.<OnComplete>b__42_0 () [0x00034] in <157a94ee66ab4a7991faecd1eb84be3b>:0
  7. MrLiquid

    Eww at latest bug

    oh I see what you are saying, ok I will remove config and allow default config to run
  8. MrLiquid

    Eww at latest bug

    no no, lets say Rust allows 45 trains/carriages etc, and a player has a locomotive and some carriages to take to trainyard to unload them, Once a player removes the carriage and locomotive from its spawn point, the server will replace the them, thus making the server have more than 45 trains/carriages on the server.. so eventually the server will remove some to bring it back down to acceptable limits set by the game. I hope you understand what I am sayingf
  9. MrLiquid

    Eww at latest bug

    I certainly used the English version,
  10. MrLiquid

    Eww at latest bug

    o.reload "ArmoredTrain" ArmoredTrain was compiled successfully in 2297ms Unloaded plugin ArmoredTrain v1.3.4 by Adem NullReferenceException: Object reference not set to an instance of an object Loaded plugin ArmoredTrain v1.3.5 by Adem
  11. MrLiquid

    Eww at latest bug

    Im ready to update it when you send me the file
  12. MrLiquid

    Eww at latest bug

    the server will destroy them if there is too many.. if thats what you mean
  13. MrLiquid

    Eww at latest bug

    Here is an idea... include some logging to help you find the problem?
  14. MrLiquid

    Eww at latest bug

    I sure will
  15. MrLiquid

    Eww at latest bug

    yes, but Convoy does the same thing with the bradley and the event ending if you recall.. I have that plugin removed until you patch that too
  16. MrLiquid

    Eww at latest bug

    As far as I can tell, it only happens when the event is trying to end, much like Convoy.. it does it all
  17. MrLiquid

    Eww at latest bug

    to be honest I didn't check nor notice, I just see the console errors when the event is trying to end.
  18. MrLiquid

    Eww at latest bug

    Any idea on a ETA for a fix for this and Convoy? Im not running them until it can be fixed, Might even have to take down Sputnik too
  19. MrLiquid

    Eww at latest bug

    sent
  20. MrLiquid

    Eww at latest bug

    Hello Sir, Had this flood my console, once the train event ended, it stopped NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException NullReferenceException
  21. Disappointed players because the event just disappears while they are playing it....:(
  22. MrLiquid

    Balance Status

    Suggestion, config option to only display while in Auth zone, IE your base. Players don't want too much clutter while playing so if this only showed while at home base, might be a good option?
  23. MrLiquid

    Larger box for MAP cords

    Can you please increased the box for MAP cords?.. when in AC12 for example there is not enough room to keep CORDS on one line
  24. MrLiquid

    Suggestion

    The damage report, can that be set to only be sent to the players/teams shooting it the heli down and not a global message please? SAME for Bradleydrops too please?
  25. MrLiquid

    Please

    then you can make it a configurable option to show event owner in map marker ?
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