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Everything posted by MrLiquid
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yes, I suspect it may have been TC overlap, he owned both TC's
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not that I am aware of, TruePVE but its never interfered with this before
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Player has brick building skin, filled TC with HQM, clicked HQM UPGRADE, banner said completed, but nothing on the building changed. Player has permission shows below Config included.. BetterTC.json
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Thank you for an awesome Event plugin, With the addition of Bradley's, I would like to see a probability scale based on the following scenarios' Scenario 1/ Heli Only Scenario 2/ Bradley Only Scenario 3/ both Bradley & Heli This would not only keep players on their toes, but add an exciting mix to the already great event. Kind Regards
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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Latest version has now presented my server with a conflict Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean)) Calling hook CanStackItem resulted in a conflict between the following plugins: FurnaceUpgrades - False (Boolean), StackModifier (True (Boolean))
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- 104 comments
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- 1
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- #customizablequests
- #dezlife
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(and 5 more)
Tagged with:
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Whom ever is the entity owner of the tc. can not be removed by others from the tc Auth list (IsAdmin exception) Thank you
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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when trying to downgrade to twig, server log is spammed with this Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/foundation/foundation.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall/wall.prefab Tried to set to undefined grade! assets/prefabs/building core/wall.doorway/wall.doorway.prefab Tried to set to undefined grade! assets/prefabs/building core/floor/floor.prefab
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- 297 comments
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- #building
- #foundation
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(and 27 more)
Tagged with:
- #building
- #foundation
- #tool
- #tools
- #ui
- #upgrading
- #remove
- #upgrade
- #blocks
- #clans
- #friends
- #noescape
- #interface
- #hud
- #build skins
- #grade
- #gredable bases
- #grade rust bases
- #build system
- #upgrade buildings
- #remove structures
- #downgrade structures
- #base customization
- #best grade plugin
- #build plugin by mevent
- #reskin
- #bgrade
- #skins
- #building skins
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I find players wont engage with the event if they see there is little time left, I would like to suggest that if they engage with the event a timer configured X timer will extend the event time?
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Love your plugin, and so do my players... we have one problem I am hoping you are willing to add to your plugin Players need a place they can list/sell their skinned in-game items, any chance you can provide a method where players can sell configured Skinned in-game items (Epic Scrap) from Epic Loot for example. Enchanted attire and weapons too Kind Regards
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I wonder if this is caused by ArmoredTrain Is anyone else suffering the same errors? Server Exception: Mountable Cycle NullReferenceException at (wrapper managed-to-native) UnityEngine.Collider.Internal_ClosestPointOnBounds_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&,single&) at UnityEngine.Collider.Internal_ClosestPointOnBounds (UnityEngine.Vector3 point, UnityEngine.Vector3& outPos, System.Single& distance) [0x00000] in <fd51ff84e20646469cff4070075c2db3>:0 at UnityEngine.Collider.ClosestPointOnBounds (UnityEngine.Vector3 position) [0x0000d] in <fd51ff84e20646469cff4070075c2db3>:0 at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x001cf] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x00090] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.MovementTick (System.Single dt) [0x002c0] in <ea6d5972af774897b2ddf71e06b9c234>:0 at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <ea6d5972af774897b2ddf71e06b9c234>:0 at TrainCar.VehicleFixedUpdate () [0x0001a] in <ea6d5972af774897b2ddf71e06b9c234>:0 at (wrapper dynamic-method) BaseMountable.FixedUpdateCycle_Patch0() at ServerMgr.FixedUpdate () [0x00018] in <ea6d5972af774897b2ddf71e06b9c234>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception, Object) ServerMgr:FixedUpdate()
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same here Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 Failed to call hook 'CanStackItem' on plugin 'StackModifier v2.3.8' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.StackModifier.CanStackItem (Item item, Item targetItem) [0x00238] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.StackModifier.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00138] in <34499cec29034a6c924aea2c71c92ef6>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
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ServerStarter.Host dedicated machine running ubuntu, Pterodactyl® © 2015 - 2024 latest plugin release Protocol: 2546.249.1 Build Date: 04/12/2024 19:35:22 Unity Version: 2021.3.35f1 Changeset: 95822 Branch: release o.version Oxide.Rust Version: 2.0.6161 Oxide.Rust Branch: master
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Mabel, what did you change? I also wish it to close after teleport button pressed
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Still happening ... [ArcticBaseEvent] ArcticBaseEvent has begun Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... Main thread stalling: Write queue at capacity, waiting for write thread... I saw someone mention it was happening with their Sputnik event too, maybe that will help you nail down the problem?
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With the latest FP update, players are reporting that they cant throw a supply signal.. always getting a message that they have reached the limit while there is none thrown
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Thank you for an amazing addition to my server. Excellent work Wondering if there is anyways I can add/change active boosts/buffs/etc? The only options I am seeing are in the config "Boosts (only works for joints)": { "Wood boost percentage (1 = 100%)": 0.6, "Wood boost duration (seconds)": 60.0, "Ore boost percentage (1 = 100%)": 0.2, "Ore boost duration (seconds)": 30.0, "Scrap boost percentage (1 = 100%)": 0.0, "Scrap boost duration (seconds)": 0.0, "Max Health percentage (1 = 100%)": 1.0, "Max Health duration (seconds)": 300.0, "Healing per use": 1.0, "Joint durability (seconds)": 120.0, "Joint durability loss per hit (seconds)": 10.0 I am looking to make use of things like negative health affects, making the player hungry also... are there additional boosts/buffs etc that can be added? Kind Regards
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